New obj'

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  1. #1
    Registered Paradoxxx is offline
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    config New obj'

    I Make new obj convert for aceonline.

    ShowCase;
    Spoiler:

    Click image for larger version. 

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    Any comment
    “I don't care that they stole my idea . . I care that they don't have any of their own”
    Nikola Tesla


  2. #2
    Registered ocdao991 is offline
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    Re: New obj'

    Hi, I like it. You can work object with animation in game?
    I try it many time. I export object with animation OK, but when import object in to game, animation is corrupted.
    Attached Thumbnails Attached Thumbnails 00011.png  

  3. #3
    Registered Paradoxxx is offline
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    Re: New obj'

    Quote Originally Posted by ocdao991 View Post
    Hi, I like it. You can work object with animation in game?
    I try it many time. I export object with animation OK, but when import object in to game, animation is corrupted.

    Hi , yes I can make obj with animation ,especially Monster and I can make my animation by handmade ^^ These( Monster, Character,Stnd obj, MARK NORMAL 3D ANIMATION ,etc)

    Some example;

    https://scontent-frt3-1.xx.fbcdn.net/v/t39.24130-6/58976168_659627027802714_4938455089221353602_n.mp4?_nc_cat=101&efg=eyJ2ZW5jb2RlX3RhZyI6Im9lcF9oZCJ9&_nc_ht=scontent-frt3-1.xx&oh=705a080fc9e63727628e2c60212537de&oe=5D5E8B22


    https://scontent-frt3-1.xx.fbcdn.net/v/t39.24130-6/58278663_2244934782260061_5727962941971530886_n.mp4?_nc_cat=100&efg=eyJ2ZW5jb2RlX3RhZyI6Im9lcF9oZCJ9&_nc_ht=scontent-frt3-1.xx&oh=a6be5883ad1baac25dae1392b3e214ab&oe=5D574008
    Last edited by Paradoxxx; 12-05-19 at 05:08 PM.
    “I don't care that they stole my idea . . I care that they don't have any of their own”
    Nikola Tesla

  4. #4
    Registered ocdao991 is offline
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    Re: New obj'

    well, that's great. I like it very much, but I don't have the expertise to create an animation.
    I see your object has a problem in the model position with the target lock :D

  5. #5
    Registered Paradoxxx is offline
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    Re: New obj'

    Quote Originally Posted by ocdao991 View Post
    well, that's great. I like it very much, but I don't have the expertise to create an animation.
    I see your object has a problem in the model position with the target lock :D
    Hello again,
    This is not a problem , and thats can set in SQL server I just not lose time with it ^^, have a nice day
    “I don't care that they stole my idea . . I care that they don't have any of their own”
    Nikola Tesla

  6. #6
    Member xxradicaldxx is offline
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    Re: New obj'

    Well, if something is published in this medium, it must be complete.I will leave the link of the program used.Tomorrow I will send the extension so you can work on your own projects :)
    https://drive.google.com/drive/folde...G27z4MPj51P-iF

  7. #7
    Member xxradicaldxx is offline
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    Re: New obj'

    Thread released. Use it and create your characters and new armor? (same as the Chinese)
    ah right maybe I have some design of them. (macross)

    I can release that if someone wants it but it's useless.

    Have fun and show me your designs

    Link Extension: http://www.cgdev.net/axe/download.ph...QdkG-FmFP32sv8

    I already gave you the AD version. Don't ask me "Can I use another one?"Try, I don't do magic.

  8. #8
    Registered Paradoxxx is offline
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    Re: New obj'

    Ah yeah thanks you for contributing to my post I have no time for fallow post ^^ Yeah thats it 3DSMAX is available for design but for import to game you should do many things
    “I don't care that they stole my idea . . I care that they don't have any of their own”
    Nikola Tesla

  9. #9
    Member xxradicaldxx is offline
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    Re: New obj'

    I think I already found a way to import, it is not 100% safe but I will not share it until I am sure of its operation.

  10. #10
    Registered mjan1995 is offline
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    Re: New obj'

    Quote Originally Posted by Paradoxxx View Post
    I Make new obj convert for aceonline.

    ShowCase;
    Spoiler:

    Click image for larger version. 

Name:	58378973_2965903960086478_6555637673145401344_o.jpg 
Views:	189 
Size:	80.9 KB 
ID:	164940Click image for larger version. 

Name:	57284381_2950363401640534_2095624069679415296_o.jpg 
Views:	168 
Size:	131.2 KB 
ID:	164941Click image for larger version. 

Name:	57234019_2950361244974083_837650817518403584_o.jpg 
Views:	126 
Size:	149.8 KB 
ID:	164942Click image for larger version. 

Name:	57032196_2942532089090332_9044140161079705600_o.jpg 
Views:	136 
Size:	197.9 KB 
ID:	164943Click image for larger version. 

Name:	56993973_2942097619133779_8019070233622872064_o.jpg 
Views:	146 
Size:	210.7 KB 
ID:	164944

    Any comment
    hello
    you can watch my video and tell me how can fix that pls
    i dont know how export file .x can read 2 or more texture in side file .obj

    tks bro

  11. #11
    New obj' St34lth4ng3l is offline
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    Re: New obj'

    The model contains the texture name with file extensions, but the game internally uses only filenames without extensions, so it cannot properly load the second texture and so on

  12. #12
    Registered mjan1995 is offline
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    Re: New obj'

    Quote Originally Posted by St34lth4ng3l View Post
    The model contains the texture name with file extensions, but the game internally uses only filenames without extensions, so it cannot properly load the second texture and so on
    I saw your photo, it's completely normal
    so how can you do it, can you teach me or suggest me



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