How to move NPC position in game?
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How to move NPC position in game?
if your using the 293 client from pwe al have to do is change serverlist.txt then patch in the elements.data, gshop.data, gshop1.data, gshop2.data and patch.data from server. They have to match. There is English element in this thread that will match to the Chin side also.
i instaled PWE 293, changed IP in serwelist and when try open elementclient.exe it auto shut down :(
edit:found problem, needed change resolution
Somebody can show me how to do patcher connect to my server, please!!
Will the EL editor you're making be in chinese or english?
English
Help me I don't go to Mountian Dragon.
Dragon Mountain portal in Divine Realm is broken but there is a way to bypass it for now. There is a TP scroll that goes there ID 40964 (dont give it freely it gives 9999 taichi pills when enter - can be edited in tasks)
Once the person gets there once once they talk to the Skylord then Jassie in Sunstream will have a Teleport for 1 gold. Or you can port them in as GM first time so they can activate the teleport.
Does anyone mind uploading a copy of the database "sm", it'd be greatly appreciated.
Any idea where to change Item reward of quest in task editor, i dont speak chinese :(
Its the third tab in the green box with the fields
Its 1 0 ID 1 AMOUNT and Chance (.10 =10% etc)
Isn't there a translation of the task editor done somewhere on this forum? Some things you just cant do with tasks unless know what everything in the editor does. If not when I get tie to breathe I'll make one and post it but atm I am quite busy with new server.
On a separate note: quiz bowl is deactivated on this version but it can be re-enabled by editing the gamesys.conf found in gdelievery folder. The reference to the data file is missing just add it in and quiz bowl works again
Thanks odin
Hello I want thor patcher auto patch.
Anyone having issues with BGs?
I had to fix them in the old version before but its been many many months ago so if anyone has any insight would be appreciated.
It activates at 100 chars in HOE, but the entrance quests not showing. I will prob have to wait on EL editor to check the start and end task maps.
Ill try do some translation images for task editor this weekend if have time.
i know this question is so stuped but can some one give me link for VMware beacuse when i download any VMware and open files and say "this file is create from more new program with more furtunes see web to update" but i cant update -.-
Anyone tested TW? I get "database is busy" popup when try to challenge
Not bad hardly any bugs with this version really, the TW and BGs but if thats only bugs got to deal with Im not mad lol The old version was packed with bugs so..
Id put up my vmware but abit nervous about doing that, all I need is someone to turn me in for sharing cracked software lol
Still have issues passing Jassie to dragon mountain scroll didn't work
Solved with new gs.conf file :)
now im having issues with TW (it gives me an ingame msg that database is busy)
if anyone got any ideas pls share.
how get to celestial city? i try at 150lv non asc go to kunlun, Koin, talk him pay 50g get celestial city charm and nothing happen ;/
The task editor I put up will work fine IF you run it in Sanbox, Ive already edited and made plenty of new tasks
i try using Henmoro(Rose)gs.conf file from page 8, and download ed "http://forum.ragezone.com/6927821-post39.html Morbitangel's attachment and place them in /usr/zx2/gamed/config/ folders follow by z1 z2 z23" i changed at server gs.conf file and replaced z2 and z23 folders, and now got error "Server update in progress, pls patch and try again"
EDIT: I tried golfgto2527 gs.conf from page 11 and now works thx all :) btw could someone upload z26 file (this chinese link i think dont work), i mean from here http://forum.ragezone.com/6939762-post116.html this link http://115.com/file/behnmmdi
btw what map is this z26??
ty :)
Solved - I meant, I'd got it working, it actually open and read the Tasks.data! At first i had the program but with incorrect informations, like the Serial, Name and key in the mifeng.key which needed by the program Task Editor for it to recognised as a registered user. Which the NS.txt that comes with the packed is the one! Just delete the mifeng.key and rename the NS.txt to mifeng.key and it finally read the Tasks.data! and one more thing you need to run it as Admin...
So there - now you have it. Enjoy! :w00t:
Glad to help :P:
Code:SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
CREATE TABLE IF NOT EXISTS `auth` (
`userid` int(11) NOT NULL default '0',
`zoneid` int(11) NOT NULL default '0',
`rid` int(11) NOT NULL default '0',
PRIMARY KEY (`userid`,`zoneid`,`rid`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `forbid` (
`userid` int(11) NOT NULL default '0',
`type` int(11) NOT NULL default '0',
`ctime` datetime NOT NULL,
`forbid_time` int(11) NOT NULL default '0',
`reason` blob NOT NULL,
`gmroleid` int(11) default '0',
PRIMARY KEY (`userid`,`type`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `iplimit` (
`uid` int(11) NOT NULL default '0',
`ipaddr1` int(11) default '0',
`ipmask1` varchar(2) default '',
`ipaddr2` int(11) default '0',
`ipmask2` varchar(2) default '',
`ipaddr3` int(11) default '0',
`ipmask3` varchar(2) default '',
`enable` char(1) default '',
`lockstatus` char(1) default '',
PRIMARY KEY (`uid`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `online` (
`ID` int(11) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
CREATE TABLE IF NOT EXISTS `point` (
`uid` int(11) NOT NULL default '0',
`aid` int(11) NOT NULL default '0',
`time` int(11) NOT NULL default '0',
`zoneid` int(11) default '0',
`zonelocalid` int(11) default '0',
`accountstart` datetime default NULL,
`lastlogin` datetime default NULL,
`enddate` datetime default NULL,
PRIMARY KEY (`uid`,`aid`),
KEY `IX_point_aidzoneid` (`aid`,`zoneid`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `usecashlog` (
`userid` int(11) NOT NULL default '0',
`zoneid` int(11) NOT NULL default '0',
`sn` int(11) NOT NULL default '0',
`aid` int(11) NOT NULL default '0',
`point` int(11) NOT NULL default '0',
`cash` int(11) NOT NULL default '0',
`status` int(11) NOT NULL default '0',
`creatime` datetime NOT NULL,
`fintime` datetime NOT NULL,
KEY `IX_usecashlog_creatime` (`creatime`),
KEY `IX_usecashlog_uzs` (`userid`,`zoneid`,`sn`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `usecashnow` (
`userid` int(11) NOT NULL default '0',
`zoneid` int(11) NOT NULL default '0',
`sn` int(11) NOT NULL default '0',
`aid` int(11) NOT NULL default '0',
`point` int(11) NOT NULL default '0',
`cash` int(11) NOT NULL default '0',
`status` int(11) NOT NULL default '0',
`creatime` datetime NOT NULL,
PRIMARY KEY (`userid`,`zoneid`,`sn`),
KEY `IX_usecashnow_creatime` (`creatime`),
KEY `IX_usecashnow_status` (`status`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `users` (
`ID` int(11) NOT NULL default '0',
`name` varchar(32) NOT NULL default '',
`passwd` varchar(64) NOT NULL,
`Prompt` varchar(32) NOT NULL default '',
`answer` varchar(32) NOT NULL default '',
`truename` varchar(32) NOT NULL default '',
`idnumber` varchar(32) NOT NULL default '',
`email` varchar(64) NOT NULL default '',
`mobilenumber` varchar(32) default '',
`province` varchar(32) default '',
`city` varchar(32) default '',
`phonenumber` varchar(32) default '',
`address` varchar(64) default '',
`postalcode` varchar(8) default '',
`gender` int(11) default '0',
`birthday` datetime default NULL,
`creatime` datetime NOT NULL,
`qq` varchar(32) default '',
`passwd2` varchar(64) default NULL,
PRIMARY KEY (`ID`),
UNIQUE KEY `IX_users_name` (`name`),
KEY `IX_users_creatime` (`creatime`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
DELIMITER $$
CREATE DEFINER=`root`@`localhost` PROCEDURE `acquireuserpasswd`(in name1 VARCHAR(64), out uid1 INTEGER, out passwd1 VARCHAR(64))
BEGIN
DECLARE passwdtemp VARCHAR(64);
START TRANSACTION;
SELECT id, passwd INTO uid1, passwdtemp FROM users WHERE name = name1;
SELECT fn_varbintohexsubstring(1,passwdtemp,1,0) INTO passwd1;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `addForbid`(in userid1 INTEGER, in type1 INTEGER, in forbid_time1 INTEGER, in reason1 BINARY(255), in gmroleid1 INTEGER)
BEGIN
DECLARE rowcount INTEGER;
START TRANSACTION;
UPDATE forbid SET ctime = now(), forbid_time = forbid_time1, reason = reason1, gmroleid = gmroleid1 WHERE userid = userid1 AND type = type1;
SET rowcount = ROW_COUNT();
IF rowcount = 0 THEN
INSERT INTO forbid VALUES(userid1, type1, now(), forbid_time1, reason1, gmroleid);
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `addGM`(in userid INTEGER, in zoneid INTEGER)
BEGIN
DECLARE x INTEGER;
START TRANSACTION;
SET x = 0;
WHILE x < 12 DO
INSERT INTO auth VALUES (userid, zoneid, x);
SET x = x + 1;
END WHILE;
SET x = 100;
WHILE x < 106 DO
INSERT INTO auth VALUES (userid, zoneid, x);
SET x = x + 1;
END WHILE;
SET x = 200;
WHILE x < 215 DO
INSERT INTO auth VALUES (userid, zoneid, x);
SET x = x + 1;
END WHILE;
SET x = 500;
WHILE x < 519 DO
INSERT INTO auth VALUES (userid, zoneid, x);
SET x = x + 1;
END WHILE;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `adduser`(
in name1 VARCHAR(64),
in passwd1 VARCHAR(64),
in prompt1 VARCHAR(32),
in answer1 VARCHAR(32),
in truename1 VARCHAR(32),
in idnumber1 VARCHAR(32),
in email1 VARCHAR(32),
in mobilenumber1 VARCHAR(32),
in province1 VARCHAR(32),
in city1 VARCHAR(32),
in phonenumber1 VARCHAR(32),
in address1 VARCHAR(64),
in postalcode1 VARCHAR(8),
in gender1 INTEGER,
in birthday1 VARCHAR(32),
in qq1 VARCHAR(32),
in passwd21 VARCHAR(64)
)
BEGIN
DECLARE idtemp INTEGER;
SELECT IFNULL(MAX(id), 16) + 16 INTO idtemp FROM users;
INSERT INTO users (id,name,passwd,prompt,answer,truename,idnumber,email,mobilenumber,province,city,phonenumber,address,postalcode,gender,birthday,creatime,qq,passwd2) VALUES( idtemp, name1, passwd1, prompt1, answer1, truename1, idnumber1, email1, mobilenumber1, province1, city1, phonenumber1, address1, postalcode1, gender1, birthday1, now(), qq1, passwd21 );
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `adduserpoint`(in uid1 INTEGER, in aid1 INTEGER, in time1 INTEGER)
BEGIN
DECLARE rowcount INTEGER;
START TRANSACTION;
UPDATE point SET time = IFNULL(time,0) + time1 WHERE uid1 = uid AND aid1 = aid;
SET rowcount = ROW_COUNT();
IF rowcount = 0 THEN
INSERT INTO point (uid,aid,time) VALUES (uid1,aid1,time1);
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `addUserPriv`(in userid INTEGER, in zoneid INTEGER, in rid INTEGER)
BEGIN
START TRANSACTION;
INSERT INTO auth VALUES(userid, zoneid, rid);
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `changePasswd`(in name1 VARCHAR(64), in passwd1 VARCHAR(64))
BEGIN
START TRANSACTION;
UPDATE users SET passwd = passwd1 WHERE name = name1;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `changePasswd2`(in name1 VARCHAR(64), in passwd21 VARCHAR(64))
BEGIN
START TRANSACTION;
UPDATE users SET passwd2 = passwd21 WHERE name = name1;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `clearonlinerecords`(in zoneid1 INTEGER, in aid1 INTEGER)
BEGIN
START TRANSACTION;
UPDATE point SET zoneid = NULL, zonelocalid = NULL WHERE aid = aid1 AND zoneid = zoneid1;
DELETE FROM online;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `deleteTimeoutForbid`(in userid1 INTEGER)
BEGIN
START TRANSACTION;
DELETE FROM forbid WHERE userid = userid1 AND timestampdiff(second, ctime, now()) > forbid_time;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `delUserPriv`(in userid1 INTEGER, in zoneid1 INTEGER, in rid1 INTEGER, in deltype1 INTEGER)
BEGIN
START TRANSACTION;
IF deltype1 = 0 THEN
DELETE FROM auth WHERE userid = userid1 AND zoneid = zoneid1 AND rid = rid1;
ELSE
IF deltype1 = 1 THEN
DELETE FROM auth WHERE userid = userid1 AND zoneid = zoneid1;
ELSE
IF deltype1 = 2 THEN
DELETE FROM auth WHERE userid = userid1;
END IF;
END IF;
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `enableiplimit`(in uid1 INTEGER, in enable1 CHAR(1))
BEGIN
DECLARE rowcount INTEGER;
START TRANSACTION;
UPDATE iplimit SET enable=enable1 WHERE uid=uid1;
SET rowcount = ROW_COUNT();
IF rowcount = 0 THEN
INSERT INTO iplimit (uid,enable) VALUES (uid1,enable1);
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `lockuser`(in uid1 INTEGER, in lockstatus1 CHAR(1))
BEGIN
DECLARE rowcount INTEGER;
START TRANSACTION;
UPDATE iplimit SET lockstatus=lockstatus1 WHERE uid=uid1;
SET rowcount = ROW_COUNT();
IF rowcount = 0 THEN
INSERT INTO iplimit (uid,lockstatus,enable) VALUES (uid1,lockstatus1,'t');
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `recordoffline`(in uid1 INTEGER, in aid1 INTEGER, inout zoneid1 INTEGER, inout zonelocalid1 INTEGER, inout overwrite1 INTEGER)
BEGIN
DECLARE rowcount INTEGER;
START TRANSACTION;
UPDATE point SET zoneid = NULL, zonelocalid = NULL WHERE uid = uid1 AND aid = aid1 AND zoneid = zoneid1;
DELETE FROM online WHERE ID = uid1;
SET rowcount = ROW_COUNT();
IF overwrite1 = rowcount THEN
SELECT zoneid, zonelocalid INTO zoneid1, zonelocalid1 FROM point WHERE uid = uid1 AND aid = aid1;
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `recordonline`(in uid1 INTEGER, in aid1 INTEGER, inout zoneid1 INTEGER, inout zonelocalid1 INTEGER, inout overwrite INTEGER)
BEGIN
DECLARE tmp_zoneid INTEGER;
DECLARE tmp_zonelocalid INTEGER;
DECLARE rowcount INTEGER;
START TRANSACTION;
SELECT SQL_CALC_FOUND_ROWS zoneid, zonelocalid INTO tmp_zoneid, tmp_zonelocalid FROM point WHERE uid = uid1 and aid = aid1;
INSERT INTO online (ID) VALUES (uid1);
SET rowcount = FOUND_ROWS();
IF rowcount = 0 THEN
INSERT INTO point (uid, aid, time, zoneid, zonelocalid, lastlogin) VALUES (uid1, aid1, 0, zoneid1, zonelocalid1, now());
ELSE IF tmp_zoneid IS NULL OR overwrite = 1 THEN
UPDATE point SET zoneid = zoneid1, zonelocalid = zonelocalid1, lastlogin = now() WHERE uid = uid1 AND aid = aid1;
END IF;
END IF;
IF tmp_zoneid IS NULL THEN
SET overwrite = 1;
ELSE
SET zoneid1 = tmp_zoneid;
SET zonelocalid1 = tmp_zonelocalid;
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `remaintime`(in uid1 INTEGER, in aid1 INTEGER, out remain INTEGER, out freetimeleft INTEGER)
BEGIN
DECLARE enddate1 DATETIME;
DECLARE now1 DATETIME;
DECLARE rowcount INTEGER;
START TRANSACTION;
SET now1 = now();
IF aid1 = 0 THEN
SET remain = 86313600;
SET enddate1 = date_add(now1, INTERVAL '30' DAY);
ELSE
SELECT time, IFNULL(enddate, now1) INTO remain, enddate1 FROM point WHERE uid = uid1 AND aid = aid1;
SET rowcount = ROW_COUNT();
IF rowcount = 0 THEN
SET remain = 0;
INSERT INTO point (uid,aid,time) VALUES (uid1, aid1, remain);
END IF;
END IF;
SET freetimeleft = 0;
IF enddate1 > now1 THEN
SET freetimeleft = timestampdiff(second, now1, enddate1);
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `setiplimit`(in uid1 INTEGER, in ipaddr11 INTEGER, in ipmask11 VARCHAR(2), in ipaddr21 INTEGER, in ipmask21 VARCHAR(2), in ipaddr31 INTEGER, in ipmask31 VARCHAR(2), in enable1 CHAR(1))
BEGIN
DECLARE rowcount INTEGER;
START TRANSACTION;
UPDATE iplimit SET ipaddr1 = ipaddr11, ipmask1 = ipmask11, ipaddr2 = ipaddr21, ipmask2 = ipmask21, ipaddr3 = ipaddr31, ipmask3 = ipmask31 WHERE uid = uid1;
SET rowcount = ROW_COUNT();
IF rowcount = 0 THEN
INSERT INTO iplimit (uid, ipaddr1, ipmask1, ipaddr2, ipmask2, ipaddr3, ipmask3, enable1) VALUES (uid1, ipaddr11, ipmask11, ipaddr21, ipmask21, ipaddr31, ipmask31,'t');
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `updateUserInfo`(
in name1 VARCHAR(32),
in prompt1 VARCHAR(32),
in answer1 VARCHAR(32),
in truename1 VARCHAR(32),
in idnumber1 VARCHAR(32),
in email1 VARCHAR(32),
in mobilenumber1 VARCHAR(32),
in province1 VARCHAR(32),
in city1 VARCHAR(32),
in phonenumber1 VARCHAR(32),
in address1 VARCHAR(32),
in postalcode1 VARCHAR(32),
in gender1 INTEGER,
in birthday1 VARCHAR(32),
in qq1 VARCHAR(32)
)
BEGIN
START TRANSACTION;
UPDATE users SET prompt = prompt1, answer = answer1, truename = truename1, idnumber = idnumber1, email = email1, mobilenumber = mobilenumber1, province = province1, city = city1, phonenumber = phonenumber1, address = address1, postalcode = postalcode1, gender = gender1, birthday = birthda1, qq = qq1 WHERE name = name1;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` PROCEDURE `usecash`(
in userid1 INTEGER,
in zoneid1 INTEGER,
in sn1 INTEGER,
in aid1 INTEGER,
in point1 INTEGER,
in cash1 INTEGER,
in status1 INTEGER,
out error INTEGER
)
BEGIN
DECLARE sn_old INTEGER;
DECLARE aid_old INTEGER;
DECLARE point_old INTEGER;
DECLARE cash_old INTEGER;
DECLARE status_old INTEGER;
DECLARE createtime_old DATETIME;
DECLARE time_old INTEGER;
DECLARE need_restore INTEGER;
DECLARE exists1 INTEGER;
DECLARE rowcount INTEGER;
START TRANSACTION;
SET error = 0;
SET need_restore = 0;
SELECT SQL_CALC_FOUND_ROWS sn, aid, point, cash, status, creatime INTO sn_old, aid_old, point_old, cash_old, status_old, createtime_old FROM usecashnow WHERE userid = userid1 AND zoneid = zoneid1 AND sn >= 0;
SET rowcount = FOUND_ROWS();
IF rowcount = 1 THEN
SET exists1 = 1;
ELSE
SET exists1 = 0;
END IF;
IF status1 = 0 THEN
IF exists1 = 0 THEN
SELECT aid, point INTO aid1, point1 FROM usecashnow WHERE userid = userid1 AND zoneid = zoneid1 AND sn = sn1;
SET point1 = IFNULL(point1,0);
UPDATE point SET time = time-point1 WHERE uid = userid1 AND aid = aid1 AND time >= point1;
SET rowcount = ROW_COUNT();
IF rowcount = 1 THEN
UPDATE usecashnow SET sn = 0, status = 1 WHERE userid = userid1 AND zoneid = zoneid1 AND sn = sn1;
ELSE
SET error = -8;
END IF;
END IF;
ELSE
IF status1 = 1 THEN
IF exists1 = 0 THEN
UPDATE point SET time = time-point1 WHERE uid = userid1 AND aid = aid1 AND time >= point1;
SET rowcount = ROW_COUNT();
IF rowcount = 1 THEN
INSERT INTO usecashnow (userid, zoneid, sn, aid, point, cash, status, creatime) VALUES (userid1, zoneid1, sn1, aid1, point1, cash1, status1, now());
ELSE
INSERT INTO usecashnow SELECT userid1, zoneid1, IFNULL(min(sn),0)-1, aid1, point1, cash1, 0, now() FROM usecashnow WHERE userid = userid1 AND zoneid = zoneid1 AND 0 >= sn;
SET error = -8;
END IF;
ELSE
INSERT INTO usecashnow SELECT userid1, zoneid1, IFNULL(min(sn),0)-1, aid1, point1, cash1, 0, now() FROM usecashnow WHERE userid = userid1 AND zoneid = zoneid1 AND 0 >= sn;
SET error = -7;
END IF;
ELSE
IF status1 = 2 THEN
IF exists1 = 1 AND status_old = 1 AND sn_old = 0 THEN
UPDATE usecashnow SET sn = sn1, status = status1 WHERE userid = userid1 AND zoneid = zoneid1 AND sn = sn_old;
ELSE
SET error = -9;
END IF;
ELSE
IF status1 = 3 THEN
IF exists1 = 1 AND status_old = 2 THEN
UPDATE usecashnow SET status = status1 WHERE userid = userid1 AND zoneid = zoneid1 AND sn = sn_old;
ELSE
SET error = -10;
END IF;
ELSE
IF status1 = 4 THEN
IF exists1 = 1 THEN
DELETE FROM usecashnow WHERE userid = userid1 AND zoneid = zoneid1 AND sn = sn_old;
INSERT INTO usecashlog (userid, zoneid, sn, aid, point, cash, status, creatime, fintime) VALUES (userid1, zoneid1, sn_old, aid_old, point_old, cash_old, status1, createtime_old, now());
END IF;
IF NOT (exists1 = 1 AND status_old = 3) THEN
SET error = -11;
END IF;
ELSE
SET error = -12;
END IF;
END IF;
END IF;
END IF;
END IF;
IF need_restore = 1 THEN
UPDATE point SET time = time+point_old WHERE uid = userid1 AND aid = aid_old;
DELETE FROM usecashnow WHERE userid = userid1 AND zoneid = zoneid1 AND sn = sn_old;
INSERT INTO usecashlog (userid, zoneid, sn, aid, point, cash, status, creatime, fintime) VALUES (userid1, zoneid1, sn_old, aid_old, point_old, cash_old, status1, createtime_old, now());
END IF;
COMMIT;
END$$
CREATE DEFINER=`root`@`localhost` FUNCTION `fn_varbintohexsubstring`(fsetprefix bit,pbinin varbinary(8000),startoffset int,cbytesin int) RETURNS varchar(4000) CHARSET latin1
READS SQL DATA
BEGIN
DECLARE pstrout VARCHAR(4000);
DECLARE i int;
DECLARE firstnibble int;
DECLARE secondnibble int;
DECLARE tempint int;
DECLARE hexstring char( 16);
BEGIN
IF( pbinin IS NOT NULL) THEN
SET i= 0, cbytesin= CASE WHEN( cbytesin> 0) THEN cbytesin ELSE LENGTH( pbinin) END,
pstrout= CASE WHEN( fsetprefix= 1) THEN '0x' ELSE '' END,
hexstring= '0123456789abcdef';
IF((( cbytesin * 2) + 2> 4000) or( startoffset< 1)) THEN
RETURN NULL;
END IF;
WHILE( i< cbytesin) DO
SET tempint= ASCII( substring( pbinin, i + startoffset, 1));
SET firstnibble= TRUNCATE((tempint / 16),0);
SET secondnibble= tempint % 16;
SET pstrout= CONCAT(pstrout ,cast( substring( hexstring,( firstnibble+1), 1) AS CHAR), cast( substring( hexstring,( secondnibble+1), 1) AS CHAR));
SET i= i + 1;
END WHILE;
RETURN pstrout;
END IF;
RETURN NULL;
END;
END$$
DELIMITER ;
hi,
Can someone please help me. WinSCP and Navicat work, Char was created and is also present in the db. But it is the "Name or password incorrect".All patch sind fixed.
Have this error found.Pls help
Sry for my bad english
Thanks for the quick reply. I only have the IP and change the db name as in the instructions. 've Now been installed and uninstalled x times always the same error. :*:
PS: Problem solved. I don´t know is how it all at once
i got a probelm with winscp when i put my linux ip in there and username and password i press login and it give me this error saying connections failed or host not found could anyone help me
anyone got a better tool for element.data beside Elements_TT or Race_player_TT both sux plus they can only open upto 137 and my element is 138
Hi guys, I have only one realm, how can I add more?
Thank you
There should be a pre-made file in root named gs, or gs1, gs01, That'll start another realm when ran threw the linux prompt.
ahh ok Thx :thumbup:
Due to the thread being helpful it has been stickyed for all of you.
Henmoro.
Okay, I have a fully functioning server.
Stayed up all night and translated Quest names, descriptions, gshop etc.
Next question.
Do we have an iWebs compatible with editing Athan statistics?
Or does the newest iWebs linked in a few other posts support them?
If so, can someone please guide me as to where I might find these options?
Code:gs.conf with all map open (miss bg ascand territory he is need open realm for hit and take many rams,ancien land test also )
[General]
world_servers = gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs19;gs312;gs314;gs23;bg13;bg14;bg01;bg02;bg03;bg04;bg05;bg06;bg07;bg08;gs31;gs26;gs321;gs322;gs21;gs18;bg15;bf01;bf02;gs309;gs609;bg31;gs319;bg33;bg34;
instance_servers =
AntiWallow = false
OfflineBonus = 0
BreakDropItem = 1
GShopBonusRatio = 0
[Identify]
ServerID = 1
Name = ZX2
[WallowLight]
exp = 100f
sp = 100f
item = 100f
money = 100f
task_exp = 100f
task_sp = 100f
task_money = 100f
[WallowHeavy]
exp = 100
sp = 100
item = 100
money = 100
task_exp = 100
task_sp = 100
task_money = 100
[WallowTime]
TimeLight = 10
TimeHeavy = 20
TimeClear = 15
ClearMode = RestTime
[Param]
;δʹÓÃ
forbid_trade = 0
[DoubleExp]
;Æðʼʱ¼ä ·Ö ʱ ÈÕ£¨ÖÜÖУ©
clear_day = 0 1 1
;ÆðʼʱµÄʱ¼ä»ýÀÛÊý£¨Ã룩
first_rest_time = 3600
;ÿ´ÎÔö¼Óʱ¼äËùÐèÒªµÄʱ¼ä¼ä¸ô Сʱ
rest_period = 24
;ÿ´Îʱ¼ä¼ä¸ôÔö¼ÓµÄʱ¼ä£¨Ã룩
rest_time_unit = 1000
;×î´ó»ýÀÛʱ¼ä£¨Ã룩
max_rest_time = 25200
[AddrAlias]
TEST = 127.0.0.1
[MoveMap]
Path = movemap/PfMap.cfg
WaterPath = watermap/1.wmap
AirPath = airmap
[Script]
GlobalScript = /usr/zx2/gamed/global_script.lua
[Template]
Root = /usr/zx2/gamed/config/
itemDataFile = elements.data
QuestPackage = tasks.data
QuestPackage2 = dyn_tasks.data
QuestForbid = forbidden_task.txt
GlobalData = world_targets.sev
PolicyData = aipolicy.data
DropData = extra_drops.sev
MallData = gshop.data
LuaData = global_api.lua
CollisionElement = elements.nmd
RestartShell = /usr/zx2/gamed/restart
TopListScript = topscript
RegionFile = precinct.sev
RegionFile2 = region.sev
NPCGenFile = npcgen.data
PathFile = path.sev
PocketItemFile = item_pocketable.txt
BonusMallData = gshop1.data
#gridµÄ¸ñʽÊÇ {ÐÐÊý£¬ÁÐÊý£¬µ¥Ôª¸ñµÄ´óС£¬Æðʼx×ø±ê£¬Æðʼy×ø±ê
#gridµÄ´óС·¶Î§ÊÇ{startx,starty,startx + column *step,starty + row*column}¸ñʽÊÇ {left,top,right,bottom}
#±¾µØÇøÓò£¬±íʾÕâ¸ö·þÎñÆ÷¹ÜϽµÄÇøÓò£¬³¬³öÕâ¸öÇøÓòÓ¦¸Ã½øÐзþÎñÆäÌø×ª
#local_region = {-20,-5632.0,4096.0,5632.0}
AchievementFile = achieve.txt
QuestNPCInfo=task_npc.data
ConsignItemListFile=consign_item_list.txt
ZoneMallData=gshop2.data
[World_gs01]
index = 1
tag = 1
cid = 0,2,13
base_path = z1/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs02]
index = 2
tag = 2
cid = 0,2,13
base_path = z2/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs02]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs03]
index = 3
tag = 3
cid = 0,2,13
base_path = z3/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs03]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs04]
index = 4
tag = 4
cid = 0,2,13
base_path = z4/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs04]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs05]
index = 5
tag = 5
cid = 0,2,13
base_path = z5/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs05]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs06]
index = 6
tag = 6
cid = 0,2,13
base_path = z6/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs06]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs07]
index = 7
tag = 7
cid = 0,2,13
base_path = z7/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs07]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs08]
index = 8
tag = 8
cid = 0,2,13
base_path = z8/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs08]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs09]
index = 9
tag = 9
cid = 0,2,13
base_path = z9/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs09]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs10]
index = 10
tag = 10
cid = 0,2,13
base_path = z10/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs10]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs11]
index = 11
tag = 11
cid = 0,2,13
base_path = z11/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs11]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs12]
index = 12
tag = 12
cid = 0,2,13
base_path = z12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs13]
index = 13
tag = 13
cid = 0,2,13
base_path = z13/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs14]
index = 14
tag = 14
cid = 0,2,13
base_path = z14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs15]
index = 15
tag = 15
cid = 0,2,13
base_path = z15/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs15]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs16]
index = 16
tag = 16
cid = 0,2,13
base_path = z16/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs16]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs17]
index = 17
tag = 17
cid = 0,2,13
base_path = z17/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs17]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs18]
index = 18
tag = 18
cid = 15,2,13
base_path = z18/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;noduel;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs18]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs19]
index = 19
tag = 19
cid = 17,2,13
base_path = z19/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-trade;no-market;
player_capacity = 4096
[Terrain_gs19]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs20]
index = 20
tag = 20
cid = 0,2,13
base_path = z20/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs20]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs21]
index = 21
tag = 21
cid = 16,2,13
base_path = z21/
max_sight_range = 30
grid = {70,140,20.5,-717.5,-1435}
local_region = {-512,-1024.0} , {512.0,1024.0}
limit = allow-root;no-couple-jump;faction-team;
player_capacity = 4096
[Terrain_gs21]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 2
nNumCols = 1
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs23]
index = 23
tag = 23
cid = 0,2,13
base_path = z23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs23]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs309]
index = 309
tag = 309
cid = 0,2,13
base_path = d09/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs309]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs312]
index = 312
tag = 312
cid = 0,2,13
base_path = d12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs312]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs314]
index = 314
tag = 314
cid = 0,2,13
base_path = d14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs314]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg01]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 101
tag = 101
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg02]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 102
tag = 102
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg03]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 103
tag = 103
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg03]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg04]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 104
tag = 104
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg04]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg05]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 105
tag = 105
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg05]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg06]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 106
tag = 106
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg06]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg07]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 107
tag = 107
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg07]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg08]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 108
tag = 108
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg08]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg09]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 109
tag = 109
cid = 10007,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg09]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg10]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 110
tag = 110
cid = 10007,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg10]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf01]
battle_id = 1
use_for_battle = 1
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 500
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 201
tag = 201
cid = 20001,2,13
base_path = c01/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf02]
battle_id = 1
use_for_battle = 0
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 450
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 202
tag = 202
cid = 20001,2,13
base_path = c02/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg21]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 121
tag = 121
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg21]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg22]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 122
tag = 122
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg22]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg23]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 123
tag = 123
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg23]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg24]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 124
tag = 124
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg24]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg25]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 125
tag = 125
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg25]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg26]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 126
tag = 126
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg26]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg27]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 127
tag = 127
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg27]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg28]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 128
tag = 128
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg28]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#ËνðÕ½³¡
#--------------------------------------------------------------------------------------
[World_bg31]
is_battle_world = 1
battle_id = 12
battle_type = 5
battle_max_player_count = 200
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 131
tag = 131
cid = 10003,2,13
base_path = b31/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;can-use-battleground-skill-mater;
;limit = allow-root;faction-team;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg31]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg11]
is_battle_world = 1
battle_id = 5
battle_type = 8
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 109
tag = 109
cid = 10011,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg11]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg12]
is_battle_world = 1
battle_id = 5
battle_type = 8
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 110
tag = 110
cid = 10011,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs319]
index = 319
tag = 319
cid = 17,2,13
base_path = d19/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs319]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs321]
index = 321
tag = 321
cid = 16,2,13
base_path = d21/
max_sight_range = 30
grid = {70,140,20.5,-717.5,-1435}
local_region = {-512,-1024.0} , {512.0,1024.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs321]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 2
nNumCols = 1
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg13]
is_battle_world = 1
battle_id = 13
battle_type = 2
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 113
tag = 113
cid = 10009,2,13
base_path = b13/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;no-fly;
player_capacity = 4096
[Terrain_bg13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg14]
is_battle_world = 1
battle_id = 14
battle_type = 2
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 114
tag = 114
cid = 10009,2,13
base_path = b14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;no-fly;
player_capacity = 4096
[Terrain_bg14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg33]
is_battle_world = 1
battle_id = 33
battle_type = 6
battle_max_player_count = 200
battle_need_level_min = 90
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 133
tag = 133
cid = 10005,2,13
base_path = b33/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-couple-jump;no-fly;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg33]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg34]
is_battle_world = 1
battle_id = 34
battle_type = 7
battle_max_player_count = 200
battle_need_level_min = 90
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 134
tag = 134
cid = 10005,2,13
base_path = b34/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-couple-jump;no-fly;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg34]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
[World_bg15]
is_battle_world = 1
battle_id = 15
battle_type = 2
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 115
tag = 115
cid = 10009,2,13
base_path = b15/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;no-fly;
player_capacity = 4096
[Terrain_bg15]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs609]
index = 609
tag = 609
cid = 0,2,13
base_path = e09/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs609]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr01]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 501
tag = 501
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr02]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 502
tag = 502
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr03]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 503
tag = 503
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr03]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr04]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 504
tag = 504
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr04]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr05]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 505
tag = 505
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr05]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr06]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 506
tag = 506
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr06]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr07]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 507
tag = 507
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr07]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr08]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 508
tag = 508
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr08]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr09]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 509
tag = 509
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr09]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr10]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 510
tag = 510
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr10]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr11]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 511
tag = 511
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr11]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr12]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 512
tag = 512
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr13]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 513
tag = 513
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr14]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 514
tag = 514
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr15]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 515
tag = 515
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr15]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr16]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 516
tag = 516
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr16]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr17]
battle_type = 1
battle_max_player_count = 60
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 517
tag = 517
cid = 30001,2,13
base_path = t03/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr17]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr18]
battle_type = 1
battle_max_player_count = 60
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 518
tag = 518
cid = 30001,2,13
base_path = t03/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr18]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs26]
index = 26
tag = 26
cid = 0,2,13
base_path = z26/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs26]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg35]
is_battle_world = 1
battle_id = 35
battle_type = 1
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 135
tag = 135
cid = 10007,2,13
base_path = b35/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;no-trade;no-market;
player_capacity = 4096
[Terrain_bg35]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs31]
index = 31
tag = 31
cid = 0,2,13
base_path = z31/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly
player_capacity = 4096
[Terrain_gs31]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs322]
index = 32
tag = 32
cid = 0,2,13
base_path = z32/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs322]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
lol@ the post above me.. an attached *.txt would be better ==
hi, have you actually tested this 997 EL editor ? ( its written by mifeng btw, the same person who wrote that 997 task editor.)
if haven't tested, then its ok..
but if you have tested it, can you elaborate on any bugs you faced ? such as hover info missing, etc.
thanks.
Attention Henmoro:
I have been trying to edit individual mob EXP values through a Hex Editor in order to try and find some way to "multply the exp".
Have you tried this?
And have you got any advice as to how else I may go about it?
I seem to have edited the Hex values properly, but they still have no effect.
I haven't messed with the elements yet, I'm still waiting for my element tool to be made..
Okay.
I am in the process of reverse engineering the Chinese EL 977 editor to read english elements.data stably.
Is your tool far beyond this point of creation? Or will this be beneficial to others?
I have successfully reverse engineered the Elements.data 977 editor to be compatible with English. However, I will see what anyone else comes out with before I release it on Ragezone. :)
Also, I know it's been released here somewhere, but I fail to find it.
Can anyone please forward a link to the chinese elements.data with 100x EXP rate?
And anything else that might need to be done when implementing this file?
You mind release it now so i can test it or pm me with your link :w00t:Quote:
Originally Posted by bmthsteel
Here's Rate elements:
Quote:
Originally Posted by loc123
help, fix
my server not have 3 npc
this pic
http://i1045.photobucket.com/albums/.../JD_EN_228.jpg
help me
this is my server
http://i1045.photobucket.com/albums/...2514-51-10.jpg
@quyvuongan,
I have overridden the npcgen.data z1/z2/z23/z26. All NPC are now there. See the previous post.
http://forum.ragezone.com/f617/relea...ml#post6938336
my question is whether it is possibly as a GM Item to create. Open GM console , however nothing could find.
Thx
PS: Sry for my english
i been looking all over for elements editor, so that i can help out my team more, but cant find it. i been trying to learn c++ and C# to make my own editor application but its a long process, if you have this it would be much more appreciated if you released it, rather then saying you will wait to see what anyone else has. cause tbh no one else would be releasing it, and if you have the time to post you successfully R-E'ed it, then please add a download link...anything else is just teas/ no need....others working very hard to get an elements editor...on that note, congrats on your achievement
Im starting A Project of coding a cfg file for seledit,whoever wanna join add me on skype..Pm me for it
thank you very much.
Yes, I did say I had reverse-engineered it, and the reason I am waiting out to see what others bring is because although reverse-engineered, it has it's 2-year-old moments considering this was translated from a PRC simplified Chinese programming language to C# in English. So what I actually meant is I want to see if anyone else might have something more stable and beneficial to people that don't have the required knowledge to debug such issues.
I don't believe many people on this forum would have an Intermediate/Advanced level of JSP/Javascript, C#, or C++.
And there is a lot more than just reverse engineering these tools anyway. It all comes down to database issues, which I will release solutions for if I am to release the tool.
i edit templ...comf
exp x 1000 or 100
money x 1000
.... x 1000
and reboot server
but not work
exp same old
help me
and skill Farm level 15 all but not buff
Any other link downloadable from a dedi server?
gs.conf does not work either...
The EXP rates must match up in the Elements.data serverside as well.
So unless you wanna use the chinese elements.data, this does not work.
This has been explained repetitively in this forum, read through the pages and look for this sort of information.
do not work
edit gs.conf sam too, not word
help
seriously its been said over and over and over again editing rates in ptemplate.conf or gs.conf DOES NOT WORK you have to edit either the exp mobs give in elements.data or the exp curve for characters.
clint link does not work please re-uploaded
In this version of the BG working?
You can go this website to download client 2.2.8, of course this client works for that server ==> Trang Download Zhuxian Dark Styles
Thank you, but is it possible to bring the video to me explaining me how to run this server's please
No sir,Get the heck out of here and find a way to doing it without video..Setting up this server is easier than coding a calculator in C++...
why when i try to connect with WinSCP say me 'the connection is refused' or 'database not exist'
If you're referring to the game's ENGINE, it was custom made by Perfect World, and it's called Angelica 3D. Look it up and find the source engine. You may be able to custom build yourself the proper engine from the source engine.
Make sure your connection is set to SFTP. Type your LOCAL IP (for RedHat) into the Host Name. (type ifconfig in RHL to find this),
followed by Username "root" and password "ragezone", and login.
If you can't login after this, you've set your IP wrong.
The easy way out is to type "dhclient".
help me, i want open server online
yea but see the picture http://prikachi.com/images/306/4744306R.png
Type in terminal
ifconfig eth0 192.168.200.100 netmask 255.255.255.0 up
route add default gw YOURDEFAULTGATEWAY
You need to login to the winscp with 192.168.200.100
Other way,check everything again
help me, i want open server online
I can connect to this server with internal IP address but external IP address can't connect to it.I wonder how I connect to it with external IP address?
open ports 29000 and 80 o-o
nvm i did figure out how to make it public.
zx2mysql.part02.rar link is broken. someone please re upload this is part
ok im noob to linux but i know how to follow directions. ive connect winscp after pulling the ip with ifconfig comand and edited the files originally stated in the thread.
but after i do that what then? i cant seem to get the server started? do i just reset/reeboot server in VMware and the changes will take effect? i know im doing something wrong cause i cant get the register page so if someone would just help out a noob over this speed bump then i can get working on the translations and missing npcs thnx in advance.
PS. anyone actually trying to professionally run a server off of these files? and if so contact me plz im definately down. :thumbup:
First you should start the server so u can open the webpage for this server.The start command is ./start
Thank you for this server, but I want to know how to make accounte GM
how go to phpadmin???
190.168.1.102/register.php ok finish
add jaden ok
but how go to admin
not done reg GM for account
search in this Forum, use batGM
Quote:
#!/bin/sh
echo "*****************************************"
echo "** Starting mySQL and Web Services **"
echo "*****************************************"
/opt/lampp/lampp start
sleep 3
echo "*****************************************"
echo "** Starting authd **"
echo "*****************************************"
cd /usr/zx2/authd/
./authd > /root/log/au.log &
sleep 10
echo "*****************************************"
echo "** Starting AntiCheat Daemon **"
echo "*****************************************"
cd /usr/zx2/gacd
./gacd io.conf > /root/log/gacd.log &
sleep 10
echo "*****************************************"
echo "** Starting Faction Daemon **"
echo "*****************************************"
cd /usr/zx2/gfactiond
./gfactiond gamesys.conf > /root/log/gfactiond.log &
sleep 10
echo "*****************************************"
echo "** Starting Delivery Daemon **"
echo "*****************************************"
cd /usr/zx2/gdeliveryd
./gdeliveryd gamesys.conf > /root/log/gdeliveryd.log &
sleep 10
echo "*****************************************"
echo "** Starting Link Daemon **"
echo "*****************************************"
cd /usr/zx2/glinkd
./glinkd gamesys.conf 1 > /root/log/glinkd.log &
sleep 10
echo "*****************************************"
echo "** Starting Game Database Daemon **"
echo "*****************************************"
cd /usr/zx2/gamedbd
./gamedbd gamesys.conf > /root/log/gamedbd.log &
sleep 10
echo "*****************************************"
echo "** Starting Unique Name Daemon **"
echo "*****************************************"
cd /usr/zx2/uniquenamed
./uniquenamed gamesys.conf > /root/log/uniquenamed.log &
sleep 10
echo "*****************************************"
echo "** Starting Game Server **"
echo "*****************************************"
cd /usr/zx2/gamed
./gs gs.conf gmserver.conf gsalias15.conf > /root/log/gs.log &
sleep 10
cd /usr/zx2/gamed
./gs gs.conf gmserver.conf gsalias14.conf > /root/log/game14.log &
sleep 10
cd /usr/zx2/gamed
./gs gs.conf gmserver.conf gsaliasbf.conf & > /root/log/bf.log &
sleep 10
cd /usr/zx2/gamed
./gs gs.conf gmserver.conf gsterritory.conf & > /root/log/territory.log &
sleep 10
cd /usr/zx2/toplist
./toplist gamesys.conf toplist.conf
sleep 10
echo "--- Top List Started ---"
sleep 1
echo "*****************************************"
echo "** All Done!!! **"
echo "*****************************************"
sleep 1
https://dc2.safesync.com/FdcbRZv/map.rar?a=M-l3Gruk4S8map filesQuote:
[General]
world_servers = gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs19;gs312;gs314;gs23;bg13;bg14;bg01;bg02;bg03;bg04;bg05;bg06;bg07;bg08;gs31;gs26;gs321;gs322;gs21;gs18;bg15;bf01;bf02;gs309;gs609;gs319;bg21;bg22;bg23;bg24;bg25;bg26;bg27;bg28;tr01;tr02;tr03;tr04;tr05;tr06;tr07;tr08;tr09;tr10;tr11;tr12;tr13;tr14;tr15;tr16;tr17;tr18;
instance_servers =
AntiWallow = true
OfflineBonus = 0
BreakDropItem = 0
GShopBonusRatio = 1
[Identify]
ServerID = 1
Name = ZX2
[WallowLight]
exp = 100f
sp = 100f
item = 100f
money = 100f
task_exp = 100f
task_sp = 100f
task_money = 100f
[WallowHeavy]
exp = 100
sp = 100
item = 100
money = 100
task_exp = 100
task_sp = 100
task_money = 100
[WallowTime]
TimeLight = 10
TimeHeavy = 20
TimeClear = 15
ClearMode = RestTime
[Param]
;未使用
forbid_trade = 0
[DoubleExp]
;起始时间 分 时 日(周中)
clear_day = 0 1 1
;起始时的时间积累数(秒)
first_rest_time = 3600
;每次增加时间所需要的时间间隔 小时
rest_period = 24
;每次时间间隔增加的时间(秒)
rest_time_unit = 1000
;最大积累时间(秒)
max_rest_time = 25200
[AddrAlias]
TEST = 127.0.0.1
[MoveMap]
Path = movemap/PfMap.cfg
WaterPath = watermap/1.wmap
AirPath = airmap
[Script]
GlobalScript = /usr/zx2/gamed/global_script.lua
[Template]
Root = /usr/zx2/gamed/config/
itemDataFile = elements.data
QuestPackage = tasks.data
QuestPackage2 = dyn_tasks.data
QuestForbid = forbidden_task.txt
GlobalData = world_targets.sev
PolicyData = aipolicy.data
DropData = extra_drops.sev
MallData = gshop.data
LuaData = global_api.lua
CollisionElement = elements.nmd
RestartShell = /usr/zx2/gamed/restart
TopListScript = topscript
RegionFile = precinct.sev
RegionFile2 = region.sev
NPCGenFile = npcgen.data
PathFile = path.sev
PocketItemFile = item_pocketable.txt
BonusMallData = gshop1.data
#grid的格式是 {行数,列数,单元格的大小,起始x坐标,起始y坐标
#grid的大小范围是{startx,starty,startx + column *step,starty + row*column}格式是 {left,top,right,bottom}
#本地区域,表示这个服务器管辖的区域,超出这个区域应该进行服务其跳转
#local_region = {-20,-5632.0,4096.0,5632.0}
AchievementFile = achieve.txt
QuestNPCInfo=task_npc.data
ConsignItemListFile=consign_item_list.txt
ZoneMallData=gshop2.data
[World_gs01]
index = 1
tag = 1
cid = 0,2,13
base_path = z1/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs02]
index = 2
tag = 2
cid = 0,2,13
base_path = z2/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs02]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs03]
index = 3
tag = 3
cid = 0,2,13
base_path = z3/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs03]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs04]
index = 4
tag = 4
cid = 0,2,13
base_path = z4/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs04]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs05]
index = 5
tag = 5
cid = 0,2,13
base_path = z5/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs05]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs06]
index = 6
tag = 6
cid = 0,2,13
base_path = z6/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs06]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs07]
index = 7
tag = 7
cid = 0,2,13
base_path = z7/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs07]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs08]
index = 8
tag = 8
cid = 0,2,13
base_path = z8/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs08]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs09]
index = 9
tag = 9
cid = 0,2,13
base_path = z9/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs09]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs10]
index = 10
tag = 10
cid = 0,2,13
base_path = z10/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs10]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs11]
index = 11
tag = 11
cid = 0,2,13
base_path = z11/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs11]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs12]
index = 12
tag = 12
cid = 0,2,13
base_path = z12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs13]
index = 13
tag = 13
cid = 0,2,13
base_path = z13/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs14]
index = 14
tag = 14
cid = 0,2,13
base_path = z14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs15]
index = 15
tag = 15
cid = 0,2,13
base_path = z15/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs15]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs16]
index = 16
tag = 16
cid = 0,2,13
base_path = z16/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs16]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs17]
index = 17
tag = 17
cid = 0,2,13
base_path = z17/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs17]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs18]
index = 18
tag = 18
cid = 15,2,13
base_path = z18/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;noduel;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs18]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs19]
index = 19
tag = 19
cid = 17,2,13
base_path = z19/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-trade;no-market;
player_capacity = 4096
[Terrain_gs19]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs20]
index = 20
tag = 20
cid = 0,2,13
base_path = z20/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs20]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs21]
index = 21
tag = 21
cid = 16,2,13
base_path = z21/
max_sight_range = 30
grid = {70,140,20.5,-717.5,-1435}
local_region = {-512,-1024.0} , {512.0,1024.0}
limit = allow-root;no-couple-jump;faction-team;
player_capacity = 4096
[Terrain_gs21]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 2
nNumCols = 1
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs23]
index = 23
tag = 23
cid = 0,2,13
base_path = z23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs23]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs309]
index = 309
tag = 309
cid = 0,2,13
base_path = d09/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs309]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs312]
index = 312
tag = 312
cid = 0,2,13
base_path = d12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs312]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs314]
index = 314
tag = 314
cid = 0,2,13
base_path = d14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs314]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg01]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 101
tag = 101
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg02]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 102
tag = 102
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg03]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 103
tag = 103
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg03]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg04]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 104
tag = 104
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg04]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg05]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 105
tag = 105
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg05]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg06]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 106
tag = 106
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg06]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg07]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 107
tag = 107
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg07]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg08]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 108
tag = 108
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;faction-team;
player_capacity = 4096
[Terrain_bg08]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg09]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 109
tag = 109
cid = 10007,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg09]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg10]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 110
tag = 110
cid = 10007,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg10]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf01]
battle_id = 1
use_for_battle = 1
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 500
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 201
tag = 201
cid = 20001,2,13
base_path = c01/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf02]
battle_id = 1
use_for_battle = 0
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 450
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 202
tag = 202
cid = 20001,2,13
base_path = c02/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg21]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 121
tag = 121
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg21]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg22]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 122
tag = 122
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg22]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg23]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 123
tag = 123
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg23]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg24]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 124
tag = 124
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg24]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg25]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 125
tag = 125
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg25]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg26]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 126
tag = 126
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg26]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg27]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 127
tag = 127
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg27]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg28]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 128
tag = 128
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;faction-team;
player_capacity = 4096
[Terrain_bg28]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#宋金战场
#--------------------------------------------------------------------------------------
[World_bg31]
is_battle_world = 1
battle_id = 12
battle_type = 5
battle_max_player_count = 200
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 131
tag = 131
cid = 10003,2,13
base_path = b31/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;can-use-battleground-skill-mater;
;limit = allow-root;faction-team;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg31]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg11]
is_battle_world = 1
battle_id = 5
battle_type = 8
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 109
tag = 109
cid = 10011,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg11]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg12]
is_battle_world = 1
battle_id = 5
battle_type = 8
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 110
tag = 110
cid = 10011,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs319]
index = 319
tag = 319
cid = 17,2,13
base_path = d19/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs319]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs321]
index = 321
tag = 321
cid = 16,2,13
base_path = d21/
max_sight_range = 30
grid = {70,140,20.5,-717.5,-1435}
local_region = {-512,-1024.0} , {512.0,1024.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs321]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 2
nNumCols = 1
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg13]
is_battle_world = 1
battle_id = 13
battle_type = 2
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 113
tag = 113
cid = 10009,2,13
base_path = b13/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;no-fly;
player_capacity = 4096
[Terrain_bg13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg14]
is_battle_world = 1
battle_id = 14
battle_type = 2
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 114
tag = 114
cid = 10009,2,13
base_path = b14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;no-fly;
player_capacity = 4096
[Terrain_bg14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg33]
is_battle_world = 1
battle_id = 33
battle_type = 6
battle_max_player_count = 200
battle_need_level_min = 90
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 133
tag = 133
cid = 10005,2,13
base_path = b33/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-couple-jump;no-fly;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg33]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg34]
is_battle_world = 1
battle_id = 34
battle_type = 7
battle_max_player_count = 200
battle_need_level_min = 90
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 134
tag = 134
cid = 10005,2,13
base_path = b34/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-couple-jump;no-fly;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg34]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
[World_bg15]
is_battle_world = 1
battle_id = 15
battle_type = 2
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 115
tag = 115
cid = 10009,2,13
base_path = b15/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;no-fly;
player_capacity = 4096
[Terrain_bg15]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs609]
index = 609
tag = 609
cid = 0,2,13
base_path = e09/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs609]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr01]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 501
tag = 501
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr02]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 502
tag = 502
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr03]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 503
tag = 503
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr03]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr04]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 504
tag = 504
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr04]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr05]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 505
tag = 505
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr05]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr06]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 506
tag = 506
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr06]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr07]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 507
tag = 507
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr07]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr08]
battle_type = 3
battle_max_player_count = 30
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 508
tag = 508
cid = 30001,2,13
base_path = t01/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr08]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr09]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 509
tag = 509
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr09]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr10]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 510
tag = 510
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr10]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr11]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 511
tag = 511
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr11]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr12]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 512
tag = 512
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr13]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 513
tag = 513
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr14]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 514
tag = 514
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr15]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 515
tag = 515
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr15]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr16]
battle_type = 2
battle_max_player_count = 40
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 516
tag = 516
cid = 30001,2,13
base_path = t02/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr16]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr17]
battle_type = 1
battle_max_player_count = 60
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 517
tag = 517
cid = 30001,2,13
base_path = t03/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr17]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_tr18]
battle_type = 1
battle_max_player_count = 60
battle_need_level_min = 1
battle_need_level_max = 200
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 518
tag = 518
cid = 30001,2,13
base_path = t03/
max_sight_range = 30
max_visible_range = 70
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-fly;no-couple-jump;noduel;faction-team;no-trade;no-market;gm-free
player_capacity = 4096
[Terrain_tr18]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs26]
index = 26
tag = 26
cid = 0,2,13
base_path = z26/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs26]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg35]
is_battle_world = 1
battle_id = 35
battle_type = 1
battle_max_player_count = 20
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 135
tag = 135
cid = 10007,2,13
base_path = b35/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;use-save-point;no-trade;no-market;
player_capacity = 4096
[Terrain_bg35]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs31]
index = 31
tag = 31
cid = 0,2,13
base_path = z31/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly
player_capacity = 4096
[Terrain_gs31]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs322]
index = 32
tag = 32
cid = 0,2,13
base_path = z32/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs322]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
hi all my map modified with all map actived only 2 map miss chu han and test of anciant land the toplist run but that possible you need henmoro toplist files if you have destroy it
if you found any bug say me (possible the files for map still in upload
I will be releasing an updated server with a web interface soon and, hopefully, none to minimal setup.
I hope to have it posted in the next few days.
Oh yes beyastard, we wait with hope to:thumbup:
I want this server translation to English please
is it just me or their are no NPCs in Seat of Chaos?
also many mobs are missing (ex. Ghost World Seeker, Demon Ogre, etc)
battlegrounds and TW should work i know bg's are triggered now on my server and i know that TW needs ALL players in the hall of excellence(top list) to be at least lvl105 ascended before it triggers/activates
hi guyz i have 2 questions plz , how to make server public so every1 can loggin and 2nd how to add stuff like espers gears to char or smt hope any 1 can answer ty :)
Should just be you set your glinkd "gamesys.conf" to your servers NIC IP then make it forward to your servers needed ports "29000 if you still use standard port,80 for web,8080 or what other ports you need".
To go right out and just add something to a char is done by XML 99% of the time on iweb or another admin control. How ever you could always make a quest,add to item mall or what ever and even add it to chars when they first start the game. Over all we have a ton of options when it comes to adding things to chars and how they enter the game so its not a clear cut answer.
well i tnx but i made gamesys.conf to linux ip but wats NIC ip and if u have a working i web wuld be great :)
i like the tut
NIC is short for "Network interface controller" so your linux external IP