Re: hey guys, my little project
Quote:
Originally Posted by
St34lth4ng3l
Out of sheer curiosity, did you write your own DirectX X file parser or did you use the Microsoft one through .NET's DirectX API?
Because if you did and it also supports correctly reading/parsing animations, I could trade you the correct rotation/translation matrices you're missing for it.
Re: hey guys, my little project
Quote:
Originally Posted by
ThatGuy
Out of sheer curiosity, did you write your own DirectX X file parser or did you use the Microsoft one through .NET's DirectX API?
Because if you did and it also supports correctly reading/parsing animations, I could trade you the correct rotation/translation matrices you're missing for it.
I'm using an external program during runtime to export them, because natively unity only supports a few meshtypes.
Re: hey guys, my little project
Quote:
Originally Posted by
St34lth4ng3l
I'm using an external program during runtime to export them, because natively unity only supports a few meshtypes.
meshconvert from the Direct X SDK?