[Help] How to fix the Mages ?

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  1. #1
    cats addicted Zorno is offline
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    [Help] How to fix the Mages ?

    Hello guys,

    is there any chance to fix the mage class attack bug ?
    When i use a skill it counts it only if i cast another one after that. So its always one skill behind.


  2. #2
    Member ChubbyCrab is offline
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    Jan 2012 Join Date
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    Re: [Help] How to fix the Mages ?

    Quote Originally Posted by Zorno View Post
    Hello guys,

    is there any chance to fix the mage class attack bug ?
    When i use a skill it counts it only if i cast another one after that. So its always one skill behind.
    You can't set the "cooldown-time" to "0" with the old files. You have to set it to "0,01" or something like that so there is a cast bar for 0,01 second. Try to change the skill animations, the ones from OS are designed to work with their client (which supports "0sec" cooldown correctly) and not for the old one. Some animations are too long, some start too fast. I fixed most of them on my local server, so its possible to do (includingspamming without having kickback's or have to use another skill).
    Last edited by ChubbyCrab; 14-09-21 at 06:29 PM.

  3. #3
    cats addicted Zorno is offline
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    Re: [Help] How to fix the Mages ?

    Hmm. Ok so i try to set them to 0.01 but its the same on those skills that already have a casttime and cooldowntime > 0 ... but i will try first

  4. #4
    Member ChubbyCrab is offline
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    Re: [Help] How to fix the Mages ?

    Yo have to do both, only changing the cooldown won't help.
    You need to edit all the skill animations too, have to test how it works the best way. Change the number of animation-reload, delete some useless animation-seconds to get the right time for the cast time and so on.
    Last edited by ChubbyCrab; 14-09-21 at 06:28 PM.

  5. #5
    cats addicted Zorno is offline
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    Re: [Help] How to fix the Mages ?

    ok now i think i know what you are talking about :D So the casttime must be 0,01 sec longer than the skill animation to be sure the animation ends before the cast time is over. Only then it will not need another animation to finish. Correct ?



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