Newbie Spellweaver
- Joined
- Feb 2, 2015
- Messages
- 77
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before start discussion, this data i already tested and so you can trust it :8: and i don't know, is this data out of rule topic or not. hope it can help some one.
(*** i not share any source code for who don't deserve it. ***)
this is how hacker can access memory in client (all as i know. if you know some more please comment below)
i trying hack all ace server (private & official) with this way. (no Ollydbg touch)
80% of server don't have any protection.
20% of server have protection like Hack Shield / Cheat Engine detect / simple Dual Memory detection / Reorder structure / fake data / -95% Reattack check
so let's talk about 20%
Is Hack Shield is safe?
- No. If i use Cheat Engine / Artmoney i got kick. but if use Custom tool with Administrator. it can run fine with hack memory.
Is Cheat Engine detect is safe?
- No. I don't think it work. the reason is same at top answer.
Is simple Dual Memory detection / Reorder structure / fake data is safe?
- 30% work. but still can ran though it.
Is -95% Reattack detection is safe?
- No. just edit memory with under -95% can ran though it.
for people who want to know. i just bluff or not. for people who want to know. your server is safe or not.
please test with your server same as i do in video. the link is in attachment zip password is aceonline with XOR key 1
(if you can't find password is mean you aren't developer, so i don't think you are deserve this information)
this is link url look like (there have 5 EP with different hack type).
if right bottom chat conner have yellow text is mean memory hack detect found.
-----------------------------------------
additional information
2 years ago i create topic about how to detect memory hack here. (i start learn c++ at that moment)http://forum.ragezone.com/f614/guide-detect-memory-hack-1126898/
the concept is dual data with little encrypt. but its still have many wakeness there. if you local checker it can bypass easily. i read some suggestion in that topic. so i change the way to check from client to server. make a request with encrypt data to client. so client need to check then send result with encrypt data. if client can't complete or send wrong encrypt data, server will ban and kick him off. so i think this way can work fine at the moment.
edit put line break for easier reading
(*** i not share any source code for who don't deserve it. ***)
this is how hacker can access memory in client (all as i know. if you know some more please comment below)
i trying hack all ace server (private & official) with this way. (no Ollydbg touch)
80% of server don't have any protection.
20% of server have protection like Hack Shield / Cheat Engine detect / simple Dual Memory detection / Reorder structure / fake data / -95% Reattack check
so let's talk about 20%
Is Hack Shield is safe?
- No. If i use Cheat Engine / Artmoney i got kick. but if use Custom tool with Administrator. it can run fine with hack memory.
Is Cheat Engine detect is safe?
- No. I don't think it work. the reason is same at top answer.
Is simple Dual Memory detection / Reorder structure / fake data is safe?
- 30% work. but still can ran though it.
Is -95% Reattack detection is safe?
- No. just edit memory with under -95% can ran though it.
for people who want to know. i just bluff or not. for people who want to know. your server is safe or not.
please test with your server same as i do in video. the link is in attachment zip password is aceonline with XOR key 1
(if you can't find password is mean you aren't developer, so i don't think you are deserve this information)
this is link url look like (there have 5 EP with different hack type).
if right bottom chat conner have yellow text is mean memory hack detect found.
-----------------------------------------
additional information
2 years ago i create topic about how to detect memory hack here. (i start learn c++ at that moment)http://forum.ragezone.com/f614/guide-detect-memory-hack-1126898/
the concept is dual data with little encrypt. but its still have many wakeness there. if you local checker it can bypass easily. i read some suggestion in that topic. so i change the way to check from client to server. make a request with encrypt data to client. so client need to check then send result with encrypt data. if client can't complete or send wrong encrypt data, server will ban and kick him off. so i think this way can work fine at the moment.
edit put line break for easier reading
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