this will make launcher keep wating response from server. without (re-opening launcher)
AtumLauncherDlg.h
AtumLauncherDlg.cppCode:// add this to bottom of header list (if dont know just put some where until you can complie it) define TIMERID_SERVER_START_CHECK 5 ... // find this public: CUpdateWinSocket *m_pUpdateWinsocket; // add this inside that public: BOOL m_bReadyNextRequest;z BOOL m_bProcessingServerRespone; DWORD m_bDotCount;
* dont forget add new text sting forCode:CAtumLauncherDlg::CAtumLauncherDlg(....) // add this inside function m_bProcessingServerRespone = FALSE; m_bReadyNextRequest = FALSE; m_bDotCount = 0; ... LONG CAtumLauncherDlg::OnSocketNotify(WPARAM wParam, LPARAM lParam) // find case T_PC_CONNECT_VERSION_OK: // replace this SetProgressGroupText(STRMSG_S_ATUMLAUNCHER_0000); m_bProcessingVersionUpdate = TRUE; // with this m_bProcessingVersionUpdate = TRUE; if (m_bProcessingServerRespone == FALSE) { m_bReadyNextRequest = TRUE; SetTimer(TIMERID_SERVER_START_CHECK, 500, NULL); SetProgressGroupText(STRMSG_S_ATUMLAUNCHER_0000_A); return 0; } UPDATECOMPLETE: SetProgressGroupText(STRMSG_S_ATUMLAUNCHER_0000_B); ... //find case T_PC_CONNECT_GET_SERVER_GROUP_LIST_OK: // then focus to this AtumMessageBox(STRERR_S_ATUMLAUNCHER_0012); OnCancel(); //replace with this m_bReadyNextRequest = TRUE; if (m_bDotCount > 3) m_bDotCount = 0; ++m_bDotCount; char xchar[128]; char xdot[5] = " "; for (int nNum = 0; nNum < m_bDotCount; nNum++) { xdot[nNum] = '.'; } sprintf(xchar, "%s%s", STRMSG_S_ATUMLAUNCHER_0000_A, xdot); SetProgressGroupText(xchar); return 0; ... // find m_nOldSel = nIndexMinCrowdednessServerGroup; // put this under that line m_bProcessingServerRespone = TRUE; KillTimer(TIMERID_SERVER_START_CHECK); m_bReadyNextRequest = TRUE; goto UPDATECOMPLETE; ... // find void CAtumLauncherDlg::OnTimer(UINT nIDEvent) // add this below else if (TIMERID_NETWORK_STATE_CHECK == nIDEvent) { .. } else if (TIMERID_SERVER_START_CHECK == nIDEvent) { if (m_bReadyNextRequest) { m_bReadyNextRequest = FALSE; m_pUpdateWinsocket->WriteMessageType(T_PC_CONNECT_GET_SERVER_GROUP_LIST); INIT_MSG_WITH_BUFFER(MSG_PC_CONNECT_VERSION, T_PC_CONNECT_VERSION, msgVersion, msgVersionBuff); msgVersion->ClientVersion[0] = m_CurrentVersion.GetVersion()[0]; msgVersion->ClientVersion[1] = m_CurrentVersion.GetVersion()[1]; msgVersion->ClientVersion[2] = m_CurrentVersion.GetVersion()[2]; msgVersion->ClientVersion[3] = m_CurrentVersion.GetVersion()[3]; msgVersion->nFirst = 1; m_pUpdateWinsocket->Write(msgVersionBuff, MSG_SIZE(MSG_PC_CONNECT_VERSION)); } }
STRMSG_S_ATUMLAUNCHER_0000_A "Wating Server Starting"
STRMSG_S_ATUMLAUNCHER_0000_B "Ready"



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