[Release] Automatic Final Skills When Character Is Created

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  1. #1
    Valued Member Murat Yereseren is offline
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    Nov 2014 Join Date
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    [Release] Automatic Final Skills When Character Is Created

    if you want "Automatic Buy Final Skill When Character Is Created", you can use this.


    You have to add this to end of this procedure (atum2_db_1 > programmabilitty > [dbo].[atum_CreateCharacter]) and press f5
    Code:
    IF ( @UnitKind = 1)     --  B-Gear
            BEGIN
    
    
    
    
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7800019,GETDATE(),NULL)         --\cFire Shot\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7800029,GETDATE(),NULL)         --\cMissile Shot\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7800037,GETDATE(),NULL)         --\cConcentration\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7800049,GETDATE(),NULL)         --\cGround Bombing Mode\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7800058,GETDATE(),NULL)         --\cMultitarget Mode\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7800066,GETDATE(),NULL)         --\cCharge Shot\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7800077,GETDATE(),NULL)         --\cAir Bombing Mode\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7801017,GETDATE(),NULL)         --\cDefense Up\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7801027,GETDATE(),NULL)         --\cEvasion Up\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7801039,GETDATE(),NULL)         --\cReduce Damage\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7801047,GETDATE(),NULL)         --\cDeploy Chaffs\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7802013,GETDATE(),NULL)         --Back Move Mach
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7802023,GETDATE(),NULL)         --Turnaround
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7803011,GETDATE(),NULL)         --Selling Shop
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7803021,GETDATE(),NULL)         --Purchasing Shop
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7803031,GETDATE(),NULL)         --\mInvisible\m
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7803044,GETDATE(),NULL)         --\rBig Boom\r
    
    
    
    
            END
        ELSE IF ( @UnitKind = 16)    --  M-Gear
            BEGIN
    
    
    
    
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7810019,GETDATE(),NULL)         --\cFire Shot\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7810029,GETDATE(),NULL)         --\cMissile Shot\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7810037,GETDATE(),NULL)         --\cConcentration\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7810048,GETDATE(),NULL)         --\cElevation\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811017,GETDATE(),NULL)         --\cDefense Up\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811027,GETDATE(),NULL)         --\cEvasion Up\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811039,GETDATE(),NULL)         --\cHealing Field\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811049,GETDATE(),NULL)         --\cHeal Target\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811059,GETDATE(),NULL)         --\cEnergizing Field\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811069,GETDATE(),NULL)         --\cEnergize Target\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811079,GETDATE(),NULL)         --\cRaging Fire\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811089,GETDATE(),NULL)         --\cRaging Defense\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811099,GETDATE(),NULL)         --\cRaging Evasion\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7811101,GETDATE(),NULL)         --\mInvincible\m
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7812021,GETDATE(),NULL)         --Reverse Engine
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7813013,GETDATE(),NULL)         --Fuel Replenish
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7813023,GETDATE(),NULL)         --Smart SP
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7813031,GETDATE(),NULL)         --Call of Hero
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7813041,GETDATE(),NULL)         --Selling Shop
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7813051,GETDATE(),NULL)         --Purchasing Shop
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7813061,GETDATE(),NULL)         --Scanning
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7813074,GETDATE(),NULL)         --\rFull Recovery\r
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7813081,GETDATE(),NULL)         --\mPurify\m
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7813181,GETDATE(),NULL)         --Release
    
    
    
    
            END
        ELSE IF ( @UnitKind = 256)     -- A-Gear
            BEGIN
    
    
    
    
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7820019,GETDATE(),NULL)         --\cFire Shot\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7820029,GETDATE(),NULL)         --\cMissile Shot\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7820037,GETDATE(),NULL)         --\cConcentration\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7820059,GETDATE(),NULL)         --\cSiege Mode\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7820066,GETDATE(),NULL)         --\cAir Siege Mode\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7821017,GETDATE(),NULL)         --\cDefense Up\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7821027,GETDATE(),NULL)         --\cEvasion Up\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7821031,GETDATE(),NULL)         --Collision Absorption
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7821044,GETDATE(),NULL)         --\cSiege Defense\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7821057,GETDATE(),NULL)         --\cRemedy\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7821061,GETDATE(),NULL)         --Barrier
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7822013,GETDATE(),NULL)         --Ground Accelerator
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7823013,GETDATE(),NULL)         --Snare Shot
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7823021,GETDATE(),NULL)         --Selling Shop
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7823031,GETDATE(),NULL)         --Purchasing Shop
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7823041,GETDATE(),NULL)         --\mCamouflage\m
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7823051,GETDATE(),NULL)         --\mShield Paralyze\m
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7823064,GETDATE(),NULL)         --\rHyper Shot\r
    
    
    
    
            END
        ELSE IF ( @UnitKind = 4096)     --  I-Gear
            BEGIN
    
    
    
    
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7830019,GETDATE(),NULL)         --\cFire Shot\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7830029,GETDATE(),NULL)         --\cMissile Shot\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7830039,GETDATE(),NULL)         --\cFrenzy\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7830047,GETDATE(),NULL)         --\cConcentration\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7831017,GETDATE(),NULL)         --\cDefense Up\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7831027,GETDATE(),NULL)         --\cEvasion Up\c
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7832014,GETDATE(),NULL)         --Back Move Mach
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7832024,GETDATE(),NULL)         --Turnaround
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7832031,GETDATE(),NULL)         --Overbooster
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7832041,GETDATE(),NULL)         --\mChain Rolling\m
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7833011,GETDATE(),NULL)         --Hyper Moving
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7833021,GETDATE(),NULL)         --Selling Shop
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7833031,GETDATE(),NULL)         --Purchasing Shop
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7833041,GETDATE(),NULL)         --Silence
                    INSERT INTO [dbo].[td_StoreSkill] VALUES(@AccountUniqueNumber , @Uniquenumber,99,7833054,GETDATE(),NULL)         --\rBerserker\r
    
    
    
    
            END
    Last edited by Murat Yereseren; 11-02-16 at 08:04 PM. Reason: , mistake


  2. #2
    struct { int:-!!(1); } Aesir is offline
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    May 2015 Join Date
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    279Posts

    Re: [DEV] How Can Automatic Buy Final Skill When Character Is Created

    "[dev]"...

  3. #3
    Valued Member Murat Yereseren is offline
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    Nov 2014 Join Date
    132Posts

    Re: [DEV] How Can Automatic Buy Final Skill When Character Is Created

    Quote Originally Posted by Aesir View Post
    "[dev]"...
    youre right, i dont know, and i pm to future about this

  4. #4
    struct { int:-!!(1); } Aesir is offline
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    May 2015 Join Date
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    279Posts

    Re: [DEV] How Can Automatic Buy Final Skill When Character Is Created

    Quote Originally Posted by Murat Yereseren View Post
    youre right, i dont know, and i pm to future about this
    Well, i wrote that because on my side i dont consider a so much "elaborated" language the MSSQL (or atleast at those levels), because the only thing required for code it is a pinch of brain and a basic english knowledge, for this i do not exactly know if a post such this can be tagged as a development post.

  5. #5
    Valued Member Murat Yereseren is offline
    MemberRank
    Nov 2014 Join Date
    132Posts

    Re: [DEV] How Can Automatic Buy Final Skill When Character Is Created

    Quote Originally Posted by Aesir View Post
    Well, i wrote that because on my side i dont consider a so much "elaborated" language the MSSQL (or atleast at those levels), because the only thing required for code it is a pinch of brain and a basic english knowledge, for this i do not exactly know if a post such this can be tagged as a development post.
    youre right again. i just some bored and i wanted share this. and i pm to future because i dont know , this is dev or simple share.
    and you are saying this is so simple and this is just simple share.
    i guess, future must decide for this
    Last edited by Murat Yereseren; 11-02-16 at 08:42 PM. Reason: wrong name

  6. #6
    [Release] Automatic Final Skills When Character Is Created Future is offline
    LegendRank
    Dec 2011 Join Date
    2,265Posts

    Re: [DEV] How Can Automatic Buy Final Skill When Character Is Created

    Nothing bad about that :v
    You never know, maybe someone will somewhere have use for it and wont need to make everything from scratch again!

    Btw. this is rather a release as there is nothing to discuss or develop together on. Unless you are looking for some improvement.

    Moved it to the release section.



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