Hello there.
I have a problem with iQuest v1.3 (By CSharp, with Sorien's and Buster's fixes).
I tried to change the quest "Baby Steps" to a killquest. This works fine for fighters - They accept the quest, kill the mobs, and receive their reward, like I configured with iQuest. Other classes (tested archer and mage) simply get a buggy quest that is half the original quest and half my changes (It uses my changed dialogues but you don't need to kill any mobs, also, you receive the old rewards and can accept it at the old levels)
Simple example:
Changed Baby Steps => "Road to power"
Using resorces:
100, 106, 202
100:
Code:
You didn't kill the king slime yet! Hurry!
[NEXT]
[MENU]
106:
Code:
Nice one.
[NEXT]
[MENU]
202:
Code:
Kick the slime king's butt!
[BUTTON]=[Begin the Quest][1]
[MENU]
The unkData is 00 00 28 3F 00 01 F8 52 F7 03 58 6D EE 03 00 00 00 00 (Whatever that means)
StartScript:
Code:
SAY 202 NPC
IF RESULT == 1 GOTO MARK1
END
:MARK1
ACCEPT
END
ActionScript: FinishScript:
Code:
SAY 106 NPC
DONE
END
Mobs:
Element Helper Remi - false - 0 - true
King Slime - true - 1 - true
...
Items: -None-
Rewards:
EXP - None - 46000 - Fixed
Money - None - 100000 - Fixed
Fame - None - 100 - Fixed
...
Thanks for your help,
xXIkaron