Hi all,
In this post i'll show you how i show SP Time on bottom,
I know it not good but working , hope it can help you
in SPInfo add new function:
then just need call it:Code:RenderSPTimeLimit(UINT m_nHour, UINT m_nMin, UINT m_nSec) { SIZE bkSize = { g_pD3dApp->GetBackBufferDesc().Width, g_pD3dApp->GetBackBufferDesc().Height }; char szHour[32] = { 0, }, szMin[32] = { 0, }, szSec[32] = { 0, }; if (m_nHour != 0) sprintf(szHour, "%02d", m_nHour); sprintf(szMin, "%02d", m_nMin); sprintf(szSec, "%02d", m_nSec); int nHourLen = strlen(szHour); int nMinLen = strlen(szMin); int nSecLen = strlen(szSec); int nLength = nHourLen > 0 ? nHourLen + nMinLen + nSecLen + 2 : nHourLen + nMinLen + nSecLen + 1; int nWidth, nHeight, nX, i; float fScale; if (!g_pShuttleChild->m_bUnitStop) { nWidth = m_pColonImage->GetImgSize().x; #ifdef _WARRIOR_CLASS_KILL_BAR if (!g_pSOption->sShowWarRank) #endif nHeight = bkSize.cy - (90); #ifdef _WARRIOR_CLASS_KILL_BAR else nHeight = bkSize.cy - (90 + 16); #endif fScale = 1.0f; } else { nWidth = m_pColonImage->GetImgSize().x; #ifdef _WARRIOR_CLASS_KILL_BAR if (!g_pSOption->sShowWarRank) #endif nHeight = bkSize.cy - (90); #ifdef _WARRIOR_CLASS_KILL_BAR else nHeight = bkSize.cy - (90 + 16); #endif fScale = 1.0f; } nX = (bkSize.cx - nWidth * nLength) / 2; for (int i = 0; i < nHourLen; ++i) { int nIdx = szHour[i] - 48; if (nIdx < 0) return; m_pTimeNumImage[nIdx]->SetScale(fScale, fScale); m_pTimeNumImage[nIdx]->Move(nX, nHeight); m_pTimeNumImage[nIdx]->Render(); nX += nWidth; } if (nHourLen > 0) { m_pColonImage->SetScale(fScale, fScale); m_pColonImage->Move(nX, nHeight); m_pColonImage->Render(); nX += nWidth; } for (i = 0; i < nMinLen; ++i) { int nIdx = szMin[i] - 48; m_pTimeNumImage[nIdx]->SetScale(fScale, fScale); m_pTimeNumImage[nIdx]->Move(nX, nHeight); m_pTimeNumImage[nIdx]->Render(); nX += nWidth; } m_pColonImage->SetScale(fScale, fScale); m_pColonImage->Move(nX, nHeight); m_pColonImage->Render(); nX += nWidth; for (i = 0; i < nSecLen; ++i) { int nIdx = szSec[i] - 48; m_pTimeNumImage[nIdx]->SetScale(fScale, fScale); m_pTimeNumImage[nIdx]->Move(nX, nHeight); m_pTimeNumImage[nIdx]->Render(); nX += nWidth; } }
Code:RenderSPTimeLimit(nHours, nMinutes, nSecond);





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