[RELEASE] Episode 4.2

Page 4 of 4 FirstFirst 1234
Results 46 to 54 of 54
  1. #46
    Apprentice onedollar is offline
    MemberRank
    Sep 2013 Join Date
    5Posts

    Re: [RELEASE] Episode 4.2

    Quote Originally Posted by killburne View Post
    Hello guys,

    here are my ep4.2 files
    server is compiled from source code with some nice little mods in it. client is ep4.2 of subagames with modified exp table for level 123.
    1. colorshop
    2. auto dga controlled with dga.cfg
    3. nationbalance buffs (the server will check in each channel how many ani and bcu player are there and will give then buffs to the nation with less players to balance it.
    the buffs are included in the xls file and the itemnums are hardcoded because of lazyness xD)
    4. crossnation chat (enable flag and the key used to write in this chat are in field.cfg)
    5. item for kill (controlled in field.cfg with ItemNumForKills. behaves exactly like killmarks)
    6. an input field in fieldserver.exe. with this input field you can write gm messages or execute a few commands (/reloaddgaconfig, /item [itemNum] [count] [Nation], /sendUser [CharacterName] [MapIndex])
    7. some custom commands like /kill [|CharacterName] (kills a user or yourself if no name provided), /setname [name] (changes your display name in war,trade,map and crossnation chat ) and many more

    so all you need to do is upgrade your ep3.5 db to ep4 ;)

    Download: https://mega.co.nz/#!11gmBZIY!kEnSTl...7Vr8BapSYCCmMs
    Password: killburne
    thanks! but my game missing count kill icon. How to fix it?



  2. #47
    struct { int:-!!(1); } Aesir is offline
    MemberRank
    May 2015 Join Date
    MadnessLocation
    279Posts

    Re: [RELEASE] Episode 4.2

    Dunno if this kill counter was implemented in 4.2,if not you have to search a 4.3/4.4 client and server.

  3. #48
    [RELEASE] Episode 4.2 St34lth4ng3l is offline
    MemberRank
    Apr 2013 Join Date
    __FILE__Location
    899Posts

    Re: [RELEASE] Episode 4.2

    It was implemented in 4.2 but was not activated.

  4. #49
    Proficient Member ttlove9 is offline
    MemberRank
    Dec 2012 Join Date
    Hải Dương (Location
    162Posts

    Re: [RELEASE] Episode 4.2

    Quote Originally Posted by St34lth4ng3l View Post
    It was implemented in 4.2 but was not activated.
    I using client ep4.3 and same problem. How to active?

  5. #50
    Member empilein is offline
    MemberRank
    Nov 2010 Join Date
    59Posts

    Re: [RELEASE] Episode 4.2

    building ep4.3 srver helps alot on that :D

  6. #51
    [RELEASE] Episode 4.2 St34lth4ng3l is offline
    MemberRank
    Apr 2013 Join Date
    __FILE__Location
    899Posts

    Re: [RELEASE] Episode 4.2

    Quote Originally Posted by ttlove9 View Post
    I using client ep4.3 and same problem. How to active?
    Send some fitting Packets, never really investigated that.

  7. #52
    struct { int:-!!(1); } Aesir is offline
    MemberRank
    May 2015 Join Date
    MadnessLocation
    279Posts

    Re: [RELEASE] Episode 4.2

    Instead to try to make the impossible for enable a counter,get the appropriate source code of client and server...after this all will be too simple :)

  8. #53
    [RELEASE] Episode 4.2 St34lth4ng3l is offline
    MemberRank
    Apr 2013 Join Date
    __FILE__Location
    899Posts

    Re: [RELEASE] Episode 4.2

    Quote Originally Posted by Aesir View Post
    Instead to try to make the impossible for enable a counter,get the appropriate source code of client and server...after this all will be too simple :)
    Yes, creating tools etc is much easier, as example: before i got the source, i had no fkn idea for what the ms.wok is used, no i know it and i created with that knowledge and the source a tool to edit it.

  9. #54
    [RELEASE] Episode 4.2 Future is offline
    LegendRank
    Dec 2011 Join Date
    2,265Posts

    Re: [RELEASE] Episode 4.2

    Compile your own Server from the Source with the #define
    Code:
    S_BONUSEXPSYSTEM_RENEWAL
    in Contents.h



Page 4 of 4 FirstFirst 1234

Advertisement