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[Release] Enemy bar System and Trade Center & Auction Code(not full)

Junior Spellweaver
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Well, since everyone is posting a lot of crap, then I'll do the same.In this file you can find Trade Center + AUCTION code, and a slightly old and very simple feature.and I'm pretty sure these files come from a known server. (DreamACE ... I'm not 100% sure but I looked and found some things that I like).Enjoy it and keep this game alive ...
 

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Junior Spellweaver
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Slowly. Soon something will be delivered that will be very easy to copy and paste. :grr:
 
Newbie Spellweaver
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Add code for SP show:

FieldSocket
Code:
case T_FC_CHARACTER_CHANGE_CURRENTSP:
ms_pFieldIOCP->SendInRangeMessageAroundCharacter(m_character.ClientIndex, SendBuf33, MSG_SIZE(MSG_FC_CHARACTER_WATCH_INFO)            , m_pCurrentFieldMapChannel, TRUE, m_pCurrentFieldMapChannel->GetUserVisibleDiameterW());

AtumApp CharacterWatchInfo
Code:
m_pInterface->m_pGameArena->ChangeUserInfo(pMsg);

AtumProtocal MexOtherCharInfo
Code:
CurrentSP = rhs.CurrentSP;
MAXSP = rhs.SP;

Change some code in CINFGameMainOtherInfo
and you will have working Enemy HP Bar

En7dPhR - [Release] Enemy bar System and Trade Center & Auction Code(not full) - RaGEZONE Forums
 

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Newbie Spellweaver
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You can also make SP,HP,DP for party like your current code:

Code:
case T_FC_CHARACTER_CHANGE_CURRENTSP:
CFieldParty* pFParty = this->m_pFieldParty;

if (pFParty) {            
//send CurrentSP            
INIT_MSG_WITH_BUFFER(MSG_FC_PARTY_UPDATE_MEMBER_INFO_SP, T_FC_PARTY_UPDATE_MEMBER_INFO_SP, pPartySP, PartySendBuf);            
pPartySP->CharacterUniqueNumber = m_character.CharacterUniqueNumber;            
pPartySP->SP = m_character.SP;            
pPartySP->CurrentSP = m_character.CurrentSP;            
pFParty->SendMsgToMembersMap(PartySendBuf, MSG_SIZE(MSG_FC_PARTY_UPDATE_MEMBER_INFO_SP), m_pCurrentFieldMapChannel);        
}

Same with other case

and then just add SP,DP for PartyClient

iETyS5s - [Release] Enemy bar System and Trade Center & Auction Code(not full) - RaGEZONE Forums
 

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