Hello,
If somebody will have problem with advanced weapon reload (after that exception 0xc000005) its just another fail of mss. Find
in WeaponItemInfo.cppCode:g_pShuttleChild->ResetSecondaryWeaponBodyCondition(hyBody, FALSE);
and comment this line because code its doubled
after that reload should work fine.Code:else if(IS_SECONDARY_WEAPON(m_pItemInfo->Kind)) { g_pShuttleChild->ResetSecondaryWeaponBodyCondition(hyBody); // g_pShuttleChild->ResetSecondaryWeaponBodyCondition(hyBody, FALSE); }



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