[Guide]Adding maps.

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  1. #1
    はじめまして Henmoro is offline
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    [Guide]Adding maps.

    When adding maps you will need the map file along with the litmodels.pck file and loddata.pck file for that map.
    Make sure to add the map file to your server after doing so add it to your client. Make sure to patch both the loddata and litmodel files as well.
    Once you do that you will need to click on gs.conf that is located in your server. The code of it is below.

    Spoiler:
    Code:
    ;Mcncc.com
    [General]
    world_servers		= 	gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs18;gs19;gs20;gs309;gs312;gs314;bg01;bg02;bg03;bg04;bg05;bg06;bg07;bg08;bg09;bg10,bg21;bg22;bg23;bg24;bg25;bg26;bg27;bg28;
    instance_servers	=	
    AntiWallow		= true
    OfflineBonus            = 1
    BreakDropItem           = 1
    GShopBonusRatio         = 1
    
    [Identify]
    ServerID = 1
    Name = 422测试服
    
    [WallowLight]
    exp                     = 100f
    sp                      = 100f
    item                    = 100f
    money                   = 100f
    task_exp                = 100f
    task_sp                 = 100f
    task_money              = 100f
    
    [WallowHeavy]
    exp                     = 100
    sp                      = 100
    item                    = 100
    money                   = 100
    task_exp                = 100
    task_sp                 = 100
    task_money              = 100
    
    [WallowTime]
    TimeLight               = 10
    TimeHeavy               = 20
    TimeClear               = 15
    ClearMode               = RestTime
    
    [Param]
    ;未使用
    forbid_trade		= 	0
    
    [DoubleExp]
    ;起始时间	         分 时 日(周中)
    clear_day		= 0  1  1
    ;起始时的时间积累数(秒)
    first_rest_time		= 3600
    ;每次增加时间所需要的时间间隔 小时
    rest_period 		= 24
    ;每次时间间隔增加的时间(秒)
    rest_time_unit		= 0
    ;最大积累时间(秒)
    max_rest_time		= 25200
    
    [AddrAlias]
    TEST			= 127.0.0.1
    
    [MoveMap]
    Path			= movemap
    WaterPath		= watermap
    AirPath			= airmap
    
    [Script]
    GlobalScript            = /usr/rain/gamed/global_script.lua
    
    [Template]
    Root			= /usr/rain/gamed/config/
    itemDataFile		= elements.data
    QuestPackage		= tasks.data
    QuestPackage2		= dyn_tasks.data
    QuestForbid             = forbidden_task.txt
    GlobalData 		= world_targets.sev
    PolicyData		= aipolicy.data
    DropData		= extra_drops.sev
    MallData                = gshop.data
    LuaData                 = global_api.lua
    CollisionElement	= elements.nmd
    
    
    RestartShell            = /usr/rain/gamed/restart
    TopListScript           = topscript
    
    RegionFile		= precinct.sev
    RegionFile2		= region.sev
    NPCGenFile		= npcgen.data
    PathFile		= path.sev
    PocketItemFile          = item_pocketable.txt
    BonusMallData           = gshop1.data
    
    
    #grid的格式是 {行数,列数,单元格的大小,起始x坐标,起始y坐标
    #grid的大小范围是{startx,starty,startx + column *step,starty + row*column}格式是 {left,top,right,bottom}
    #本地区域,表示这个服务器管辖的区域,超出这个区域应该进行服务其跳转
    #local_region		=	{-20,-5632.0,4096.0,5632.0}
    
    [World_gs01]
    index 			= 	1
    tag			=	1
    cid			= 	0,2,13
    base_path		=	z1/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs01]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    
    [World_gs02]
    index 			= 	2
    tag			=	2
    cid			= 	0,2,13
    base_path		=	z2/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs02]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs03]
    index 			= 	3
    tag			=	3
    cid			= 	0,2,13
    base_path		=	z3/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs03]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    
    #--------------------------------------------------------------------------------------
    [World_gs04]
    index 			= 	4
    tag			=	4
    cid			= 	0,2,13
    base_path		=	z4/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs04]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs05]
    index 			= 	5
    tag			=	5
    cid			= 	0,2,13
    base_path		=	z5/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs05]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs06]
    index 			= 	6
    tag			=	6
    cid			= 	0,2,13
    base_path		=	z6/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs06]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs07]
    index 			= 	7	
    tag			=	7
    cid			= 	0,2,13
    base_path		=	z7/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs07]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs08]
    index 			= 	8      
    tag			=	8
    cid			= 	0,2,13
    base_path		=	z8/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs08]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs09]
    index 			= 	9      
    tag			=	9
    cid			= 	0,2,13
    base_path		=	z9/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;
    player_capacity		=	4096
    
    [Terrain_gs09]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    
    #--------------------------------------------------------------------------------------
    [World_gs10]
    index 			= 	10
    tag			=	10
    cid			= 	0,2,13
    base_path		=	z10/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs10]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs11]
    index 			= 	11
    tag			=	11
    cid			= 	0,2,13
    base_path		=	z11/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs11]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [world_gs12]
    index 			= 	12
    tag			=	12
    cid			= 	0,2,13
    base_path		=	z12/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;
    player_capacity		=	4096
    
    [terrain_gs12]
    szmappath		= map 
    nareawidth 		= 512
    nareaheight 		= 512
    nnumareas 		= 1
    nnumcols 		= 1
    nnumrows 		= 1
    vgridsize 		= 2.0f
    vheightmin 		= 0.0f
    vheightmax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [world_gs13]
    index 			= 	13
    tag			=	13
    cid			= 	0,2,13
    base_path		=	z13/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;
    player_capacity		=	4096
    
    [terrain_gs13]
    szmappath		= map 
    nareawidth 		= 512
    nareaheight 		= 512
    nnumareas 		= 1
    nnumcols 		= 1
    nnumrows 		= 1
    vgridsize 		= 2.0f
    vheightmin 		= 0.0f
    vheightmax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [world_gs14]
    index 			= 	14
    tag			=	14
    cid			= 	0,2,13
    base_path		=	z14/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;
    player_capacity		=	4096
    
    [terrain_gs14]
    szmappath		= map 
    nareawidth 		= 512
    nareaheight 		= 512
    nnumareas 		= 1
    nnumcols 		= 1
    nnumrows 		= 1
    vgridsize 		= 2.0f
    vheightmin 		= 0.0f
    vheightmax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs15]
    index 			= 	15
    tag			=	15
    cid			= 	0,2,13
    base_path		=	z15/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;
    player_capacity		=	4096
    
    [Terrain_gs15]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs16]
    index 			= 	16
    tag			=	16
    cid			= 	0,2,13
    base_path		=	z16/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;
    player_capacity		=	4096
    
    [Terrain_gs16]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs17]
    index 			= 	17
    tag			=	17
    cid			= 	0,2,13
    base_path		=	z17/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;
    player_capacity		=	4096
    
    [Terrain_gs17]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs18]
    index 			= 	18
    tag			=	18
    cid			=	15,2,13
    base_path		=	z18/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;faction-team;noduel;no-couple-jump;no-fly;
    player_capacity		=	4096
    
    [Terrain_gs18]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs19]
    index 			= 	19
    tag			=	19
    cid			= 	0,2,13
    base_path		=	z19/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;
    player_capacity		=	4096
    
    [Terrain_gs19]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs20]
    index 			= 	20
    tag			=	20
    cid			= 	0,2,13
    base_path		=	z20/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs20]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs309]
    index 			= 	309
    tag			=	309
    cid			= 	0,2,13
    base_path		=	d09/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;no-fly;
    player_capacity		=	4096
    
    [Terrain_gs309]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs312]
    index 			= 	312
    tag			=	312
    cid			= 	0,2,13
    base_path		=	d12/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;no-fly;
    player_capacity		=	4096
    
    [Terrain_gs312]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_gs314]
    index 			= 	314
    tag			=	314
    cid			= 	0,2,13
    base_path		=	d14/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;no-couple-jump;no-fly;
    player_capacity		=	4096
    
    [Terrain_gs314]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg01]
    is_battle_world         = 1
    battle_id               = 1
    battle_max_player_count = 15
    battle_need_level_min = 105
    battle_need_level_max = 119
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       101
    tag                     =       101
    cid                     =       10001,2,13
    base_path               =       b01/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
    player_capacity         =       4096
    
    [Terrain_bg01]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg02]
    is_battle_world         = 1
    battle_id               = 2
    battle_max_player_count = 15
    battle_need_level_min = 120
    battle_need_level_max = 134
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       102
    tag                     =       102
    cid                     =       10001,2,13
    base_path               =       b02/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
    player_capacity         =       4096
    
    [Terrain_bg02]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg03]
    is_battle_world         = 1
    battle_id               = 1
    battle_max_player_count = 15
    battle_need_level_min = 105
    battle_need_level_max = 119
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       103
    tag                     =       103
    cid                     =       10001,2,13
    base_path               =       b01/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
    player_capacity         =       4096
    
    [Terrain_bg03]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg04]
    is_battle_world         = 1
    battle_id               = 2
    battle_max_player_count = 15
    battle_need_level_min = 120
    battle_need_level_max = 134
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       104
    tag                     =       104
    cid                     =       10001,2,13
    base_path               =       b02/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
    player_capacity         =       4096
    
    [Terrain_bg04]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg05]
    is_battle_world         = 1
    battle_id               = 3
    battle_max_player_count = 15
    battle_need_level_min = 90
    battle_need_level_max = 104
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       105
    tag                     =       105
    cid                     =       10001,2,13
    base_path               =       b03/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
    player_capacity         =       4096
    
    [Terrain_bg05]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg06]
    is_battle_world         = 1
    battle_id               = 3
    battle_max_player_count = 15
    battle_need_level_min = 90
    battle_need_level_max = 104
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       106
    tag                     =       106
    cid                     =       10001,2,13
    base_path               =       b03/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
    player_capacity         =       4096
    
    [Terrain_bg06]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg07]
    is_battle_world         = 1
    battle_id               = 4
    battle_max_player_count = 15
    battle_need_level_min = 135
    battle_need_level_max = 150
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       107
    tag                     =       107
    cid                     =       10001,2,13
    base_path               =       b04/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
    player_capacity         =       4096
    
    [Terrain_bg07]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg08]
    is_battle_world         = 1
    battle_id               = 4
    battle_max_player_count = 15
    battle_need_level_min = 135
    battle_need_level_max = 150
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       108
    tag                     =       108
    cid                     =       10001,2,13
    base_path               =       b04/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
    player_capacity         =       4096
    
    [Terrain_bg08]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg09]
    is_battle_world         = 1
    battle_id               = 5
    battle_type             = 1
    battle_max_player_count = 15
    battle_need_level_min = 1
    battle_need_level_max = 150
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       109
    tag                     =       109
    cid                     =       10001,2,13
    base_path               =       b05/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    save_point              =       1,204,172,117
    limit                   =       allow-root;no-couple-jump;noduel;use-save-point;
    player_capacity         =       4096
    
    [Terrain_bg09]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg10]
    is_battle_world         = 1
    battle_id               = 5
    battle_type             = 1
    battle_max_player_count = 15
    battle_need_level_min = 1
    battle_need_level_max = 150
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       110
    tag                     =       110
    cid                     =       10001,2,13
    base_path               =       b05/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    save_point              =       1,204,172,117
    limit                   =       allow-root;no-couple-jump;noduel;use-save-point;
    player_capacity         =       4096
    
    [Terrain_bg10]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bf01]
    battle_id               = 1
    use_for_battle          = 1
    battle_max_player_count = 500
    battle_kickout_time_min = 300
    battle_kickout_time_max = 400
    battle_kickout_close_time = 500
    battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
    battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
    battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
    battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
    
    index                   =       201
    tag                     =       201
    cid                     =       20001,2,13
    base_path               =       c01/
    max_sight_range         =       30
    max_visible_range       =       120
    
    grid                    =       {50,50,30,-750,-750}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;gm-free;
    player_capacity         =       4096
    
    [Terrain_bf01]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bf02]
    battle_id               = 1
    use_for_battle          = 0
    battle_max_player_count = 500
    battle_kickout_time_min = 300
    battle_kickout_time_max = 400
    battle_kickout_close_time = 450
    battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
    battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
    battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
    battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
    
    index                   =       202
    tag                     =       202
    cid                     =       20001,2,13
    base_path               =       c02/
    max_sight_range         =       30
    max_visible_range       =       120
    
    grid                    =       {50,50,30,-750,-750}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;gm-free;
    player_capacity         =       4096
    
    [Terrain_bf02]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg21]
    is_battle_world         = 1
    battle_id               = 7
    battle_type		= 3
    battle_max_player_count = 15
    battle_need_level_min =	90 
    battle_need_level_max = 104 
    reborn_count_need	= 1
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       121
    tag                     =       121
    cid                     =       10001,2,13
    base_path               =       b21/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;
    player_capacity         =       4096
    
    [Terrain_bg21]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg22]
    is_battle_world         = 1
    battle_id               = 7
    battle_type		= 3
    battle_max_player_count = 15
    battle_need_level_min = 90 
    battle_need_level_max = 104 
    reborn_count_need	= 1
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       122
    tag                     =       122
    cid                     =       10001,2,13
    base_path               =       b21/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;
    player_capacity         =       4096
    
    [Terrain_bg22]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg23]
    is_battle_world         = 1
    battle_id               = 8
    battle_type		= 3
    battle_max_player_count = 15
    battle_need_level_min = 105 
    battle_need_level_max = 119 
    reborn_count_need	= 1
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       123
    tag                     =       123
    cid                     =       10001,2,13
    base_path               =       b22/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;
    player_capacity         =       4096
    
    [Terrain_bg23]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg24]
    is_battle_world         = 1
    battle_id               = 8
    battle_type		= 3
    battle_max_player_count = 15
    battle_need_level_min = 105 
    battle_need_level_max = 119 
    reborn_count_need	= 1
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       124
    tag                     =       124
    cid                     =       10001,2,13
    base_path               =       b22/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;
    player_capacity         =       4096
    
    [Terrain_bg24]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg25]
    is_battle_world         = 1
    battle_id               = 9
    battle_type		= 3
    battle_max_player_count = 15
    battle_need_level_min = 120 
    battle_need_level_max = 134 
    reborn_count_need	= 1
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       125
    tag                     =       125
    cid                     =       10001,2,13
    base_path               =       b23/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;
    player_capacity         =       4096
    
    [Terrain_bg25]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg26]
    is_battle_world         = 1
    battle_id               = 9
    battle_type		= 3
    battle_max_player_count = 15
    battle_need_level_min = 120 
    battle_need_level_max = 134 
    reborn_count_need	= 1
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       126
    tag                     =       126
    cid                     =       10001,2,13
    base_path               =       b23/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;
    player_capacity         =       4096
    
    [Terrain_bg26]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg27]
    is_battle_world         = 1
    battle_id               = 10 
    battle_type		= 3
    battle_max_player_count = 15
    battle_need_level_min = 135
    battle_need_level_max = 150
    reborn_count_need	= 1
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       127
    tag                     =       127
    cid                     =       10001,2,13
    base_path               =       b24/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;
    player_capacity         =       4096
    
    [Terrain_bg27]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #--------------------------------------------------------------------------------------
    [World_bg28]
    is_battle_world         = 1
    battle_id               = 10 
    battle_type		= 3
    battle_max_player_count = 15
    battle_need_level_min = 135
    battle_need_level_max = 150
    reborn_count_need	= 1
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       128
    tag                     =       128
    cid                     =       10001,2,13
    base_path               =       b24/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;no-couple-jump;noduel;
    player_capacity         =       4096
    
    [Terrain_bg28]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    
    #宋金战场
    #--------------------------------------------------------------------------------------
    [World_bg31]
    is_battle_world         = 1
    battle_id               = 12
    battle_type             = 5
    battle_max_player_count = 200
    battle_need_level_min = 1
    battle_need_level_max = 150
    battle_kickout_time_min = 10
    battle_kickout_time_max = 20
    battle_kickout_close_time = 30
    
    index                   =       131
    tag                     =       131
    cid                     =       10003,2,13
    base_path               =       b31/
    max_sight_range         =       30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region            =       {-512,-512.0} , {512.0,512.0}
    
    limit                   =       allow-root;faction-team;no-fly;no-couple-jump;noduel;can-use-battleground-skill-mater;
    ;limit                   =       allow-root;faction-team;no-couple-jump;noduel;can-use-battleground-skill-mater;
    player_capacity         =       4096
    
    [Terrain_bg31]
    szmappath               = map
    nareawidth              = 512
    nareaheight             = 512
    nnumareas               = 1
    nnumcols                = 1
    nnumrows                = 1
    vgridsize               = 2.0f
    vheightmin              = 0.0f
    vheightmax              = 800.0f
    a



    After clicking gs.conf you'll have to add the new map to the start up list.
    Spoiler:
    Code:
    world_servers		= 	gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs18;gs19;gs20;gs309


    Once you see that you will edit it.
    ex:
    Spoiler:
    Code:
    world_servers		= 	gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs18;gs19;gs20;gs30;gs309


    As you see I used gs30 as a example. Though you do not have to rename the map folder z30 to make the map work.
    So lets say that we are working with map a13
    We would add it like so:
    Spoiler:
    Code:
    [World_gs30]
    index 			= 	30
    tag			=	30
    cid			= 	0,2,13
    base_path		=	a13/
    max_sight_range		=	30
    
    grid                    =       {70,70,20.5,-717.5,-717.5}
    local_region		=	{-512,-512.0} , {512.0,512.0}
    
    limit			= 	allow-root;
    player_capacity		=	4096
    
    [Terrain_gs30]
    szMapPath		= map 
    nAreaWidth 		= 512
    nAreaHeight 		= 512
    nNumAreas 		= 1
    nNumCols 		= 1
    nNumRows 		= 1
    vGridSize 		= 2.0f
    vHeightMin 		= 0.0f
    vHeightMax 		= 800.0f
    
    #--------------------------------------------------------------------------------------

    The name of the map does not matter. It could be a13 or even z13, Though the server does not run by the name of the map it runs by the "gs"
    When adding a new map it is best to add it above gs309 to prevent bugs.
    Once done go into your elements.data and search for the keyword "Teleport" once there edit the id teleport 2043.
    After doing so go below the current teleport listings and add the information needed to go to that map. So if you wanted to go to the a13 map you'd type 30 as the maps teleport location. 30 = gs30
    Once you have the X Y Z Coords set save the elements.data and patch it to your client and server.
    Then test it out. You will have to mess around with the Coords until you find the one you like.
    It is best to use element_tt to edit the X Y Z coords. Most of the other editors bugs.

    Note: Maps from other PWE games may be harder to add then the current game maps.
    Make sure that the map that you try to add has all the files it needs listed in that folder, or the map won't work.
    Hope this helps!

    Henmoro.
    Last edited by Henmoro; 21-11-11 at 11:43 PM.


  2. #2
    Developer DNC is offline
    DeveloperRank
    Oct 2011 Join Date
    2,493Posts

    Re: [Guide]Adding maps.

    Thank you Henmoro I appreciate it

  3. #3
    Apprentice igoorziin is offline
    MemberRank
    Mar 2011 Join Date
    5Posts

    Re: [Guide]Adding maps.

    How to get the map coordinates?

  4. #4
    Developer DNC is offline
    DeveloperRank
    Oct 2011 Join Date
    2,493Posts

    Re: [Guide]Adding maps.

    if you have console_cmd.txt inside the configs.pck file and it has the debug commands.

    take a shortcut to C:\client_folder\element\elementclient.exe to the desktop

    right click it and under general:
    "C:\client_folder\element\elementclient.exe" game: cpw console: 1

    start the game from the shortcut with that line exactly as i've typed it.

    in game: shift-key/tilde-key ~ <--
    drops down debug console window
    turn on position, type:
    d_showpos
    turn it off, again type:
    d_showpos

    shift-key/tilde-key will close the console drop down window when done.

    Do use caution in this window.


    Increased font size for easier reading.
    Last edited by DNC; 20-03-15 at 12:31 PM.

  5. #5
    Apprentice wolfnibbles is offline
    MemberRank
    Feb 2008 Join Date
    21Posts

    Re: [Guide]Adding maps.

    This is grate, I am new to all this so please bear with my nooby question, but how do you teleport in the new map, I know you need to put port coordinates in txt file, but i haven't figured out how to get in new map yet. If this is alread in the forum some were please forgive this error.

  6. #6

    Re: [Guide]Adding maps.

    Quote Originally Posted by Henmoro View Post
    Once done go into your elements.data and search for the keyword "Teleport" once there edit the id teleport 2043.
    After doing so go below the current teleport listings and add the information needed to go to that map. So if you wanted to go to the a13 map you'd type 30 as the maps teleport location. 30 = gs30
    Once you have the X Y Z Coords set save the elements.data and patch it to your client and server.
    Then test it out. You will have to mess around with the Coords until you find the one you like.
    It is best to use element_tt to edit the X Y Z coords. Most of the other editors bugs.
    the answer to your question is on this thread itself.
    That is how to add the teleport option to the Sunstream NPC, now if your question is related to knowing which Coords you need, those are different for every map so you have to figure that out on your own.

  7. #7
    Enthusiast murasmune is offline
    MemberRank
    Dec 2011 Join Date
    29Posts

    Re: [Guide]Adding maps.

    nice guide thx

  8. #8
    Member jh281978 is offline
    MemberRank
    Jan 2011 Join Date
    WashingtonLocation
    85Posts

    Re: [Guide]Adding maps.

    <DarkNightsComing> if you have console_cmd.txt inside the configs.pck file and it has the debug commands.

    take a shortcut to C:\client_folder\element\elementclient.exe to the desktop

    right click it and under general:
    "C:\client_folder\element\elementclient.exe" game: cpw console: 1

    start the game from the shortcut with that line exactly as i've typed it.

    in game: shift-key/tilde-key ~ <--
    drops down debug console window
    turn on position, type:
    d_showpos
    turn it off, again type:
    d_showpos

    shift-key/tilde-key will close the console drop down window when done.

    Do use caution in this window.
    Once I type the d_showpos and hit enter I get Wrong parameter number and no chords show up above my char's head. It strikes me as odd cause my short cut batch file that I use for my pw server works with no issues. Not sure why this doesn't. Most of the other commands I tested did work though. Any ideas to my issue. Thanks for the guide and help.

  9. #9
    Developer DNC is offline
    DeveloperRank
    Oct 2011 Join Date
    2,493Posts

    Re: [Guide]Adding maps.

    Shortcut on desktop should have this:

    C:\JadeDynasty\element\elementclient.exe # game: # cpw # console: # 1


    Notice the spaces depicted by --> # <-- sign. Remove pound sign and replace with spaces

    Here is my attached console_cmd.txt file to be used by repacking into your client.

    This file sits inside "configs.pck" primary folder "configs", use sPCK to repack it:
    1.To extract your configs.pck file:
    sPCK -x "C:\JadeDynastyClientFolderLocation\element\configs.pck"
    2. To compress your configs.pck.files folder back into configs.pck (make sure old one is renamed so there is no naming issue and you have a file for restoration if needed):
    sPCK -c "C:\JadeDynastyClientFolderLocation\element\configs.pck.files"


    console_cmd.txt (found in the v1477 client)

    Code:
    //  Console commands in Element Client
    
    #_begin	  //  String table begin ...
    
    "exit"
    
    // ========== Debug commands ==========
    
    "d_cameramode"
    "d_boundbox"
    "d_rtdebug"
    "d_npcid"
    "d_itemid"
    "d_runspeed"
    "d_goto"
    "d_gotoline"
    "d_fly"
    "d_c2scmd"
    "d_c2scmdp"
    "d_viewradius"
    "d_relogin"
    "d_skill"
    "d_render_water"
    "d_render_grass"
    "d_render_forest"
    "d_render_shadow"
    "d_render_outline"
    "d_turnaround"
    "d_testdist"
    "d_gfx"
    "d_showpos"
    "d_trnlayer"
    "d_a3dstat"
    "d_gamestat"
    "d_treelod"
    "d_fps"
    "d_playerradius"
    "d_showid"
    "d_skipframe"
    "d_modelupdate"
    "d_minidump"
    "d_settimeofday"
    "d_getservertime"
    "d_task"
    "d_mipmapbias"
    "d_updatelua"
    "d_trncull"
    "d_gscmd"
    "d_delcmd"
    "d_fixedcamera"
    "d_towerdefense"
    "d_camturnspeed"
    "d_cutscene"
    "d_hdr"
    "d_skillnotarget"
    "d_buyrepuitem"
    "d_anm"
    "d_gamesnake"
    "d_tinygame"
    
    // ========== GM commands ==========
    
    "gm_kickout_role"
    "gm_kickout_user"
    "gm_list_user"
    "gm_online_num"
    "gm_restart_sev"
    "gm_shutup_role"
    "gm_shutup_user"
    "gm_moveto_player"
    "gm_callin_player"
    "gm_broadcast"
    "gm_showid"
    "gm_forbid_role"
    "gm_trigger_chat"
    "gm_generate"
    Attached Files Attached Files
    Last edited by DNC; 09-03-15 at 02:41 AM.

  10. #10
    Valued Member extazy20 is offline
    MemberRank
    Feb 2012 Join Date
    101Posts

    Re: [Guide]Adding maps.

    Where to get the new maps, such as a church?



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