Multi Data Editor

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  1. #1
    Account Upgraded | Title Enabled! Wrechid is online now
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    Multi Data Editor

    Converted this from the FW one... Still needs some work, but it should be functionable...

    Download v0.0.0.43
    Last edited by Wrechid; 12-11-21 at 04:29 AM.


  2. #2
    JD | Web Developer mrosenov is online now
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    Re: Multi Data Editor

    Like always great work bro!

  3. #3
    Novice redhollows is offline
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    Re: Multi Data Editor

    Awesome work! Thanks for sharing.

  4. #4

    Re: Multi Data Editor

    I trying to use this programs for and android game have the same structure
    elements.data
    text.data
    npc.data
    task.data
    Theres any way to can make work with this?

  5. #5
    Account Upgraded | Title Enabled! Wrechid is online now
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    Re: Multi Data Editor

    v0.0.0.15
    fixed npcgen structures, and added overwrite optional to path.data import csv...
    @pablineek
    how do you know they are the same structure, or even version...? the pc version of the angelica engine data structures changed per each game and version... if you have the server side files, it would be easy to debug the structures...

  6. #6
    Member TaraLong is offline
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    Re: Multi Data Editor

    Awesome release as always.
    Last edited by TaraLong; 30-05-20 at 02:58 PM.

  7. #7

    Re: Multi Data Editor

    Quote Originally Posted by Wrechid View Post
    v0.0.0.15
    fixed npcgen structures, and added overwrite optional to path.data import csv...
    @pablineek
    how do you know they are the same structure, or even version...? the pc version of the angelica engine data structures changed per each game and version... if you have the server side files, it would be easy to debug the structures...
    here they are.
    http://forum.ragezone.com/f857/mobil...29/index3.html

    I think in that elements.data its comes the translation, i wanna to open it to translate the game ( i have the english emelents.data ) too

  8. #8
    Member TaraLong is offline
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    Re: Multi Data Editor

    If you use a 64bit debugger you can debug gs64. This file will give the structure needed to create a config for the elements.data. I took a look it's very similar to the Angelina games. I couldn't figure out the order of the items in the config file so I'll have to wait for wrenchid to look at it.

  9. #9
    Account Upgraded | Title Enabled! Wrechid is online now
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    Re: Multi Data Editor

    v0.0.0.40

    Added task editor...

    This task editor only supports versions of tasks.data where libtasks.so is available...

  10. #10
    Member Asynchronous is offline
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    Re: Multi Data Editor

    Awesome release, i still figuring out how to read gshop item desc \r properly in game using gshop.
    if using Chinese Character it will no prob (\rChinese_Character) but not with \rItem_Desc.

    so in editor we need to remove \r and put new line. to make it readable.

  11. #11
    Account Upgraded | Title Enabled! Wrechid is online now
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    Re: Multi Data Editor

    v0.0.0.43 added support for tasks.data v141...

  12. #12
    Member Asynchronous is offline
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    Re: Multi Data Editor

    is it possible we can see the icon for items in game through this editor? that would be great.

  13. #13
    Account Upgraded | Title Enabled! Wrechid is online now
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    Re: Multi Data Editor



    I do not understand, it does show icons...

  14. #14
    Member Asynchronous is offline
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    Re: Multi Data Editor

    Oh yea my bad, i updated the icon set image with wrong type one x.x. ty as always for your contribution wrechid <3 :))

  15. #15
    Novice Tc1211312020 is offline
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    Re: Multi Data Editor

    Unable to support 142 if you can please add support for 142 thank you



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