Re: [RELEASE] Episode 4.2
This is just a repeat of the 3.5 release really.
I advocated against it a while ago, and yet it was still released.
The result of it can be seen all over the ACE Online section; Bunch of retarded leechers and people without a shred of intelligence going about begging for stuff to be handed to them.
Re: [RELEASE] Episode 4.2
I learned enough code, we will make a new version of the game
Re: [RELEASE] Episode 4.2
guys Release the DB SQL files for EP4.2
Re: [RELEASE] Episode 4.2
Quote:
Originally Posted by
Owner Thunder
guys Release the DB SQL files for EP4.2
Perfect example of what I've been stating so far.
Is it really so hard to search around the recent threads or just apply some intelligence?
Re: [RELEASE] Episode 4.2
For example in my thread are explained a lot of erros
EDIT: AND PLEASE IF SOMEONE FINISH ALL DON'T RELEASE DATABASE , THAT WILL PREVENT IN 80% BEFORE SHIT-SERVERS
Re: [RELEASE] Episode 4.2
base already has already collected 4.3
Re: [RELEASE] Episode 4.2
share 7 month of work to get a working bin and the only thanks that guys give is to ask other file ^^'
but some people show what they can do too so it's not a total fail.
Re: [RELEASE] Episode 4.2
Re: [RELEASE] Episode 4.2
not really missing a waiting connection packet who is not present in these bin ;)
Re: [RELEASE] Episode 4.2
Quote:
Originally Posted by
killburne
Hello guys,
here are my ep4.2 files :blink:
server is compiled from source code with some nice little mods in it. client is ep4.2 of subagames with modified exp table for level 123.
1. colorshop
2. auto dga controlled with dga.cfg
3. nationbalance buffs (the server will check in each channel how many ani and bcu player are there and will give then buffs to the nation with less players to balance it.
the buffs are included in the xls file and the itemnums are hardcoded because of lazyness xD)
4. crossnation chat (enable flag and the key used to write in this chat are in field.cfg)
5. item for kill (controlled in field.cfg with ItemNumForKills. behaves exactly like killmarks)
6. an input field in fieldserver.exe. with this input field you can write gm messages or execute a few commands (/reloaddgaconfig, /item [itemNum] [count] [Nation], /sendUser [CharacterName] [MapIndex])
7. some custom commands like /kill [|CharacterName] (kills a user or yourself if no name provided), /setname [name] (changes your display name in war,trade,map and crossnation chat ) and many more
so all you need to do is upgrade your ep3.5 db to ep4 ;)
Download:
https://mega.co.nz/#!11gmBZIY!kEnSTl...7Vr8BapSYCCmMs
Password: killburne
You forget about add your encrypted commands ;)
/#KILL_!123/FU
Re: [RELEASE] Episode 4.2
I found that too. But you can simply get them out :)
Re: [RELEASE] Episode 4.2
someone can share a working Aceonline.atm and Lancher.atm please?
Re: [RELEASE] Episode 4.2
Quote:
Originally Posted by
Alejandrin
someone can share a working Aceonline.atm and Lancher.atm please?
launcher.atm :http://forum.ragezone.com/f611/help-...client-994099/
aceonline.atm in the release server file .
Re: [RELEASE] Episode 4.2
As i see random 0xc000005 errors on inifinityfield 3 isn't fixed ;)
Re: [RELEASE] Episode 4.2
Quote:
Originally Posted by
WarriorSW
As i see random 0xc000005 errors on inifinityfield 3 isn't fixed ;)
never had an exception in IF3