Quest rewards and stats

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  1. #1
    Apprentice Jonathan Austin is offline
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    Quest rewards and stats

    Hey everyone, I've been trying to revamp the quest system and reward greens with stats, my issue is that the rewarded greens don't have stats on them, does anyone know anything around this issue?


  2. #2
    Account Upgraded | Title Enabled! LolOmgNoob is offline
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    Re: Quest rewards and stats

    Quote Originally Posted by Jonathan Austin View Post
    Hey everyone, I've been trying to revamp the quest system and reward greens with stats, my issue is that the rewarded greens don't have stats on them, does anyone know anything around this issue?
    Let me asnwer your question, with another question. Does the item you're trying to use have a row/pre-made "default" stats in GradeItemOption.shn?

  3. #3
    Apprentice Jonathan Austin is offline
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    Re: Quest rewards and stats

    Quote Originally Posted by LolOmgNoob View Post
    Let me asnwer your question, with another question. Does the item you're trying to use have a row/pre-made "default" stats in GradeItemOption.shn?
    Nope they don't, do I need to add a row for them? How would that work? (I was more looking for a randomized approach like the kind that would be received from drops, etc.)
    Last edited by Jonathan Austin; 24-05-14 at 12:48 AM.

  4. #4
    Account Upgraded | Title Enabled! LolOmgNoob is offline
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    Re: Quest rewards and stats

    Quote Originally Posted by Jonathan Austin View Post
    Nope they don't, do I need to add a row for them? How would that work? (I was more looking for a randomized approach like the kind that would be received from drops, etc.)
    If you want items to have stats, add in a new row inside GradeItemOption with your items Idx, and whatever stats you want on it. That's just for "base" stats, I personally never touched rewards, so not sure if it'll just give them with whatever base you choose, or will it randomize them each time. Go for it and see what happens I guess.

  5. #5
    Anotha One Wicious is offline
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    Re: Quest rewards and stats

    ItemInfoServer.shn -> RandomOptionDropGroup column. You can create new stat groups in World/RandomOptionTable.txt or use an existing one. Open it in ShineTables so it will be easier to read.

  6. #6
    Apprentice Jonathan Austin is offline
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    Re: Quest rewards and stats

    Quote Originally Posted by LolOmgNoob View Post
    If you want items to have stats, add in a new row inside GradeItemOption with your items Idx, and whatever stats you want on it. That's just for "base" stats, I personally never touched rewards, so not sure if it'll just give them with whatever base you choose, or will it randomize them each time. Go for it and see what happens I guess.
    I added the items and apparently the Zone wouldn't start so there's obviously more to be done, I can try what William has suggested, but thank you!

    Quote Originally Posted by William View Post
    ItemInfoServer.shn -> RandomOptionDropGroup column. You can create new stat groups in World/RandomOptionTable.txt or use an existing one. Open it in ShineTables so it will be easier to read.
    Thank You, I will look into it, so far they do have RandomOptionDropGroup area, but when rewarded they don't have stats..., any ideas?
    Last edited by Jonathan Austin; 24-05-14 at 09:25 PM.

  7. #7
    Account Upgraded | Title Enabled! LolOmgNoob is offline
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    Re: Quest rewards and stats

    Quote Originally Posted by Jonathan Austin View Post
    I added the items and apparently the Zone wouldn't start so there's obviously more to be done, I can try what William has suggested, but thank you!



    Thank You, I will look into it, so far they do have RandomOptionDropGroup area, but when rewarded they don't have stats..., any ideas?
    What was the assert, lol. And no that won't work, that's only for "drop" items, rewards are based off the "base" from the shn I said to edit, or from experience, that's what I concluded I suppose. Correct me if I'm wrong.

  8. #8
    Apprentice Jonathan Austin is offline
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    Re: Quest rewards and stats

    Quote Originally Posted by LolOmgNoob View Post
    What was the assert, lol. And no that won't work, that's only for "drop" items, rewards are based off the "base" from the shn I said to edit, or from experience, that's what I concluded I suppose. Correct me if I'm wrong.
    ahahah, nah it was the editor, I had it wrong, I guess there is no ability to randomize it is there?

  9. #9
    Account Upgraded | Title Enabled! LolOmgNoob is offline
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    Re: Quest rewards and stats

    From rewards, I duno. I think I tried it once a long time ago. Take it you already tried it?

  10. #10
    Apprentice Jonathan Austin is offline
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    Re: Quest rewards and stats

    yeah, well, I have yet to test what you suggest, I guess I'll just increase solid stats for now, would be kool if there was a way for that though, like the blue reward things, maybe I should take a look at that actually...

  11. #11
    Anotha One Wicious is offline
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    Re: Quest rewards and stats

    Hmm, I thought that would work since when you make an item with commands it does randomize the stats. This might be why the blues you get from winning PvP KQ don't have stats lol. Sorry, I don't know, maybe someone who does will come by.
    Last edited by Wicious; 25-05-14 at 10:30 AM.

  12. #12
    Apprentice Jonathan Austin is offline
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    Re: Quest rewards and stats

    Alright so I know this is now old, but actually the Odin files have fixed my problem! Apparently they changed some of the server files and reprogrammed it so that every green made has random stats on it (ofc pertaining to their drop group).



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