Mobs Drops For All Levels

Results 1 to 1 of 1
  1. #1
    Apprentice Griffenz is offline
    MemberRank
    Feb 2018 Join Date
    12Posts

    Mobs Drops For All Levels

    Hi, I'm using [NA - 2011] Odin Files. I'm trying to enable normal drop rate for all levels. It seems that you get -50% drop rate when 5 levels ahead, scaling to 100% decreased rate (no drops) when you're 10 levels ahead. I figure this would have it's own little file like ExpRecalculation.txt's "ByLevelDiff" where you just modify the scaling values, but haven't had any luck finding such a file.

    I've tried researching on the forums, and none of the related threads I read had a solution that worked for me. I've messed with ItemDropTable.txt where you edit MinLevel to 1 and MaxLevel to 150, didn't work.

    I just recently tried messing with MobInfo.shn to find out why wood/herbs/mushrooms/ore always give drops, and I've found out it's because they're set to level 150. Setting these to level 1 gives the same results at Slimes.

    Not really expecting a solution to come out of this request since I don't know how active these forums are now, but I have hope

    For now I'm just going to set all mobs to 150 as a ghetto solution.




Advertisement