Some questions.

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  1. #1
    Enthusiast AnotherKyo is offline
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    Mar 2012 Join Date
    31Posts

    shout Some questions.

    Ok, After getting everything ready in my server, i releazed that it was now time to worry about small things like..

    Exp Rate, Drop Rate, Price in premium npc items and so. Then i realized i never tried to change anything like that. i know they are easy as fuck but never heard how to. so yeah ill be asking some nub ass questions of how to if its not much to ask.

    1 How to change exp rate? - Figured out, MobInfoServer, Tab Change Exp Rate.
    2 How to change Drop rate and specific Drop's Rate ? - Dunno
    3 How to add gates [ Only changed current positions of existing gates :c ]
    4 How to make random stated Drops
    5 How to change quests / quests rewards [ Example, i would like to make Lvl 100 (Or Well known as prestige job change ) a quest in game].
    6 HG Tomb HG Glitch [ After killing all the Hell Guardians Helga wont show up / Hell Guardian out of the players casting range ]
    7 How to make Heal Empower-able and/or How to make Heal animation be casted on the actual target.

    I know those are a bunch of questions, i took a look all over the help section and i didnt see an answer. As well.. This will help our community in a future because im sure im not the only one wondering how to do with all of these.

    Regards, And Thanks for the help.


  2. #2
    Member bruna157 is offline
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    Dec 2011 Join Date
    87Posts

    Re: Some questions.

    do u want help with something?

  3. #3
    Enthusiast AnotherKyo is offline
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    Mar 2012 Join Date
    31Posts

    Re: Some questions.

    Lol...
    Quote Originally Posted by bruna157 View Post
    do u want help with something?

  4. #4
    Electro, dude. Bakey is offline
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    Oct 2010 Join Date
    403Posts

    Re: Some questions.

    Hate helping but just cause' Bruna is being dumb like always. I'll tell you where but you'll have to figure out what to change. It's not rocket science.

    1. -.
    2. World\ItemDropTable.txt
    3. World\Npc.txt
    4. ItemInfoServer - RandomOptionDropGroup, World\RandomOptionTable.txt
    5. Just use the iQuest.
    6. Dunno, never had that.
    7. ActiveSkill.shn - nIMPT all the way through to UnkCol18, ActiveSkillView.shn - eLastEffPos (I think? Not sure, forgot).

  5. #5
    Enthusiast AnotherKyo is offline
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    Mar 2012 Join Date
    31Posts

    Re: Some questions.

    That's enough. like you said its not science, as long as you know the file to edit the rest is simple logic. Thanks for the reply.
    Quote Originally Posted by Bakey View Post
    Hate helping but just cause' Bruna is being dumb like always. I'll tell you where but you'll have to figure out what to change. It's not rocket science.

    1. -.
    2. World\ItemDropTable.txt
    3. World\Npc.txt
    4. ItemInfoServer - RandomOptionDropGroup, World\RandomOptionTable.txt
    5. Just use the iQuest.
    6. Dunno, never had that.
    7. ActiveSkill.shn - nIMPT all the way through to UnkCol18, ActiveSkillView.shn - eLastEffPos (I think? Not sure, forgot).

  6. #6
    I can has title? hamisgood87 is offline
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    Feb 2012 Join Date
    GoogleLocation
    447Posts

    Re: Some questions.

    check your map for #6, like where the blocks are, some of the map might be open/blocked in the path. That should move the spawns to center. Although i have no idea.

  7. #7
    Enthusiast AnotherKyo is offline
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    Mar 2012 Join Date
    31Posts

    Re: Some questions.

    ill try using OS' client blocks. but thats a good opinion. thanks.
    Quote Originally Posted by hamisgood87 View Post
    check your map for #6, like where the blocks are, some of the map might be open/blocked in the path. That should move the spawns to center. Although i have no idea.

  8. #8
    I can has title? hamisgood87 is offline
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    Feb 2012 Join Date
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    447Posts

    Re: Some questions.

    Quote Originally Posted by AnotherKyo View Post
    7 How to make Heal Empower-able and/or How to make Heal animation be casted on the actual target.
    Pretty sure you got this already but it should be in ActionViewInfo because its a graphic object thingy.



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