Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

[Share] Information about exploit

Initiate Mage
Joined
Feb 2, 2015
Messages
77
Reaction score
53
[Share] Information about exploit (update 11/12/2019)

Hi. today i will share some information that i can remember. hope it will help everyone from hack.
If you are sure your server can handle a assembler debug software. this topic will not make any benefit to you.
* be careful hackshield won't garantee you safe. it's can easily bypass.

----------------------------------------------------------------------

- Hack Re-attack with Reverse Engine (force send data to server)


normally client will calculate Re-attack time with tick(). if ok then send data to server.
so hacker can skip calculate function and force send data to server.
this hack not touch any memory. so you won't found anything by memory detect.


- Hack Direct call shop with Reverse Engine (force call any shop)



normally if client touch any object event that have shop. client will get building shop then send data shop to server.
that point make hacker force call shop by lock building index to whatever he want. like supply shop so he can call shop every where without touch shop.


- Hack prevent dead


when client dead. server will send package to client. that make client change to dead stage. so hacker can bypass some function for make him not change to dead. is not completely ignore but can avoid some point. on this situation client can't attack but can use skill/landing/b-stop/else. by those action can change character stage for make player can do anything like not dead. and player can avoid to heal/regen hp for keep this stage going. it will make this client not receive damage anymore.
 
Last edited:
Back
Top