Newbie Spellweaver
- Joined
- Feb 2, 2015
- Messages
- 77
- Reaction score
- 54
this will make launcher keep wating response from server. without (re-opening launcher)
AtumLauncherDlg.h
AtumLauncherDlg.cpp
* dont forget add new text sting for
STRMSG_S_ATUMLAUNCHER_0000_A "Wating Server Starting"
STRMSG_S_ATUMLAUNCHER_0000_B "Ready"
AtumLauncherDlg.h
Code:
// add this to bottom of header list (if dont know just put some where until you can complie it)
[COLOR=#ff0000][B]define TIMERID_SERVER_START_CHECK 5[/B][/COLOR]
...
// find this
public:
CUpdateWinSocket *m_pUpdateWinsocket;
[B][COLOR=#ff0000]// add this inside that public:
BOOL m_bReadyNextRequest;z
BOOL m_bProcessingServerRespone;
DWORD m_bDotCount;[/COLOR][/B]
AtumLauncherDlg.cpp
Code:
CAtumLauncherDlg::CAtumLauncherDlg(....)
[B][COLOR=#ff0000]// add this inside function
m_bProcessingServerRespone = FALSE;
m_bReadyNextRequest = FALSE;
m_bDotCount = 0;
[/COLOR][/B]...
LONG CAtumLauncherDlg::OnSocketNotify(WPARAM wParam, LPARAM lParam)
// find case T_PC_CONNECT_VERSION_OK:
// replace this
SetProgressGroupText(STRMSG_S_ATUMLAUNCHER_0000);
m_bProcessingVersionUpdate = TRUE;
[COLOR=#ff0000][B]// with this
m_bProcessingVersionUpdate = TRUE;
if (m_bProcessingServerRespone == FALSE)
{
m_bReadyNextRequest = TRUE;
SetTimer(TIMERID_SERVER_START_CHECK, 500, NULL);
SetProgressGroupText(STRMSG_S_ATUMLAUNCHER_0000_A);
return 0;
}
UPDATECOMPLETE:
SetProgressGroupText(STRMSG_S_ATUMLAUNCHER_0000_B);[/B][/COLOR]
...
//find case T_PC_CONNECT_GET_SERVER_GROUP_LIST_OK:
// then focus to this
AtumMessageBox(STRERR_S_ATUMLAUNCHER_0012);
OnCancel();
//replace with this
[COLOR=#ff0000][B]m_bReadyNextRequest = TRUE;
if (m_bDotCount > 3)
m_bDotCount = 0;
++m_bDotCount;
char xchar[128];
char xdot[5] = " ";
for (int nNum = 0; nNum < m_bDotCount; nNum++)
{
xdot[nNum] = '.';
}
sprintf(xchar, "%s%s", STRMSG_S_ATUMLAUNCHER_0000_A, xdot);
SetProgressGroupText(xchar); return 0;[/B][/COLOR]
...
// find m_nOldSel = nIndexMinCrowdednessServerGroup;
[COLOR=#ff0000][B]// put this under that line[/B][/COLOR]
[COLOR=#ff0000][B]m_bProcessingServerRespone = TRUE;
KillTimer(TIMERID_SERVER_START_CHECK);
m_bReadyNextRequest = TRUE;
goto UPDATECOMPLETE;[/B][/COLOR]
...
// find void CAtumLauncherDlg::OnTimer(UINT nIDEvent)
// add this below else if (TIMERID_NETWORK_STATE_CHECK == nIDEvent) { .. }
[B][COLOR=#ff0000]else if (TIMERID_SERVER_START_CHECK == nIDEvent)
{
if (m_bReadyNextRequest)
{
m_bReadyNextRequest = FALSE;
m_pUpdateWinsocket->WriteMessageType(T_PC_CONNECT_GET_SERVER_GROUP_LIST);
INIT_MSG_WITH_BUFFER(MSG_PC_CONNECT_VERSION, T_PC_CONNECT_VERSION, msgVersion, msgVersionBuff);
msgVersion->ClientVersion[0] = m_CurrentVersion.GetVersion()[0];
msgVersion->ClientVersion[1] = m_CurrentVersion.GetVersion()[1];
msgVersion->ClientVersion[2] = m_CurrentVersion.GetVersion()[2];
msgVersion->ClientVersion[3] = m_CurrentVersion.GetVersion()[3];
msgVersion->nFirst = 1;
m_pUpdateWinsocket->Write(msgVersionBuff, MSG_SIZE(MSG_PC_CONNECT_VERSION));
}
}[/COLOR][/B]
* dont forget add new text sting for
STRMSG_S_ATUMLAUNCHER_0000_A "Wating Server Starting"
STRMSG_S_ATUMLAUNCHER_0000_B "Ready"