[Showcase] Map Editor

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  1. #16
    [Showcase] Map Editor Future is offline
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    Re: [Showcase] Map Editor

    [Showcase] Map Editor
    Update: An alpha version of this has been released: http://forum.ragezone.com/f613/unity...lease-1146058/


    Quote Originally Posted by A Wise Man
    P-Servers are NOT dead. Bugs need squishing. Quests need fixing. Unfortunately, majority of people don't know the difference between a computer and a toaster so...

  2. #17
    [Showcase] Map Editor St34lth4ng3l is offline
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    Re: [Showcase] Map Editor

    Quote Originally Posted by Future View Post
    Update: An alpha version of this has been released: http://forum.ragezone.com/f613/unity...lease-1146058/
    Thanks for giving Credits to everyone involved in this project.

    I'm giving some spoiler screenshots of the current version, where nearly everything is enhanced in comparison to released version here:

    Normal Object Editing:


    Tile Editing:


    Spawn Object Editing:


    Generated Minimap:


    Raw Minimap:


    Things left to implement, direct spawn editing for SMA files.
    SMA Files itself are loaded and can be editited at the current time, but not the spawns.

    I can't say yet if we ever gonna release this version to the public because this version is way more enhanced than the buggy alpha version released today.
    Last edited by St34lth4ng3l; 06-03-18 at 05:28 PM. Reason: Typos

  3. #18
    Hardcore Member 4TheEnjoy is offline
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    Re: [Showcase] Map Editor

    Some idiots share some shits for leechers. Yeaay!!!

  4. #19
    struct { int:-!!(1); } Aesir is offline
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    Re: [Showcase] Map Editor

    Quote Originally Posted by 4TheEnjoy View Post
    Some idiots share some shits for leechers. Yeaay!!!
    Afaik you didn't share anything for the leechers.



  5. #20
    [Showcase] Map Editor St34lth4ng3l is offline
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    Re: [Showcase] Map Editor

    Ok just to bait you a little bit more:
    Here is my current progress:

    You can simply create an empty map, so you are not forced to edit already existing ones:


    SMA Tile editing is full implemented now, the SMA tiles are synchronised with the DAT ones.
    You can edit the shops or event types also


    Spawn editing is also full implemented now, you can edit the spawn values as text and simply move around the spawn region points in the world itself, so you can better see where the spawn is located


    That means now, that my version of the mapeditor is nearly finished.
    I have some little enhancements planned, like Object presets etc, but the core functionality is implemented now.

  6. #21
    struct { int:-!!(1); } Aesir is offline
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    Re: [Showcase] Map Editor

    Quote Originally Posted by DragonLord View Post
    Implement all the map planes, like water, landing, effect, etc.
    OT: Challenge accepted, look around for CR



  7. #22
    Registered GeneralApvas is offline
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    Re: [Showcase] Map Editor

    hello mate ! you can create a map editor for Tantra online?



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