Quest works fine for fighters but is buggy for other classes

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  1. #1
    Apprentice xXIkaron is offline
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    Sep 2013 Join Date
    15Posts

    Quest works fine for fighters but is buggy for other classes

    Hello there.
    I have a problem with iQuest v1.3 (By CSharp, with Sorien's and Buster's fixes).
    I tried to change the quest "Baby Steps" to a killquest. This works fine for fighters - They accept the quest, kill the mobs, and receive their reward, like I configured with iQuest. Other classes (tested archer and mage) simply get a buggy quest that is half the original quest and half my changes (It uses my changed dialogues but you don't need to kill any mobs, also, you receive the old rewards and can accept it at the old levels)
    Simple example:
    Changed Baby Steps => "Road to power"
    Using resorces:
    100, 106, 202
    100:
    Code:
    You didn't kill the king slime yet! Hurry!
    [NEXT]
    [MENU]
    106:
    Code:
    Nice one.
    [NEXT]
    [MENU]
    202:
    Code:
    Kick the slime king's butt!
    [BUTTON]=[Begin the Quest][1]
    [MENU]
    The unkData is 00 00 28 3F 00 01 F8 52 F7 03 58 6D EE 03 00 00 00 00 (Whatever that means)

    StartScript:
    Code:
    SAY 202 NPC
    
    IF RESULT == 1 GOTO MARK1
    END
    
    :MARK1
    ACCEPT
    END
    ActionScript:
    Code:
    SAY 100 NPC
    END
    FinishScript:
    Code:
    SAY 106 NPC
    DONE
    END
    Mobs:
    Element Helper Remi - false - 0 - true
    King Slime - true - 1 - true
    ...

    Items: -None-

    Rewards:
    EXP - None - 46000 - Fixed
    Money - None - 100000 - Fixed
    Fame - None - 100 - Fixed
    ...

    Thanks for your help,
    xXIkaron


  2. #2
    ExtrinsicStudioâ„¢ Myth is offline
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    Jan 2012 Join Date
    367Posts

    Re: Quest works fine for fighters but is buggy for other classes

    Each class has their own Baby Steps (I think), go alter those to match the same one as the fighters.

  3. #3
    Apprentice xXIkaron is offline
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    Sep 2013 Join Date
    15Posts

    Re: Quest works fine for fighters but is buggy for other classes

    Quote Originally Posted by Myth View Post
    Each class has their own Baby Steps (I think), go alter those to match the same one as the fighters.
    That's the problem, the quest editor only shows one "Baby Steps"... Maybe I missed a quest condition, though?
    Thanks for replying,
    xXIkaron

  4. #4
    Anotha One Wicious is offline
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    Re: Quest works fine for fighters but is buggy for other classes

    Put Name=Baby Steps into the search box and press Search, then you'll see five quests called Baby Steps.

  5. #5
    Apprentice xXIkaron is offline
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    Sep 2013 Join Date
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    Re: Quest works fine for fighters but is buggy for other classes

    Quote Originally Posted by William View Post
    Put Name=Baby Steps into the search box and press Search, then you'll see five quests called Baby Steps.
    That's the problem, I don't. There are only 4 quests, which are all called "More Baby Steps". I put the editor in ServeR/9Data/Shine/ is that correct?

  6. #6
    Anotha One Wicious is offline
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    Re: Quest works fine for fighters but is buggy for other classes

    Try searching for "Road to power" since they all use the same Title ID. So if one of the titles are changed, they all are.
    Last edited by Wicious; 29-03-14 at 01:58 PM.



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