hey guys and gals, well im having an issue. when i added in a new map and try to go to the map i get disconnected. i used this VVVVVVVVVV guide to install. forgot where i found it on here. but yeah. anything im doin wrong?
Things you will need:
· client side map files
Now that you have the client side files or the map you want to add we can get started.
1. Take the .shbd file from within the folder of the client and make a copy if it and put it in the \BlockInfo folder inside the server files.
2. Note the size of the .shbd file. The size can tell you config info for later.
? 2049 KB = 512x512
? 513 KB = 256x256
? 129 KB = 128x128
Note: these are typical but not absalute. In some cases the sizes may very inside the file itself but I will not get into that.
3. Open the Field.txt in the \world folder. All maps are loaded by this file.
4. Now its time to edit. Would you like the easy way or the hard way? Lol For this I will tell you a easy way. You can go back later and figure out what all the little things do.
1. Copy a line of info preferably one thats close to what you want.
? UrgFire01 : field map
? ValDn02 : abyss map
? KDPrtShip : KQ Map
? Eld : Town Map (no exp loss)
2. Under the last map (This will be found just above “#Table GuildTournamentMap” type something like ;New_Maps_1-21-20012. This is a note for yourself so you remember what maps you have added anything with the “;” symbol before it will be ignored by the program. This way you can add notes to a line that will remind you of changes you have made.
3. Paste the info you copied on the very next line.
4. You will now have to edit that line. (edit only the words/numbers in the line. It is in a tab format, so don't erase the tabs.
? Change the map name to the name of the .shbd file
? Set the serial to the next number in ascending order. (look for the highest serial number of all the maps and use next number)
? set the xsize and ysize to the .shbd sizes as shown earlier. (2049 KB : xsize:512 x ysize:512)
? set the Checksum to the serial number you added earlier.
? Set the Piesta to the zone you want it on. (There is a limit to how many maps per zone. You will get a error on your assert if you pass the limits)
? save the txt files
5. Open MapInfo.shn from your server files.
? Copy the last line and paste it as a new line.
? Edit the id to next ascending number
? Set MapName to the .shbd name.
? Set Name to the Name you want the map to be known as.
? Set RegenX and RegenY to the coords you want to be at when you link to the map.
? If its a Kingdomquest Map set the KingdomMap to 1 and if not, set to 0.
? Set MapFolderName to the name of the folder in \resmap\field that contains the map. If its a Kingdomquest map it should be the name of the folder in \resmap\KDField that contains the map.
? Save the .shn file
6. Open MapViewInfo.shn on the client side
? Copy the last line and paste it as a new line.
? Edit the Id/MapName to the info you set on the MapInfo.shn
? You can set music and other things if you feel like it.
7. Copy the MapInfo shn to the client \resystem folder and place the map folder in the \resmap\field folder
8. start the server and open client. Use the &linkto Command to go to your new map.
NOTE:Due to limitations on the exe of the old server, the latest release of the town and fighting field will not work. It have to do with its size.



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