O **** its the event code isn't it. O_O. Thanks C:

I bet there's a list of event codes I could document C:
Now I just need to find out how to get this KFM file to save. I don't think it likes the format? I don't know.
Code:
""failed to load kfm file (33554443)""
"failed to load kfm from 'E:/Normal Paradox Online/reschar/DLich/DLich.kfm'"
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Nvm. Yay I got it working! Finally. All thanks to Muno n friends :D. I love you muno. Okay um the texture fails right now but doesnt look half bad :P

Thanks for your support too Mr Farbod :D. and dariel.
Okay so what I did was. I changed the DLich Kfm's stand animation event code to 101000 or whatever. Which corresponds to Idle. And that makes it so when it is a NPC that it does its stand animation. :D yays.
Learned a lot today 
Umm NOTE: I went to Render->Settings in Nifscope and added the folder that the Nif file was in to the Texture folders. And that seemed to fix the reading of Kfm's. And somehow it was able to write and change the event code when i wanted it too. So yays.
Now i can make any mob into an NPC :D. with the knowledge of this event code thing.