Whenever some1 outside my network connects to a new zone then the current one they are on. It gives that error.
So for instance: Person goes to Eld, All the Zone 0 maps will work. Goes to Collapsed Prison, can't connect and gives this message in the Zone Server 0 assert:
EDIT: Zones are still up, NOTHING HAS CRASHEDCode:21:08:36 : AssertClass::ac_AssertFail : Socket cut not for player[0]


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