[Investigation] Maplighting in Odin Files?

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  1. #1
    Apprentice NelsonBubles is offline
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    Jul 2013 Join Date
    17Posts

    [Investigation] Maplighting in Odin Files?

    Hello people,
    There is serious topic to talk about, so wahtevz.. Here ya go..
    Maplighting. You know.. in the old server files, the view of Forest Of Mist, Fbz1, Elderine.. was different. Different by the colors. You see.. For example Forest Of Mist was orange:(Thank you saber for the foto ;D You know the whole world loves u, wait nvm)
    Yes it looks pretty cool, and i would love to look that instead of the default ordinary bullshit x;
    And yeah, Fbz too:

    See? It looks like a dungeon Q.Q
    I WANT IT!!!!
    ___________________________________________________________________________
    So yeah, i used two different resmap folders, from two different old files,
    plus i combined them with two different BlockInfo folders from two different Shine server folders and what? Well nothin ._. After i look deeply i saw some ini configuration files in the BlockInfo Files, like this:

    Code:
    #PGFILE : HeightMap
    #FILE_VER    :    0.01
    
    #HeightFileName        :    ".\resmenu\help\image\guide\fap\RouN.HTD"        // ÇÏÀÌÆ®¸Ê ÆÄÀÏ
    #VerTexColorTexture    :    ".\resmenu\help\image\guide\fap\RouNvertexcolor2.bmp"
    
    #HEIGHTMAP_WIDTH    :    257            // ÇÏÀÌÆ®¸Ê °¡·Î Á¡ °¹¼ö
    #HEIGHTMAP_HEIGHT    :    257            // ÇÏÀÌÆ® ¸Ê ¼¼·Î Á¡ °¹¼ö
    
    #OneBlockWidth        :    50.0f            // Á¡»çÀÌÀÇ °Å¸®
    #OneBlockHeight        :    50.0f
    
    #QuadsWide        :    64
    #QuadsHigh        :    64
    
    #Layer
    {
        #Name            :01 ground
        #DiffuseFileName    :".\resmap\fieldTexture\L2_D.dds"    
        #BlendFileName        :".\resmap\fieldtexture\L1_A.BMP"
        #StartPos_X        :0.0f
        #StartPos_Y        :0.0f
        #Width            :257.0f
        #Height            :257.0f
        #UVScaleDiffuse        :5f
        #UVScaleBlend        :1.0f
    }
    #Layer
    {
        #Name            :02 block2
        #DiffuseFileName    :".\resmap\fieldTexture\Tile 001.dds"    
        #BlendFileName        :".\resmenu\help\image\guide\fap\block2.Bmp"
        #StartPos_X        :0.0f
        #StartPos_Y        :0.0f
        #Width            :257.0f
        #Height            :257.0f
        #UVScaleDiffuse        :5f
        #UVScaleBlend        :1.0f
    }
    #Layer
    {
        #Name            :03 rock
        #DiffuseFileName    :".\resmap\fieldTexture\003.dds"    
        #BlendFileName        :".\resmenu\help\image\guide\fap\block.Bmp"
        #StartPos_X        :0.0f
        #StartPos_Y        :0.0f
        #Width            :257.0f
        #Height            :257.0f
        #UVScaleDiffuse        :5f
        #UVScaleBlend        :1.0f
    }
    #Layer
    {
        #Name            :04 grass
        #DiffuseFileName    :".\resmap\fieldTexture\swa_ground_A.dds"    
        #BlendFileName        :".\resmenu\help\image\guide\fap\grass2.Bmp"
        #StartPos_X        :0.0f
        #StartPos_Y        :0.0f
        #Width            :257.0f
        #Height            :257.0f
        #UVScaleDiffuse        :4f
        #UVScaleBlend        :1.0f
    }
    #Layer
    {
        #Name            :05 grass
        #DiffuseFileName    :".\resmap\fieldTexture\005.dds"    
        #BlendFileName        :".\resmenu\help\image\guide\fap\grass.Bmp"
        #StartPos_X        :0.0f
        #StartPos_Y        :0.0f
        #Width            :257.0f
        #Height            :257.0f
        #UVScaleDiffuse        :3f
        #UVScaleBlend        :1.0f
    }
    #Layer
    {
        #Name            :06 ground2
        #DiffuseFileName    :".\resmap\fieldTexture\L2_D.dds"    
        #BlendFileName        :".\resmenu\help\image\guide\fap\ground2.Bmp"
        #StartPos_X        :0.0f
        #StartPos_Y        :0.0f
        #Width            :257.0f
        #Height            :257.0f
        #UVScaleDiffuse        :5f
        #UVScaleBlend        :1.0f
    }
    
    #END_FILE
    Its called Rou.ini and there is no such file at the new server files. Does not exit.
    I also puted the help folder in Client/resmap, according to that ini, but it does not work. Nothing changes.. Im starting to think its because of the exe, if so, i believe there is no way to make that works :( ..
    ..nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
    Any pro know more about it?

    Rofl, adding this message so the post will be at the top :D
    Last edited by NelsonBubles; 14-07-13 at 07:29 PM. Reason: I pressed Edit by mistake..


  2. #2
    ☺☺Just Ask The Pope☺☺ PopeJohnPaul is offline
    MemberRank
    Jul 2009 Join Date
    Ottawa CALocation
    578Posts

    Re: [Investigation] Maplighting in Odin Files?

    register ur version of bandicam ^^

  3. #3
    Apprentice NelsonBubles is offline
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    Jul 2013 Join Date
    17Posts

    Re: [Investigation] Maplighting in Odin Files?

    Its not my photo dear xD Anywayz.. i hope someone know more about that *-*

  4. #4
    Account Upgraded | Title Enabled! darielgames312 is offline
    MemberRank
    Oct 2012 Join Date
    247Posts

    Re: [Investigation] Maplighting in Odin Files?

    Uh maybie weather in MapViewInfo and InSide in MapInfo might have something to do with it?

  5. #5
    Apprentice NelsonBubles is offline
    MemberRank
    Jul 2013 Join Date
    17Posts

    Re: [Investigation] Maplighting in Odin Files?

    Nope, apparently not. Weather stands for nifs that flow from the sky nad inSide is calibration. I doubt its a shn setting. But someone might know more?



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