ProduceView Editing

Results 1 to 8 of 8
  1. #1
    I can has title? hamisgood87 is offline
    MemberRank
    Feb 2012 Join Date
    GoogleLocation
    447Posts

    ProduceView Editing

    Hey guys I got a quick question.

    Is there any possible way to edit ProduceView.shn? When you try to edit it client side you get Initialize Fail, and of course editing it only server side doesn't work. Basically all i'm trying to do is add a new type of mastery, which I am pretty sure is done there.

    Thanks.


  2. #2
    Account Upgraded | Title Enabled! jeff972 is offline
    MemberRank
    Oct 2012 Join Date
    235Posts

    Re: ProduceView Editing

    by "type" ? You mean like "scroll, stone, potion" that you choose at the beginning ?.. Or just a production of one of them like " elrue, vita b1 , regen pot b4" ?



    if it's the 1st , i doubt that's possible (neva tried it though). ill give it a shot anyway.

  3. #3
    I can has title? hamisgood87 is offline
    MemberRank
    Feb 2012 Join Date
    GoogleLocation
    447Posts

    Re: ProduceView Editing

    Yea i mean what you choose. Thats all in ProduceView.shn

  4. #4
    Account Upgraded | Title Enabled! jeff972 is offline
    MemberRank
    Oct 2012 Join Date
    235Posts

    Re: ProduceView Editing

    well, considering all the known shn files edits are done (productionview.shn and all SkillInfo....shn), my assumptions are:

    1. its a "graphical" issue, the production windows ( where you choose which one you want to learn)don't allow 6 different ID.
    2. it's a format issue, by editing the produceview, we just break it.
    3. Just like my 1st assumptions : it has something to do with the id ( just like item/weapons ....) so we can't create a new 6 id.



    Seems to need further investigations D:

    PS:i'm pretty sure its the graphical issue, since the server can run.
    Last edited by jeff972; 20-08-13 at 10:03 PM.

  5. #5
    I can has title? hamisgood87 is offline
    MemberRank
    Feb 2012 Join Date
    GoogleLocation
    447Posts

    Re: ProduceView Editing

    Does editing ProduceView Work at all? like changing Potion Production to Food production O.o?
    Something i didn't try yet cause im working on Kingdom quests atm haha.

  6. #6
    Account Upgraded | Title Enabled! LolOmgNoob is offline
    MemberRank
    Nov 2012 Join Date
    241Posts

    Re: ProduceView Editing

    Quote Originally Posted by jeff972 View Post
    well, considering all the known shn files edits are done (productionview.shn and all SkillInfo....shn), my assumptions are:

    1. its a "graphical" issue, the production windows ( where you choose which one you want to learn)don't allow 6 different ID.
    2. it's a format issue, by editing the produceview, we just break it.
    3. Just like my 1st assumptions : it has something to do with the id ( just like item/weapons ....) so we can't create a new 6 id.



    Seems to need further investigations D:

    PS:i'm pretty sure its the graphical issue, since the server can run.
    There's no way to add in a 6th+ to the Prod window. Not sure if it's exe limited or just can't be done period.
    The most you can do is add in a 6th, but there has to be a learning recipe for it via drop/npc or whatever method you prefer to learn said skill.

  7. #7
    Account Upgraded | Title Enabled! jeff972 is offline
    MemberRank
    Oct 2012 Join Date
    235Posts

    Re: ProduceView Editing

    Mhm k, but you're just repeating what i said in my assumptions:o, it's a "graphical issue" that don't allow us to do it.( since this additional type won't have Id)
    Last edited by jeff972; 20-08-13 at 10:58 PM.

  8. #8
    I can has title? hamisgood87 is offline
    MemberRank
    Feb 2012 Join Date
    GoogleLocation
    447Posts

    Re: ProduceView Editing

    It seems i edited the produceview successfully but for whatever reason it wont show up so i am going to keep playing with it.
    --------------------------------------------------------------------------------------------------------
    Ok so here is what i got so far. Basically this is from adding it to produce and then adding it as a skill. It still doesn't show up on the list though so I am thinking it is probably located in a some sort of server file.



    Just a little side note. The forge skill has no alchemy production items in it, so I am guessing that is why the alchemy tab looks so strange.
    Last edited by hamisgood87; 21-08-13 at 12:00 AM.



Advertisement