Skin drop with 0/X Durability

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  1. #1
    Apprentice iDragonborn is offline
    MemberRank
    May 2018 Join Date
    6Posts

    sad Skin drop with 0/X Durability

    As the title says I keep going around this issue in which the boss drops the skin but it has 0/X Durability.

    When I &makeitem X then the durability is full/X.I looked around in the ChargedEffect.shn but I can't find an example of what I'm trying to in my current files to try and figure out how to solve it.

    I wish you guys can help me out or at least push me the right way to figure it out.Thank you guys in advance. :)


    With regards,

    A newbie Dev,iDragonborn.
    Last edited by iDragonborn; 09-06-18 at 03:29 PM.


  2. #2
    əʇılə ɯɐ ı fiestanerd69 is offline
    MemberRank
    Jun 2009 Join Date
    958Posts

    Re: Skin drop with 0/X Durability

    I don't think that's possible with the 2011 na files. Not sure though. I think if you make them obtainable from vaults or something it's possible, but I'm not sure if you can add vaults to a drop table and if it will work correctly.

  3. #3
    Apprentice iDragonborn is offline
    MemberRank
    May 2018 Join Date
    6Posts

    Re: Skin drop with 0/X Durability

    That would be an amazing idea but I am not sure how I can set the skins to be random obtained from the vault.Unless I make a vault for each skin seperately and have 1 drop randomly from the boss.I'll give that a try and let you know how it will work.Thank you so much for that idea!Have a great day!

    With regards,

    A newbie Dev,iDragonborn.

  4. #4
    Account Upgraded | Title Enabled! LolOmgNoob is offline
    MemberRank
    Nov 2012 Join Date
    241Posts

    Re: Skin drop with 0/X Durability

    You can use the default leveling vault and replace the items with whatever skin set you want to drop or add them all in to a single item and leave it to chance, then place the new modified vault in the drop table.



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