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Download: RTM-версия Microsoft SQL Server2008 R2 Express with Advanced Services - Microsoft Download Center - Download Details
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Hey guy. I have a problem..I login in game after 15-20min get this error
http://peupload.com/images/263error.png
Sr my english!!!!
I am not sure but it might be connection issues from client to server, or hackshield related. Please upload here the FieldServer logs.
Sorry to burst your sad little bubble, but these are not Episode 3.5 files.
They are clearly 3.3 with monsters/items/objects from 3.5 and 4.0
And how cute, you released my AceGuard.exe that won't work on any system unless I make them a hardware locked license ;)
next time you could put some credits from where you get most of stuff and also asking me for persmission for releasing mine custom server launcher and maybe some other crap in it but who cares happy leaching everyone peoples that are trustable lets say DragonLord and PanKJ are only peoples that someone can trust rest of them are yust scamers, leachers ........
every word that you ever say to me WARonline it was big fat lie i hope u will d.. soon :D
i am glad i didnt share omi tool or any other tools whit you
I released them because it seems that this community it's full of peoples that they are only for them own. When they get something...they are not sharing. And it seems that I am the only one last around here that it's releasing files. Lets see...who will like the peoples more? Me or peoples like Zeyden, DragonLord, GigaByte, PanKJ, Killburne, mKeey (it seems that this guy is not releasing anymore nothing so it's pointless to not put his name on this list) that they are only trolling around here, and QQing about peoples that they are releasing something that isn't them?
So even if I am a leacher...I am proud to do it with this community, and after to see peoples like you (from the list) starting to QQ about it.
Good luck.
"...People", "...their own", "...I am the only one left around here", "...that IS releasing Files", "...People", "...People", "...Anymore /* nothing */", "...People", "...Isn't Theirs" "...Leecher", "...People".
......Never troll me on spelling (when you are wrong about it) again.
:) *Points to the RageZone Fire Escape* You are a hazardous to the flow of intellect within this vicinity
Hello,
All servers run like a charm however NPCServer does not. I have the following error:
then NPCServer crashes.Code:07-20 18:58:08| ObjMon ==> ObjNum[ 3018500] EvType[6] EvIndex[222] summon monster[ 2049900] summon time[ 300second], Pos(2966, 405, 5173)
Tatal Monster Count : [ 200] <== Including object monster
07-20 18:58:08| CMapProject::LoadMFile_ LoadObject, MapProject[6008] TotalObjectCount[ 23] TotalMeshCount[20]
07-20 18:58:08|################## Load Map(3431) : Map Size(256, 256) ##################
I will attach my global.cfg file.
I have created the batch file with:
then modified $CLIENT_REINSTALL_VERSION to be 3.6.2.5 (my client version is 3.6.2.6). The launcher starts, I can log in then the server crashes with error:Code:echo off
start Launcher.atm xx.xxx.xx.xxx (my IP address)
and PreSystem error:Code:Connection to the server has been lost. Client will be terminated. (FieldWinSocket WS_CLOSED)
ODBC is set up as follows:Code:07-20 19:17:41|Socket Connect SocketIndex[ 3] PeerIP[ 192.168.1.1] Port[55319]
07-20 19:18:06|Socket Closed SocketIndex[ 3] SocketType[7] PeerIP[ 192.168.1.1] Port[55319] MaxWriteBufCounts[ 1] ==> reason 6[0X000006]
07-20 19:22:27|Socket Connect SocketIndex[ 4] PeerIP[ 82.77.xx.xx] Port[55656]
07-20 19:23:01|Socket Closed SocketIndex[ 4] SocketType[7] PeerIP[ 82.77.xx.xx] Port[55656] MaxWriteBufCounts[ 1] ==> reason 6[0X000006]
User Data Sources
db_1 -> atum2_db_1
db_account -> atum2_db_account
db_arena -> atum2_db_arena
Please help!
P.S. Which client should I use (as game client as well as to copy the files)? As I have tried several and all of them give me the same error ...
Thank you!
Attachment 109414
help pls
CFieldIOCP::LoadQuestInfo() =========================================================> End
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# success to LoadQuestInfo
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# success to CheckQuestMatchingAndItemMatching
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# success to InitDropItemManager
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# success to InitCityWarManager
07-21 14:09:40|[ERROR] CInflRateManager::InitInflRateManager SetForAll(0) ListCount(0)
07-21 14:09:40| [Notify] CInflRateManager::InitInflRateManager SetForAll(1) ListCount(1) TotalUserCount(Normal:0 BCU:0 ANI:0)
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# End
07-21 14:09:40| [Notify] CFieldIOCP::IOCPInit# End
07-21 14:09:40|######################## Server IOCPInit ########################
07-21 14:09:40|CIOCP::Worker_ WorkerThread, ThreadID( 6912, 0x1B00)
07-21 14:09:40|CIOCP::Worker_ WorkerThread, ThreadID( 6928, 0x1B10)
07-21 14:09:40|CIOCP::Writer_ WriterThread, ThreadID( 2856, 0xB28)
07-21 14:09:40|CIOCP::Listen_ ListenerThread, ThreadID( 4520, 0x11A8)
07-21 14:09:40|[Notify] CFieldGlobal::InitServerSocket_ send to PreServer !!, Service map counts( 0), Send Bytes(82)
07-21 14:09:40|[Notify] CFieldGlobal::InitServerSocket_ send to IMServer !!, Service map counts( 0), Send Bytes(30)
07-21 14:09:40| [Notify] CFieldGlobal::InitServerSocket# Started
07-21 14:09:40|CIOCP::Worker_ WorkerThread, ThreadID( 5984, 0x1760)
07-21 14:09:40|CIOCP::Worker_ WorkerThread, ThreadID( 4704, 0x1260)
07-21 14:09:40|CIOCP::Writer_ WriterThread, ThreadID( 6292, 0x1894)
07-21 14:09:40| [Notify] WRK CAtumFieldDBManager::DQP_ReloadWRKServiceList#
07-21 14:09:41|[Notify] HappyHourEvent reload !!
07-21 14:09:41|[ERROR] WRK DQP_ReloadWRKServiceList# self setting is invalid !! ServiceUID(0) ServiceName() ServerGroupName()
07-21 14:09:43|Socket Connect SocketIndex[170] PeerIP[ 127.0.0.1] Port[65485]
07-21 14:09:43| [Notify] Close all UDP Socket for NPCServer!!
07-21 14:09:44| [Notify] Open all UDP Socket for NPCServer!! Count(161)
07-21 14:09:55|Socket Closed Client( 127.0.0.1:65485) SocketType(6) |SockIdx( 170)| MaxWriteBufCounts[ 1] ==> reason 5[0X000005], deletedPacketCount(0)
07-21 14:09:55| [Notify] Close all UDP Socket for NPCServer!!
07-21 14:10:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarStart# OutpostWarMapIndex(6016) pFMChann(0x0)
07-21 14:10:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarStart# OutpostWarMapIndex(6017) pFMChann(0x0)
07-21 14:10:00| [Notify] OutPostWarNoti COutPostManager::OutPostWarStart# OutpostWarMapIndex(6018) pFMChann(0x0)
07-21 14:10:05|Connection to IM Server[ 127.0.0.1:15101]has been lost. Trying reconnection.
07-21 14:10:05| [Notify] CFieldGlobal::EndServerSocket#
07-21 14:10:05|CGlobalGameServer::EndServerSocket_1
07-21 14:10:06|######################## Server IOCPClean ########################
07-21 14:10:06|######################## Server IOCPClean ########################
07-21 14:10:11| [Notify] connected to PreServer !
07-21 14:10:12|[Error] WndProc(), Can't connect to IMServer[ 127.0.0.1:15101] Reconnect
07-21 14:10:18|[Error] WndProc(), Can't connect to IMServer[ 127.0.0.1:15101] Reconnect
Hello,
All servers run like a charm however NPCServer does not. I have the following error:
then NPCServer crashes.Code:07-20 18:58:08| ObjMon ==> ObjNum[ 3018500] EvType[6] EvIndex[222] summon monster[ 2049900] summon time[ 300second], Pos(2966, 405, 5173)
Tatal Monster Count : [ 200] <== Including object monster
07-20 18:58:08| CMapProject::LoadMFile_ LoadObject, MapProject[6008] TotalObjectCount[ 23] TotalMeshCount[20]
07-20 18:58:08|################## Load Map(3431) : Map Size(256, 256) ##################
I will attach my global.cfg file.
I have created the batch file with:
then modified $CLIENT_REINSTALL_VERSION to be 3.6.2.5 (my client version is 3.6.2.6). The launcher starts, I can log in then the server crashes with error:Code:echo off
start Launcher.atm xx.xxx.xx.xxx (my IP address)
and PreSystem error:Code:Connection to the server has been lost. Client will be terminated. (FieldWinSocket WS_CLOSED)
ODBC is set up as follows:Code:07-20 19:17:41|Socket Connect SocketIndex[ 3] PeerIP[ 192.168.1.1] Port[55319]
07-20 19:18:06|Socket Closed SocketIndex[ 3] SocketType[7] PeerIP[ 192.168.1.1] Port[55319] MaxWriteBufCounts[ 1] ==> reason 6[0X000006]
07-20 19:22:27|Socket Connect SocketIndex[ 4] PeerIP[ 82.77.xx.xx] Port[55656]
07-20 19:23:01|Socket Closed SocketIndex[ 4] SocketType[7] PeerIP[ 82.77.xx.xx] Port[55656] MaxWriteBufCounts[ 1] ==> reason 6[0X000006]
User Data Sources
db_1 -> atum2_db_1
db_account -> atum2_db_account
db_arena -> atum2_db_arena
Please help!
P.S. Which client should I use (as game client as well as to copy the files)? As I have tried several and all of them give me the same error ...
Thank you!
Hello,
All servers run like a charm however NPCServer does not. I have the following error:
then NPCServer crashes.Code:07-20 18:58:08| ObjMon ==> ObjNum[ 3018500] EvType[6] EvIndex[222] summon monster[ 2049900] summon time[ 300second], Pos(2966, 405, 5173)
Tatal Monster Count : [ 200] <== Including object monster
07-20 18:58:08| CMapProject::LoadMFile_ LoadObject, MapProject[6008] TotalObjectCount[ 23] TotalMeshCount[20]
07-20 18:58:08|################## Load Map(3431) : Map Size(256, 256) ##################
I will attach my global.cfg file.
I have created the batch file with:
then modified $CLIENT_REINSTALL_VERSION to be 3.6.2.5 (my client version is 3.6.2.6). The launcher starts, I can log in then the server crashes with error:Code:echo off
start Launcher.atm xx.xxx.xx.xxx (my IP address)
and PreSystem error:Code:Connection to the server has been lost. Client will be terminated. (FieldWinSocket WS_CLOSED)
ODBC is set up as follows:Code:07-20 19:17:41|Socket Connect SocketIndex[ 3] PeerIP[ 192.168.1.1] Port[55319]
07-20 19:18:06|Socket Closed SocketIndex[ 3] SocketType[7] PeerIP[ 192.168.1.1] Port[55319] MaxWriteBufCounts[ 1] ==> reason 6[0X000006]
07-20 19:22:27|Socket Connect SocketIndex[ 4] PeerIP[ 82.77.xx.xx] Port[55656]
07-20 19:23:01|Socket Closed SocketIndex[ 4] SocketType[7] PeerIP[ 82.77.xx.xx] Port[55656] MaxWriteBufCounts[ 1] ==> reason 6[0X000006]
User Data Sources
db_1 -> atum2_db_1
db_account -> atum2_db_account
db_arena -> atum2_db_arena
Please help!
P.S. Which client should I use (as game client as well as to copy the files)? As I have tried several and all of them give me the same error ...
Thank you!
Hello,
All servers run like a charm however NPCServer does not. I have the following error:
then NPCServer crashes.Code:07-20 18:58:08| ObjMon ==> ObjNum[ 3018500] EvType[6] EvIndex[222] summon monster[ 2049900] summon time[ 300second], Pos(2966, 405, 5173)
Tatal Monster Count : [ 200] <== Including object monster
07-20 18:58:08| CMapProject::LoadMFile_ LoadObject, MapProject[6008] TotalObjectCount[ 23] TotalMeshCount[20]
07-20 18:58:08|################## Load Map(3431) : Map Size(256, 256) ##################
I have created the batch file with:
then modified $CLIENT_REINSTALL_VERSION to be 3.6.2.5 (my client version is 3.6.2.6). The launcher starts, I can log in then the server crashes with error:Code:echo off
start Launcher.atm xx.xxx.xx.xxx (my IP address)
and PreSystem error:Code:Connection to the server has been lost. Client will be terminated. (FieldWinSocket WS_CLOSED)
ODBC is set up as follows:Code:07-20 19:17:41|Socket Connect SocketIndex[ 3] PeerIP[ 192.168.1.1] Port[55319]
07-20 19:18:06|Socket Closed SocketIndex[ 3] SocketType[7] PeerIP[ 192.168.1.1] Port[55319] MaxWriteBufCounts[ 1] ==> reason 6[0X000006]
07-20 19:22:27|Socket Connect SocketIndex[ 4] PeerIP[ 82.77.xx.xx] Port[55656]
07-20 19:23:01|Socket Closed SocketIndex[ 4] SocketType[7] PeerIP[ 82.77.xx.xx] Port[55656] MaxWriteBufCounts[ 1] ==> reason 6[0X000006]
User Data Sources
db_1 -> atum2_db_1
db_account -> atum2_db_account
db_arena -> atum2_db_arena
Please help!
P.S. Which client should I use (as game client as well as to copy the files)? As I have tried several and all of them give me the same error ...
Thank you!
Is it normal for NPCServer to take more than 3GB RAM?