[NA - 2011] .kfm file editing.

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  1. #1
    Enthusiast spectra51 is offline
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    Jun 2015 Join Date
    48Posts

    [NA - 2011] .kfm file editing.

    I'm getting a good understanding of how server files work, but I'm still stumped with client files largely because there are no logs for client errors.

    But I was eventually able to pinpoint that my client is crashing because of changes made to the .kfm file for male and female fighters.

    So I created a new monster using the fighter shape and I wanted a skill that specifically this monster would use that fighters wouldn't so first off I opened the fighter action data added a new skill animation.

    I know there is trouble with the action reader, but that is not the reason why the client crashes. I copy and pasted the kf file for Heat of Fury in the fighter folder and renamed it to match the skill, i.e. Fig-f_Bip01_S_"My Skill Name"

    Then I opened the .kfm file and just below the last animation where many more drop down lists of potential animations are full of null references. I don't know if that breaks any rules or not.





    Then it tells me: ""Intermediate Anims" "array size mismatch""
    ""failed to write kfm file""
    "failed to write kfm file" "C:/Users/. . ./reschar/Fighter-m/fighter-m(new).kfm"


    I have read LordJashin's threads about kfms and nifskope. So I have added the folder to the textures. I get the same error even though it does save the file and the updates are there, but it apparently does not save it properly since the client crashes.



    Edit -

    The ultimate goal of this to attach Karen's animation "Karen_Skill03_N_Op", the skill she uses to revive eglack in burning adealia, in reseffect to a fighter skill without changing players' skill animations as fighters.
    Last edited by spectra51; 17-10-16 at 08:08 PM.


  2. #2
    Enthusiast spectra51 is offline
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    Jun 2015 Join Date
    48Posts

    Re: [NA - 2011] .kfm file editing.

    I understand now. Nifskope can't read player kfm files, but it can read mob kfm files. I'll just use a reach-around to do this.



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