[C++] How to make Launcher keep wating response until server start

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  1. #1
    Member vinleprince is offline
    MemberRank
    Feb 2015 Join Date
    77Posts

    [C++] How to make Launcher keep wating response until server start

    this will make launcher keep wating response from server. without (re-opening launcher)



    AtumLauncherDlg.h
    Code:
    // add this to bottom of header list (if dont know just put some where until you can complie it)
    define TIMERID_SERVER_START_CHECK		5
    
    ...
    
    // find this
    public:
    	CUpdateWinSocket	*m_pUpdateWinsocket;
    
    // add this inside that public:
    BOOL				m_bReadyNextRequest;z
    	BOOL				m_bProcessingServerRespone;
    	DWORD					m_bDotCount;
    AtumLauncherDlg.cpp
    Code:
    CAtumLauncherDlg::CAtumLauncherDlg(....)
    
    // add this inside function 
    m_bProcessingServerRespone = FALSE;
    	m_bReadyNextRequest = FALSE;
    	m_bDotCount = 0;
    
    ...
    
    LONG CAtumLauncherDlg::OnSocketNotify(WPARAM wParam, LPARAM lParam)
    // find case T_PC_CONNECT_VERSION_OK:
    
    // replace this
    SetProgressGroupText(STRMSG_S_ATUMLAUNCHER_0000);
    				m_bProcessingVersionUpdate = TRUE;
    
    // with this
    m_bProcessingVersionUpdate = TRUE;
    				if (m_bProcessingServerRespone == FALSE)
    				{
         m_bReadyNextRequest = TRUE;
         SetTimer(TIMERID_SERVER_START_CHECK, 500, NULL);
         SetProgressGroupText(STRMSG_S_ATUMLAUNCHER_0000_A);
         return 0;
    				}
    				UPDATECOMPLETE:
    				SetProgressGroupText(STRMSG_S_ATUMLAUNCHER_0000_B);
    
    ...
    
    //find case T_PC_CONNECT_GET_SERVER_GROUP_LIST_OK:
    // then focus to this
    
    AtumMessageBox(STRERR_S_ATUMLAUNCHER_0012);
    						OnCancel();
    
    //replace with this
    
    m_bReadyNextRequest = TRUE;
    						if (m_bDotCount > 3)
    							m_bDotCount = 0;
    						++m_bDotCount;
    
    						char xchar[128];
    						char xdot[5] = "    ";
    						for (int nNum = 0; nNum < m_bDotCount; nNum++)
    						{
         xdot[nNum] = '.';
    						}
    						sprintf(xchar, "%s%s", STRMSG_S_ATUMLAUNCHER_0000_A, xdot);
    						SetProgressGroupText(xchar);						return 0;
    
    ...
    // find m_nOldSel = nIndexMinCrowdednessServerGroup;
    
    // put this under that line
    m_bProcessingServerRespone = TRUE;
    					KillTimer(TIMERID_SERVER_START_CHECK);
    					m_bReadyNextRequest = TRUE;
    					goto UPDATECOMPLETE;
    ...
    
    
    // find void CAtumLauncherDlg::OnTimer(UINT nIDEvent)
    // add this below else if (TIMERID_NETWORK_STATE_CHECK == nIDEvent) { .. }
    
    else if (TIMERID_SERVER_START_CHECK == nIDEvent)
    	{
         if (m_bReadyNextRequest)
         {
              m_bReadyNextRequest = FALSE;
              m_pUpdateWinsocket->WriteMessageType(T_PC_CONNECT_GET_SERVER_GROUP_LIST);
              INIT_MSG_WITH_BUFFER(MSG_PC_CONNECT_VERSION, T_PC_CONNECT_VERSION, msgVersion, msgVersionBuff);
              msgVersion->ClientVersion[0] = m_CurrentVersion.GetVersion()[0];
              msgVersion->ClientVersion[1] = m_CurrentVersion.GetVersion()[1];
              msgVersion->ClientVersion[2] = m_CurrentVersion.GetVersion()[2];
              msgVersion->ClientVersion[3] = m_CurrentVersion.GetVersion()[3];
              msgVersion->nFirst = 1;
              m_pUpdateWinsocket->Write(msgVersionBuff, MSG_SIZE(MSG_PC_CONNECT_VERSION));
          }
    	}
    * dont forget add new text sting for
    STRMSG_S_ATUMLAUNCHER_0000_A "Wating Server Starting"
    STRMSG_S_ATUMLAUNCHER_0000_B "Ready"


  2. #2
    Valued Member xxradicaldxx is offline
    MemberRank
    Sep 2014 Join Date
    in your heartLocation
    101Posts

    Re: [C++] How to make Launcher keep wating response until server start

    and since most no longer use a website in the launcher it would be good to add that answer.That "Feature" makes it take time to respond to the launcher (the load is not much but it can improve)



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