ok, so i have been messing with maps some more and still trying to figure out stuff.
.HTD = .r32 hieghtmap
.HTDG = collision hieghtmap
.bmp = stencil layers and vertex color
.ini is the configuring of the map and its layers
.shbd = designates the areas you can move in
.shmb = global lighting/fog ect, nif's to be placed on the map and the locations, spin, size, ect.
i have found that the .r32 hieghtmap can be made in programs like World Machine.
the .HTDG file i know is a simple format of the collision like on the nif style #cd layer. I'm looking to see if anyone has worked in this style of maps and might have some idea to what format the .HTDG might be. If no one knows , maybe they know someone who does.
Any info could help and appreciated
Thank you


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