Hi .. I do not know what I'm doing wrong. My Maps works korrect as long I do not use a pinscript .When i add it on Field and Pinescript than crash the zones.
i use the releast scripts..
can anyone help me? Skype Willow7271
Hi .. I do not know what I'm doing wrong. My Maps works korrect as long I do not use a pinscript .When i add it on Field and Pinescript than crash the zones.
i use the releast scripts..
can anyone help me? Skype Willow7271
Why not post your logs.
07:55:18 : AssertClass::ac_AssertFail : ShineScript::ss_Load : Error in Script read[../9Data/Shine/Script/WarBL.txt]
07:55:18 : AssertClass::ac_AssertFail : Undefined command[9]
Someone an idea?
; Shine NPC table(ShineNPC.txt)
#ignore \o042 ; ÀοëºÎÈ£ ¹«½Ã
#exchange # \x20 ; # => space
;#delimiter \x20
#Table Script
#ColumnType INDEX STRING[128]
#ColumnName ScrIndex ScrString
#Record Chat0101 Devil monster has appered.
#Record Chat0102 Devil monster has been killed.
#Record Chat0201 Such a useless human being! I will show you the power of devil.
#Record Chat0202 Kill all of them!
#Record Chat2001 Use your best judgment when trading with other players.
#Record Chat2002 Remember, if a deal seems too good to be true, it just might be!
#Record Chat2003 You cannot accomplish anything without me! Prepare to die, you pathetic warriors!
#Record Chat2001System Move to Roumen in 30 seconds.
#Record Chat2002System Move to Roumen in 20 seconds.
#Record Chat2003System Move to Roumen in 10 seconds.
#End
;
What is wrong? can anyone help me?
Isn't the error message clear enough? There is an error in the script which is located at /9Data/Shine/Script/WarBL.txt and the error is an undefined command on line 9.
The error log says that the Chat message file is broken, but as the next error says invalid command which results a mismatch. As there is no commands in the Chat message files.
Which means that you should post first 9 lines (at least, as the error is on that line) of .ps file.
so ..chatfile ok ^^ better i use tab.
now i become this...
22:36:19 : AssertClass::ac_AssertFail : ID/WarBL [1]
22:36:19 : AssertClass::ac_AssertFail : ScenarioBookShelf::sbs_ReadNAssert : Script Load Error[ID/WarBL ]
Thats my PS .. hmmmm??
open [main]
var InterruptBlock ""
InterruptArg ""
Boss1 ""
Boss2 ""
Entrance ""
Door01 ""
Door02 ""
Door03 ""
scriptfile "WarBL".
interruptclear. ; Àδø¿¡¼* ÀÎÅÍ·´Æ®°¡ ÀÚ²Ù ½×ÀÌ´Â Çö»ó ¹æÁö
doorbuild Door01 "WarBL_Door1" 1406 5622 0 1000 "Normal".
doorclose Door01 "Door01".
doorbuild Door02 "WarBL_Door2" 2241 6528 90 1000 "Normal".
doorclose Door02 "Door02".
doorbuild Door03 "WarBL_Door2" 5154 1974 23 1000 "Normal".
doorclose Door03 "Door03".
npcstand Entrance "DT_ExitGate" 1302 1152 0 1000 "Normal".
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
scriptfile "WarBL".
pause Sec 10.
broadcast all "Chat0101".
pause Sec 5.
regengroup "WarBL" "v1".
call "WaitClearStage".
pause Sec 2.
broadcast all "Chat0102".
dooropen Door01 "Door01".
pause Sec 5.
regengroup "WarBL" "b1".
broadcast all "Chat0101".
call "WaitBoss1Dead".
pause Sec 2.
broadcast all "Chat0102".
dooropen Door02 "Door02".
pause Sec 10.
regengroup "WarBL" "v2".
regengroup "WarBL" "v3".
call "WaitClearStage".
chatwin "WarBL_SCitrie" "Chat0201".
pause Sec 2.
regengroup "WarBL" "v5".
call "WaitClearStage".
chatwin "WarBL_SCitrie" "Chat0202".
pause Sec 2.
regengroup "WarBL" "v5".
call "WaitClearStage".
pause Sec 2.
broadcast all "Chat2001".
broadcast all "Chat2002".
chatwin "WarBL_SCitrie" "Chat2003".
regengroup "WarBL" "v4".
call "WaitClearStage".
pause Sec 2.
dooropen Door03 "Door03".
regengroup "WarBL" "b2".
call "WaitBoss2Dead".
pause Sec 2.
npcstand Entrance "DT_ExitGate" 3831 633 23 1000 "Normal".
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
pause Sec 2.
broadcast all "Chat2001System".
pause sec 10.
broadcast all "Chat2002System".
pause sec 10.
broadcast all "Chat2003System".
pause sec 10.
linkto all "RouN" "RouN" 6445 8630.
; ¶Ç µé¾î¿À´Â ¹Ùº¸°¡ ÀÖÀ»Áö ¸ð¸£´Ï ¹®À» À§Çؼ*
interruptclear.
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [onEntranceClick]
var mclicker 0.
whoclickme mclicker InterruptArg.
linkto mclicker "RouN" "RouN" 4136 8416.
interruptset NPCClickHandle "EntranceClick" 1 Entrance "onEntranceClick".
close
open [WaitClearStage]
; Index¸¦ _NONE_ À̶ó°í ÁÖ¸é ¾î¶² ¸÷/Ç÷¹À̾ Á׾ ÀÎÅÍ·´Æ® ¹ß»ý
; interruptset DeadIndex "AnyMobDead" 1 "_NONE_" "onAnyMobDead".
;interruptset MobEliminate "" 1 "onMobEliminate".
; ¸÷µéÀÌ Çѹø ÀüºÎ Á×À¸¸é ¿¬¼ÓÀûÀ¸·Î Eliminate ÀÎÅÍ·´Æ®°¡ ÀϾ´õ¶ó
pause sec 5.
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [onMobEliminate]
break "WaitClearStage".
close
open [onAnyMobDead]
var Total 0
Guard 0.
; Á×ÀÌÁö ¾Ê¾Æµµ µÉ ¸÷ÀÌ ÀÖ´Ù
Total = @Count("all").
Guard = @Count("DT_StancherGuardian03") + @Count("DT_StancherGuardian02") + @Count("DT_StancherGuardian01") + @Count("DT_StancherAiri").
Total = Total - Guard.
if Total == 0
then open
break "WaitClearStage".
close
else open
interruptset DeadIndex "AnyMobDead" 1 "_NONE_" "onAnyMobDead".
close
close
open [WaitBoss1Dead]
pause sec 1.
findhandle Boss1 "WarBL_ICitrie" 0.
interruptset HPLow "Boss1HP70" 1 Boss1 700 "onBoss1HP70".
interruptset HPLow "Boss1HP20" 1 Boss1 200 "onBoss1HP20".
interruptset DeadIndex "Boss1Dead" 1 "WarBL_ICitrie" "onBoss1Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss1HP70]
summonmob Boss1 "WarBL_IMurumuru" 1.
close
open[onBoss1HP20]
summonmob Boss1 "WarBL_IMurumuru" 2.
close
open[onBoss1Dead]
call "WaitClearStage".
break "WaitBoss1Dead".
close
open [WaitBoss2Dead]
pause sec 1.
findhandle Boss2 "WarBL_SCitrie" 0.
interruptset HPLow "Boss2HP70" 1 Boss2 700 "onBoss2HP70".
interruptset HPLow "Boss5HP50" 1 Boss5 500 "onBoss5HP50".
interruptset HPLow "Boss2HP20" 1 Boss2 200 "onBoss2HP20".
interruptset DeadIndex "Boss2Dead" 1 "WarBL_SCitrie" "onBoss2Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open[onBoss2HP70]
summonmob Boss2 "WarBL_SMurumuru" 1.
summonmob Boss2 "WarBL_Devildom" 3.
close
open[onBoss5HP50]
summonmob Boss5 "WarBL_SMurumuru" 2.
summonmob Boss2 "WarBL_Devildom" 4.
close
open[onBoss2HP20]
summonmob Boss2 "WarBL_Devildom" 2.
close
open[onBoss2Dead]
suicide all.
break "WaitBoss2Dead".
close
Last edited by Angelus; 03-08-13 at 10:37 PM.
Your assert is saying that the txt file is messed up not the ps.
You should write your own txt file.
Man why are you asking for help if you don't understand how it works and stupidly copy past from other ppl release ?
To avoid such error use existing script txt and ps and modify them up to ur choice.
And i've made a quick guide about making instance here : http://forum.ragezone.com/f593/guide...ungeon-946772/
Last edited by DeadlyAsZyklonB; 04-08-13 at 01:00 PM.
the Quick Guide is only good for add a map... i know how i add a map... but the pinescript is not so easy like u say.
I have no Problems to edit a working pinescript ... but when it Crash my zones ... hmmm
I do not understand all. And i need help ... and no stupid comments.
Please read the whole guide. If you have no problem editing a pine script you wouldn't have done a stupud copy past, if it's your 1st instance edit ps and txt file, instead of using some advanced ps, for the txt file take one, copy it , rename it, change the thing you want the npc to say and then edit ps.
And for the "buggy" ps, can you delete space after open (1st line) ?
Before claiming to know how to edit it propely, check the release is "korrect".
Last edited by DeadlyAsZyklonB; 05-08-13 at 10:22 AM.
shit.. i have test all.. nothing works. Than i test the Halloweenscript... that works on all maps. nothing...
lol.. i know that .. ist not good^^
what did you expect? I'm German
so.. i use for testing the Halloween script... this script i can add to all maps...and it works. Only at WarBL crashed my Zone.
now i know .. it is not the script.
What u think? what i can do now? The Map self??
You post log saying that the script is wrong and saying it's not the script.
#GermanzR2Gut
Forget the script and the log... i have test all the maps with a Halloween.ps .. and that works only on WarBL it do not work
it s only this Map. I think the script is ok
the ps of WarBL you posted isn't ok lol.
If your map won't fit with a PS, maybe you have set it up wrong.
yes .. I thought
but now i know the map take no script.
after the test with the Halloween.ps
Use Outspark other maps like Gamigo?