Dear RaGEZONE Community.
I wanna try to copy and paste a NIF File into my Client. But the Texture of that NIF is Coloring White then. Does anyone know, how to Paste it without Bugging?
Screens Below.
Dear RaGEZONE Community.
I wanna try to copy and paste a NIF File into my Client. But the Texture of that NIF is Coloring White then. Does anyone know, how to Paste it without Bugging?
Screens Below.
What is that? o.O
A secret duh
Vision,search for that flower in your nif file.
Name of the anime?
Not sure, somebody gave it to me, xD I just reuped it.
Sadly...
apparently he found it on Google, trying to get that search term xD.
Just search with the image. Apparently it's called Senran Kagura.
Forgot that they have a "similar pic search".Thanks.
I guess it's both. Watch and Stream Senran Kagura Episode 1 Subbed Online
I am, personally, disgusted with the responses to this thread.Spoiler:
Back on topic before I follow your bad examples.Expanding the block tree in NifSkope (I presume that's where your illustrations come from) you will, in a default build, find that violet flower next to the textures associated with your mesh.
NIF isn't usually used for textures (although the game I'm using for this illustration, strangely, does) and I've never seen the textures included in the same file as the model. More common are DDS or TGA textures, I imagine it's up to developers to code texture importers and use them.
Paths to textures are relative, so that it doesn't matter where you install the game, so long as all the files are kept in the same folder structure, relative to the game root. Different games consider the base for that relativity differently. Some from the install folder, some the common resources folder, some the folder this particular NIF file is in.
However, following the block structure in the original will tell you what texture files also need to be moved over to the destination in order for the complete asset to be visible to the game.
Good luck.