Hi Ragezoners,
i did not use to ask for help because most of time, i just have to search around in the help section to find what i need.
But this time i don't find it, nowhere. I can't understand what's wrong, Am I too retarded ? (rethorical question.... XD)
issue : create new buff/debuff for mob's skills
Alright then ! here what i did to test and understand how it works:
I created a new mob (Maddom). I Gave it Karen's skills proprieties . .... the game launches correctly . all buff/debuff works
Then i wanted to customize Maddom''s buffs/debuffs...
with the current configuration, i can't edit Maddom's skill without affect Karen's skills(buff/Debuff 's proprieties). they are linked together.
So i created the needed rows in AbStateView.shn, AbState.shn, AbState.shn
(respectively : StaMaddom### , StaMaddom### , SubStaMaddom###) and did changes in some columns when it was needed .. like loopEffect, StaName a/b/c/d..... etc.
The game launches correctly . all buff/debuff works but they're still linked together ( Maddox and karen still got the same debuff proprieties)
So i checked carefully the .Shn files and i noticed that in AbState.Shn, the column #2 AbStataIndex defines the buffs/debuffs
1. When i type a non-used number, the zones don't run.
2. when I type and already used number: same as StaKarenCaptivate (335) the skill will use its buff/debuff's props , or same as StaCrackerCurse(387) it uses its debuff/buff 's props etc...
my questions are:My assert when i type a non used number
16:16:50 : AssertClass::ac_AssertFail : SkillDataBox::SkillDataIndex::sdi_SetAbstate : StateName wrong[StaMaddomDot]
16:16:50 : AssertClass::ac_AssertFail : SkillDataBox::SkillDataIndex::sdi_SetAbstate : StateName wrong[7362]
1.what does the row #2 AbstataIndex (in AbStat.Shn) refer to ?
2.what is it associated to ?
3.How to create new one ?
4.What is it exactly ?
5.Is it really needed for what i'm trying to do?
Sorry for my "epic fail" English. I hope it won't affect your altruism
Thx in advance ^^



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