Making new mobs from scratch?

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  1. #1
    Member lordjashin32 is offline
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    Support Making new mobs from scratch?

    In reschar
    I tried copy and pasting DLich folder and renaming it to TestMob. And renaming the .nif and files in there. Tried over and over to no avail.

    Do I need to export to Blender just to change the folder and .nif for Mobs?


    Note: I want to change the Mob. So I'm not using the same one. I'm gonna modify it into a NPC. Now if anyone says just use DLich as filename. I'm gonna eat u alive. ;p


    I searched and couldn't find much.


    I also tried attaching a .KF to the nif and the NPC didn't show up either.
    Last edited by lordjashin32; 13-02-15 at 10:40 PM.


  2. #2
    əʇılə ɯɐ ı fiestanerd69 is offline
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    Re: Making new mobs from scratch?

    If you just want the mob then you have to make sure that only the .kf file inside the folder is the same as the folder name. The rest should be left untouched. But if you do want to modify everything then you'll need to change the names in the .dat file as well which can be found in the ressystem/action folder.

    Also this tutorial may help you, take a look: http://forum.ragezone.com/f901/begin...-using-938155/

    Let me know if you manage to fix it.

  3. #3
    Account Upgraded | Title Enabled! darielgames312 is offline
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    Re: Making new mobs from scratch?

    Make sure you open the kfm, and change the nif path within the kfm. Fiesta only reads the kfm of a mob, the kfm file does the rest of the work, meaning you don't need to change the name of animations.
    Last edited by darielgames312; 14-02-15 at 03:40 AM.

  4. #4
    Member lordjashin32 is offline
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    Re: Making new mobs from scratch?

    Thank you both so much. xD

    Okay I was able to get the mob to work. However. How do I change the mob so its not standing with its arms out like in the regular .nif? How do I get it to show an Animation? Like e.g. how the npc's show the idle animation. I want to show DLich in its stand animation. I tried attaching the .KF in Nifskope. But that didn't do anything.


    Also getting:
    Code:
    ""failed to write kfm file"" 
    "failed to write kfm file" "E:/Test Server Client Side/reschar/TestMob/TestMob.kfm"
    Note: All i did was rename the .Kfm file. To get it working.
    Last edited by lordjashin32; 14-02-15 at 09:12 AM.

  5. #5
    əʇılə ɯɐ ı fiestanerd69 is offline
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    Re: Making new mobs from scratch?

    The KF file probably isn't linked properly, what I suggest to do just to simplify things is to just change the kfm file name and the folder name (you might have the change the .dat name too) and that should work fine.

  6. #6
    Member lordjashin32 is offline
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    Re: Making new mobs from scratch?

    Quote Originally Posted by MrFarbodD View Post
    The KF file probably isn't linked properly, what I suggest to do just to simplify things is to just change the kfm file name and the folder name (you might have the change the .dat name too) and that should work fine.
    It's weird. I have everything working. If I change it to a mob (IsNpc = 0). It shows the standing animation. But when I change it to a Npc (IsNpc = 1) That makes it look like this:



    I'll keep messing with these columns and files and see if I can get it working.

    However he is gonna be kinda just for show. So i guess it doesn't matter if he actually talks or does any npc related things. (quests, or what not).

  7. #7
    əʇılə ɯɐ ı fiestanerd69 is offline
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    Re: Making new mobs from scratch?

    I'm not sure then, sorry. You could try seeing if it has the same effect with other sorts of mobs. Let me know if you manage to fix it.

  8. #8
    Account Upgraded | Title Enabled! munozvo5 is offline
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    Re: Making new mobs from scratch?

    Quote Originally Posted by lordjashin32 View Post
    It's weird. I have everything working. If I change it to a mob (IsNpc = 0). It shows the standing animation. But when I change it to a Npc (IsNpc = 1) That makes it look like this:



    I'll keep messing with these columns and files and see if I can get it working.

    However he is gonna be kinda just for show. So i guess it doesn't matter if he actually talks or does any npc related things. (quests, or what not).

    The reason it does this is because of the animation & .kfm file.
    If you look at a normal mob's kfm you will find all its different animations including stand
    As you can see below, AdlFH_Solare has an animation called "Stand" for his idle.




    If you go look at an npc like Shutian and open up his kfm file you will find that he has 2 different idle animations. Below you will find that shutian has a "CombatStand" and an "Idle1" animation.




    He has two different ones because it uses a different animation for when its a mob and for when he is used an as npc that is spawned through the npc file. This is why your mob just stands there with the arms open, the game cant find the animation for when he is set as an npc.

    The names of the animation have nothing to do with it, its the settings saved onto the kfm file. Its really simple to fix.

  9. #9
    Member lordjashin32 is offline
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    Re: Making new mobs from scratch?

    O **** its the event code isn't it. O_O. Thanks C:



    I bet there's a list of event codes I could document C:

    Now I just need to find out how to get this KFM file to save. I don't think it likes the format? I don't know.

    Code:
    ""failed to load kfm file (33554443)"" 
    "failed to load kfm from 'E:/Normal Paradox Online/reschar/DLich/DLich.kfm'"
    - - - Updated - - -

    Nvm. Yay I got it working! Finally. All thanks to Muno n friends :D. I love you muno. Okay um the texture fails right now but doesnt look half bad :P



    Thanks for your support too Mr Farbod :D. and dariel.

    Okay so what I did was. I changed the DLich Kfm's stand animation event code to 101000 or whatever. Which corresponds to Idle. And that makes it so when it is a NPC that it does its stand animation. :D yays.

    Learned a lot today

    Umm NOTE: I went to Render->Settings in Nifscope and added the folder that the Nif file was in to the Texture folders. And that seemed to fix the reading of Kfm's. And somehow it was able to write and change the event code when i wanted it too. So yays.

    Now i can make any mob into an NPC :D. with the knowledge of this event code thing.
    Last edited by lordjashin32; 16-02-15 at 02:54 AM.

  10. #10
    əʇılə ɯɐ ı fiestanerd69 is offline
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    Re: Making new mobs from scratch?

    Good stuff! Closing this thread as this issue has been fixed now. If you would like it to be opened again let me know.



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