Pinescript Help (Close door Problem)

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  1. #1
    Proficient Member Canic is offline
    MemberRank
    Feb 2010 Join Date
    159Posts

    Pinescript Help (Close door Problem)

    Hey,

    I have a smal Problem with Pinescript that they close the door but you can go through the gate.

    I can open it and close the door but it make no different.

    Here a part of the Script
    Code:
    	doorbuild Door1st "KQ_Gate5" 9520 11596 19 1000 "Normal".
    	doorclose Door1st "KQ_Gate5".
    So if someone know the Problem then tell it me :)

    I think that something in the shbd oder shmd need to add that it work o:
    So tell me if i am right and give me a hint how i do it :D


  2. #2
    Account Upgraded | Title Enabled! munozvo5 is offline
    MemberRank
    Jan 2009 Join Date
    275Posts

    Re: Pinescript Help (Close door Problem)

    Quote Originally Posted by Canic View Post
    Hey,

    I have a smal Problem with Pinescript that they close the door but you can go through the gate.

    I can open it and close the door but it make no different.

    Here a part of the Script
    Code:
    	doorbuild Door1st "KQ_Gate5" 9520 11596 19 1000 "Normal".
    	doorclose Door1st "KQ_Gate5".
    So if someone know the Problem then tell it me :)

    I think that something in the shbd oder shmd need to add that it work o:
    So tell me if i am right and give me a hint how i do it :D
    One cant simply make gates that people cant walk through
    "Door1st" this has to be an actual gate inside the .sbi file for each map
    If a map does not have an .sbi file u cant do gates
    You cant make your own gates either, no one has been able to edit this file yet

  3. #3
    Proficient Member Canic is offline
    MemberRank
    Feb 2010 Join Date
    159Posts

    Re: Pinescript Help (Close door Problem)

    thanks for a answer :)
    I'll look if i find out how to edit the .sbi

  4. #4
    Account Upgraded | Title Enabled! Crystalz is offline
    MemberRank
    Aug 2012 Join Date
    212Posts

    Re: Pinescript Help (Close door Problem)

    -Link removed-

    Oops. Didn't realise that was a setup builder. Derp.
    Last edited by Crystalz; 22-10-12 at 06:53 PM.

  5. #5
    Proficient Member Canic is offline
    MemberRank
    Feb 2010 Join Date
    159Posts

    Re: Pinescript Help (Close door Problem)

    i have edit now the shbd and make a teleporter with key so i have a solution found for my problem :D

  6. #6
    Valued Member dontknown is offline
    MemberRank
    Mar 2012 Join Date
    128Posts

    Re: Pinescript Help (Close door Problem)

    you can have a maxium of 18 doors to a map. Simple, copy the izels tower .sbi, and then hex edit it, but if you want to learn, copy the oxfield .sbi, it has only 1 door.

    Notice every .sbi has a header with names, a offset link, and around 800 bytes (depends on every .sbi) reserved for collision data.

    The first byte is a variable that tells how many doors there are in the sbi file. For example, in the izel .sbi, there are a 0x12 (18 doors in dec)



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