Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Okay, I have a fully functioning server.
Stayed up all night and translated Quest names, descriptions, gshop etc.
Next question.
Do we have an iWebs compatible with editing Athan statistics?
Or does the newest iWebs linked in a few other posts support them?
If so, can someone please guide me as to where I might find these options?
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Code:
gs.conf with all map open (miss bg ascand territory he is need open realm for hit and take many rams,ancien land test also )
[General]
world_servers = gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs19;gs312;gs314;gs23;bg13;bg14;bg01;bg02;bg03;bg04;bg05;bg06;bg07;bg08;gs31;gs26;gs321;gs322;gs21;gs18;bg15;bf01;bf02;gs309;gs609;bg31;gs319;bg33;bg34;
instance_servers =
AntiWallow = false
OfflineBonus = 0
BreakDropItem = 1
GShopBonusRatio = 0
[Identify]
ServerID = 1
Name = ZX2
[WallowLight]
exp = 100f
sp = 100f
item = 100f
money = 100f
task_exp = 100f
task_sp = 100f
task_money = 100f
[WallowHeavy]
exp = 100
sp = 100
item = 100
money = 100
task_exp = 100
task_sp = 100
task_money = 100
[WallowTime]
TimeLight = 10
TimeHeavy = 20
TimeClear = 15
ClearMode = RestTime
[Param]
;δʹÓÃ
forbid_trade = 0
[DoubleExp]
;Æðʼʱ¼ä ·Ö ʱ ÈÕ£¨ÖÜÖУ©
clear_day = 0 1 1
;ÆðʼʱµÄʱ¼ä»ýÀÛÊý£¨Ã룩
first_rest_time = 3600
;ÿ´ÎÔö¼Óʱ¼äËùÐèÒªµÄʱ¼ä¼ä¸ô Сʱ
rest_period = 24
;ÿ´Îʱ¼ä¼ä¸ôÔö¼ÓµÄʱ¼ä£¨Ã룩
rest_time_unit = 1000
;×î´ó»ýÀÛʱ¼ä£¨Ã룩
max_rest_time = 25200
[AddrAlias]
TEST = 127.0.0.1
[MoveMap]
Path = movemap/PfMap.cfg
WaterPath = watermap/1.wmap
AirPath = airmap
[Script]
GlobalScript = /usr/zx2/gamed/global_script.lua
[Template]
Root = /usr/zx2/gamed/config/
itemDataFile = elements.data
QuestPackage = tasks.data
QuestPackage2 = dyn_tasks.data
QuestForbid = forbidden_task.txt
GlobalData = world_targets.sev
PolicyData = aipolicy.data
DropData = extra_drops.sev
MallData = gshop.data
LuaData = global_api.lua
CollisionElement = elements.nmd
RestartShell = /usr/zx2/gamed/restart
TopListScript = topscript
RegionFile = precinct.sev
RegionFile2 = region.sev
NPCGenFile = npcgen.data
PathFile = path.sev
PocketItemFile = item_pocketable.txt
BonusMallData = gshop1.data
#gridµÄ¸ñʽÊÇ {ÐÐÊý£¬ÁÐÊý£¬µ¥Ôª¸ñµÄ´óС£¬Æðʼx×ø±ê£¬Æðʼy×ø±ê
#gridµÄ´óС·¶Î§ÊÇ{startx,starty,startx + column *step,starty + row*column}¸ñʽÊÇ {left,top,right,bottom}
#±¾µØÇøÓò£¬±íʾÕâ¸ö·þÎñÆ÷¹ÜϽµÄÇøÓò£¬³¬³öÕâ¸öÇøÓòÓ¦¸Ã½øÐзþÎñÆäÌø×ª
#local_region = {-20,-5632.0,4096.0,5632.0}
AchievementFile = achieve.txt
QuestNPCInfo=task_npc.data
ConsignItemListFile=consign_item_list.txt
ZoneMallData=gshop2.data
[World_gs01]
index = 1
tag = 1
cid = 0,2,13
base_path = z1/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs02]
index = 2
tag = 2
cid = 0,2,13
base_path = z2/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs02]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs03]
index = 3
tag = 3
cid = 0,2,13
base_path = z3/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs03]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs04]
index = 4
tag = 4
cid = 0,2,13
base_path = z4/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs04]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs05]
index = 5
tag = 5
cid = 0,2,13
base_path = z5/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs05]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs06]
index = 6
tag = 6
cid = 0,2,13
base_path = z6/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs06]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs07]
index = 7
tag = 7
cid = 0,2,13
base_path = z7/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs07]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs08]
index = 8
tag = 8
cid = 0,2,13
base_path = z8/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs08]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs09]
index = 9
tag = 9
cid = 0,2,13
base_path = z9/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs09]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs10]
index = 10
tag = 10
cid = 0,2,13
base_path = z10/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs10]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs11]
index = 11
tag = 11
cid = 0,2,13
base_path = z11/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs11]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs12]
index = 12
tag = 12
cid = 0,2,13
base_path = z12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs13]
index = 13
tag = 13
cid = 0,2,13
base_path = z13/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs14]
index = 14
tag = 14
cid = 0,2,13
base_path = z14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs15]
index = 15
tag = 15
cid = 0,2,13
base_path = z15/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs15]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs16]
index = 16
tag = 16
cid = 0,2,13
base_path = z16/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs16]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs17]
index = 17
tag = 17
cid = 0,2,13
base_path = z17/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs17]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs18]
index = 18
tag = 18
cid = 15,2,13
base_path = z18/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;noduel;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs18]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs19]
index = 19
tag = 19
cid = 17,2,13
base_path = z19/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-trade;no-market;
player_capacity = 4096
[Terrain_gs19]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs20]
index = 20
tag = 20
cid = 0,2,13
base_path = z20/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs20]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs21]
index = 21
tag = 21
cid = 16,2,13
base_path = z21/
max_sight_range = 30
grid = {70,140,20.5,-717.5,-1435}
local_region = {-512,-1024.0} , {512.0,1024.0}
limit = allow-root;no-couple-jump;faction-team;
player_capacity = 4096
[Terrain_gs21]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 2
nNumCols = 1
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs23]
index = 23
tag = 23
cid = 0,2,13
base_path = z23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs23]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs309]
index = 309
tag = 309
cid = 0,2,13
base_path = d09/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs309]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs312]
index = 312
tag = 312
cid = 0,2,13
base_path = d12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs312]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs314]
index = 314
tag = 314
cid = 0,2,13
base_path = d14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs314]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg01]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 101
tag = 101
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg02]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 102
tag = 102
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg03]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 103
tag = 103
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg03]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg04]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 104
tag = 104
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg04]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg05]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 105
tag = 105
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg05]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg06]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 106
tag = 106
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg06]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg07]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 107
tag = 107
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg07]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg08]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 108
tag = 108
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg08]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg09]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 109
tag = 109
cid = 10007,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg09]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg10]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 110
tag = 110
cid = 10007,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg10]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf01]
battle_id = 1
use_for_battle = 1
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 500
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 201
tag = 201
cid = 20001,2,13
base_path = c01/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf02]
battle_id = 1
use_for_battle = 0
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 450
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 202
tag = 202
cid = 20001,2,13
base_path = c02/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg21]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 121
tag = 121
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg21]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg22]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 122
tag = 122
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg22]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg23]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 123
tag = 123
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg23]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg24]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 124
tag = 124
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg24]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg25]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 125
tag = 125
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg25]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg26]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 126
tag = 126
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg26]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg27]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 127
tag = 127
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg27]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg28]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 128
tag = 128
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg28]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#ËνðÕ½³¡
#--------------------------------------------------------------------------------------
[World_bg31]
is_battle_world = 1
battle_id = 12
battle_type = 5
battle_max_player_count = 200
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 131
tag = 131
cid = 10003,2,13
base_path = b31/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;can-use-battleground-skill-mater;
;limit = allow-root;faction-team;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg31]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg11]
is_battle_world = 1
battle_id = 5
battle_type = 8
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 109
tag = 109
cid = 10011,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg11]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg12]
is_battle_world = 1
battle_id = 5
battle_type = 8
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 110
tag = 110
cid = 10011,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs319]
index = 319
tag = 319
cid = 17,2,13
base_path = d19/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs319]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs321]
index = 321
tag = 321
cid = 16,2,13
base_path = d21/
max_sight_range = 30
grid = {70,140,20.5,-717.5,-1435}
local_region = {-512,-1024.0} , {512.0,1024.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs321]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 2
nNumCols = 1
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg13]
is_battle_world = 1
battle_id = 13
battle_type = 2
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 113
tag = 113
cid = 10009,2,13
base_path = b13/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;no-fly;
player_capacity = 4096
[Terrain_bg13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg14]
is_battle_world = 1
battle_id = 14
battle_type = 2
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 114
tag = 114
cid = 10009,2,13
base_path = b14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;no-fly;
player_capacity = 4096
[Terrain_bg14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg33]
is_battle_world = 1
battle_id = 33
battle_type = 6
battle_max_player_count = 200
battle_need_level_min = 90
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 133
tag = 133
cid = 10005,2,13
base_path = b33/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-couple-jump;no-fly;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg33]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg34]
is_battle_world = 1
battle_id = 34
battle_type = 7
battle_max_player_count = 200
battle_need_level_min = 90
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 134
tag = 134
cid = 10005,2,13
base_path = b34/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-couple-jump;no-fly;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg34]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
[World_bg15]
is_battle_world = 1
battle_id = 15
battle_type = 2
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 115
tag = 115
cid = 10009,2,13
base_path = b15/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;no-fly;
player_capacity = 4096
[Terrain_bg15]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs609]
index = 609
tag = 609
cid = 0,2,13
base_path = e09/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs609]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr01]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 501
tag = 501
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr02]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 502
tag = 502
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr03]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 503
tag = 503
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr03]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr04]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 504
tag = 504
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr04]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr05]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 505
tag = 505
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr05]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr06]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 506
tag = 506
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr06]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr07]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 507
tag = 507
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr07]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr08]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 508
tag = 508
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr08]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr09]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 509
tag = 509
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr09]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr10]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 510
tag = 510
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr10]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr11]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 511
tag = 511
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr11]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr12]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 512
tag = 512
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr13]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 513
tag = 513
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr14]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 514
tag = 514
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr15]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 515
tag = 515
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr15]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr16]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 516
tag = 516
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr16]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr17]
battle_type = 1
battle_max_player_count = 60
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 517
tag = 517
cid = 30001,2,13
base_path = t03/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr17]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr18]
battle_type = 1
battle_max_player_count = 60
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 518
tag = 518
cid = 30001,2,13
base_path = t03/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr18]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs26]
index = 26
tag = 26
cid = 0,2,13
base_path = z26/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs26]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg35]
is_battle_world = 1
battle_id = 35
battle_type = 1
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 135
tag = 135
cid = 10007,2,13
base_path = b35/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;no-trade;no-market;
player_capacity = 4096
[Terrain_bg35]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs31]
index = 31
tag = 31
cid = 0,2,13
base_path = z31/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly
player_capacity = 4096
[Terrain_gs31]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs322]
index = 32
tag = 32
cid = 0,2,13
base_path = z32/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs322]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
lol@ the post above me.. an attached *.txt would be better ==
Quote:
Originally Posted by
sinisterial88
there is a way to open the elements.data of chinese version so far..
hi, have you actually tested this 997 EL editor ? ( its written by mifeng btw, the same person who wrote that 997 task editor.)
if haven't tested, then its ok..
but if you have tested it, can you elaborate on any bugs you faced ? such as hover info missing, etc.
thanks.
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Attention Henmoro:
I have been trying to edit individual mob EXP values through a Hex Editor in order to try and find some way to "multply the exp".
Have you tried this?
And have you got any advice as to how else I may go about it?
I seem to have edited the Hex values properly, but they still have no effect.
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
I haven't messed with the elements yet, I'm still waiting for my element tool to be made..
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Okay.
I am in the process of reverse engineering the Chinese EL 977 editor to read english elements.data stably.
Is your tool far beyond this point of creation? Or will this be beneficial to others?
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Quote:
Originally Posted by
Henmoro(Rose)
I haven't messed with the elements yet, I'm still waiting for my element tool to be made..
poor rose lol the element is a cast iron foo anyhow the way its set up
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
I have successfully reverse engineered the Elements.data 977 editor to be compatible with English. However, I will see what anyone else comes out with before I release it on Ragezone. :)
Also, I know it's been released here somewhere, but I fail to find it.
Can anyone please forward a link to the chinese elements.data with 100x EXP rate?
And anything else that might need to be done when implementing this file?
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Quote:
Originally Posted by bmthsteel
I have successfully reverse engineered the Elements.data 977 editor to be compatible with English.
Can anyone please forward a link to the chinese elements.data with 100x EXP rate?
You mind release it now so i can test it or pm me with your link :w00t:
Here's Rate elements:
Quote:
Originally Posted by loc123
Rate Change For this Server
1.Download this path
977DATA数据.7z网盘下载|115网盘|网盘|115,我的网盘|免费网络硬盘|网盘搜索|网盘下载-爱分享,云生活 Extract and copy it to \usr\rain\gamed\config
2.Use winscp and edi file located \usr\rain\gamed\ptemplate.conf
Code:
[GENERAL]
debug_command_mode = 0
logic_level_limit = 150
no_output = 1
#allow_login_class_mask = 34359738367
allow_login_class_mask = 65535
exp_bonus = 3000
sp_bonus = 3000
money_bonus = 2000
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
@quyvuongan,
I have overridden the npcgen.data z1/z2/z23/z26. All NPC are now there. See the previous post.
http://forum.ragezone.com/f617/relea...ml#post6938336
my question is whether it is possibly as a GM Item to create. Open GM console , however nothing could find.
Thx
PS: Sry for my english
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Quote:
Originally Posted by
bmthsteel
I have successfully reverse engineered the Elements.data 977 editor to be compatible with English. However, I will see what anyone else comes out with before I release it on Ragezone. :)
Also, I know it's been released here somewhere, but I fail to find it.
Can anyone please forward a link to the chinese elements.data with 100x EXP rate?
And anything else that might need to be done when implementing this file?
i been looking all over for elements editor, so that i can help out my team more, but cant find it. i been trying to learn c++ and C# to make my own editor application but its a long process, if you have this it would be much more appreciated if you released it, rather then saying you will wait to see what anyone else has. cause tbh no one else would be releasing it, and if you have the time to post you successfully R-E'ed it, then please add a download link...anything else is just teas/ no need....others working very hard to get an elements editor...on that note, congrats on your achievement
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Im starting A Project of coding a cfg file for seledit,whoever wanna join add me on skype..Pm me for it
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Re: [Release] Zhu Xian 2 - 9 Classes - mySQL Server Enabled
Quote:
Originally Posted by
jamezilla
i been looking all over for elements editor, so that i can help out my team more, but cant find it. i been trying to learn c++ and C# to make my own editor application but its a long process, if you have this it would be much more appreciated if you released it, rather then saying you will wait to see what anyone else has. cause tbh no one else would be releasing it, and if you have the time to post you successfully R-E'ed it, then please add a download link...anything else is just teas/ no need....others working very hard to get an elements editor...on that note, congrats on your achievement
Yes, I did say I had reverse-engineered it, and the reason I am waiting out to see what others bring is because although reverse-engineered, it has it's 2-year-old moments considering this was translated from a PRC simplified Chinese programming language to C# in English. So what I actually meant is I want to see if anyone else might have something more stable and beneficial to people that don't have the required knowledge to debug such issues.