Socket cut not for player[0]

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  1. #1
    Apprentice unstopable32 is offline
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    Jun 2014 Join Date
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    Socket cut not for player[0]

    Whenever some1 outside my network connects to a new zone then the current one they are on. It gives that error.

    So for instance: Person goes to Eld, All the Zone 0 maps will work. Goes to Collapsed Prison, can't connect and gives this message in the Zone Server 0 assert:

    Code:
    21:08:36 : AssertClass::ac_AssertFail : Socket cut not for player[0]
    EDIT: Zones are still up, NOTHING HAS CRASHED
    Last edited by unstopable32; 13-08-14 at 04:28 AM.


  2. #2
    Account Upgraded | Title Enabled! LolOmgNoob is offline
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    Nov 2012 Join Date
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    Re: Socket cut not for player[0]

    I've never heard of this error making the zones crash, and I've seen this error show up multiple times when restarting/starting services, but maybe that's just me.

  3. #3
    Apprentice unstopable32 is offline
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    Re: Socket cut not for player[0]

    Quote Originally Posted by LolOmgNoob View Post
    I've never heard of this error making the zones crash, and I've seen this error show up multiple times when restarting/starting services, but maybe that's just me.
    Zones are still UP. The player just can't connect to the maps on that zone.
    Nothing has crashed.

  4. #4
    Account Upgraded | Title Enabled! LolOmgNoob is offline
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    Re: Socket cut not for player[0]

    What I was saying is that I've seen that error multiple times, on different servers, and I've never come across that not being able to connect to maps.

  5. #5
    Apprentice unstopable32 is offline
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    Jun 2014 Join Date
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    Re: Socket cut not for player[0]

    Nvm it was a field.txt's fault. Once i replaced that, it fixed many of the zones, except Uruga atm

    Thanks LolOmgNoob



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