Code:
;Mcncc.com
[General]
world_servers = gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs18;gs19;gs20;gs309;gs312;gs314;bg01;bg02;bg03;bg04;bg05;bg06;bg07;bg08;bg09;bg10,bg21;bg22;bg23;bg24;bg25;bg26;bg27;bg28;
instance_servers =
AntiWallow = true
OfflineBonus = 1
BreakDropItem = 1
GShopBonusRatio = 1
[Identify]
ServerID = 1
Name = 422测试服
[WallowLight]
exp = 100f
sp = 100f
item = 100f
money = 100f
task_exp = 100f
task_sp = 100f
task_money = 100f
[WallowHeavy]
exp = 100
sp = 100
item = 100
money = 100
task_exp = 100
task_sp = 100
task_money = 100
[WallowTime]
TimeLight = 10
TimeHeavy = 20
TimeClear = 15
ClearMode = RestTime
[Param]
;未使用
forbid_trade = 0
[DoubleExp]
;起始时间 分 时 日(周中)
clear_day = 0 1 1
;起始时的时间积累数(秒)
first_rest_time = 3600
;每次增加时间所需要的时间间隔 小时
rest_period = 24
;每次时间间隔增加的时间(秒)
rest_time_unit = 0
;最大积累时间(秒)
max_rest_time = 25200
[AddrAlias]
TEST = 127.0.0.1
[MoveMap]
Path = movemap
WaterPath = watermap
AirPath = airmap
[Script]
GlobalScript = /usr/rain/gamed/global_script.lua
[Template]
Root = /usr/rain/gamed/config/
itemDataFile = elements.data
QuestPackage = tasks.data
QuestPackage2 = dyn_tasks.data
QuestForbid = forbidden_task.txt
GlobalData = world_targets.sev
PolicyData = aipolicy.data
DropData = extra_drops.sev
MallData = gshop.data
LuaData = global_api.lua
CollisionElement = elements.nmd
RestartShell = /usr/rain/gamed/restart
TopListScript = topscript
RegionFile = precinct.sev
RegionFile2 = region.sev
NPCGenFile = npcgen.data
PathFile = path.sev
PocketItemFile = item_pocketable.txt
BonusMallData = gshop1.data
#grid的格式是 {行数,列数,单元格的大小,起始x坐标,起始y坐标
#grid的大小范围是{startx,starty,startx + column *step,starty + row*column}格式是 {left,top,right,bottom}
#本地区域,表示这个服务器管辖的区域,超出这个区域应该进行服务其跳转
#local_region = {-20,-5632.0,4096.0,5632.0}
[World_gs01]
index = 1
tag = 1
cid = 0,2,13
base_path = z1/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs02]
index = 2
tag = 2
cid = 0,2,13
base_path = z2/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs02]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs03]
index = 3
tag = 3
cid = 0,2,13
base_path = z3/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs03]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs04]
index = 4
tag = 4
cid = 0,2,13
base_path = z4/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs04]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs05]
index = 5
tag = 5
cid = 0,2,13
base_path = z5/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs05]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs06]
index = 6
tag = 6
cid = 0,2,13
base_path = z6/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs06]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs07]
index = 7
tag = 7
cid = 0,2,13
base_path = z7/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs07]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs08]
index = 8
tag = 8
cid = 0,2,13
base_path = z8/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs08]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs09]
index = 9
tag = 9
cid = 0,2,13
base_path = z9/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs09]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs10]
index = 10
tag = 10
cid = 0,2,13
base_path = z10/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs10]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs11]
index = 11
tag = 11
cid = 0,2,13
base_path = z11/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs11]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs12]
index = 12
tag = 12
cid = 0,2,13
base_path = z12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs13]
index = 13
tag = 13
cid = 0,2,13
base_path = z13/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs14]
index = 14
tag = 14
cid = 0,2,13
base_path = z14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs15]
index = 15
tag = 15
cid = 0,2,13
base_path = z15/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs15]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs16]
index = 16
tag = 16
cid = 0,2,13
base_path = z16/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs16]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs17]
index = 17
tag = 17
cid = 0,2,13
base_path = z17/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs17]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs18]
index = 18
tag = 18
cid = 15,2,13
base_path = z18/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;noduel;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs18]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs19]
index = 19
tag = 19
cid = 0,2,13
base_path = z19/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs19]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs20]
index = 20
tag = 20
cid = 0,2,13
base_path = z20/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs20]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs309]
index = 309
tag = 309
cid = 0,2,13
base_path = d09/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs309]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs312]
index = 312
tag = 312
cid = 0,2,13
base_path = d12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs312]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs314]
index = 314
tag = 314
cid = 0,2,13
base_path = d14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs314]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg01]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 101
tag = 101
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg02]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 102
tag = 102
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg03]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 103
tag = 103
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg03]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg04]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 104
tag = 104
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg04]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg05]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 105
tag = 105
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg05]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg06]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 106
tag = 106
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg06]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg07]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 107
tag = 107
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg07]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg08]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 108
tag = 108
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg08]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg09]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 109
tag = 109
cid = 10001,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg09]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg10]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 110
tag = 110
cid = 10001,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg10]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf01]
battle_id = 1
use_for_battle = 1
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 500
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 201
tag = 201
cid = 20001,2,13
base_path = c01/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf02]
battle_id = 1
use_for_battle = 0
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 450
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 202
tag = 202
cid = 20001,2,13
base_path = c02/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg21]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 121
tag = 121
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg21]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg22]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 122
tag = 122
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg22]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg23]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 123
tag = 123
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg23]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg24]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 124
tag = 124
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg24]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg25]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 125
tag = 125
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg25]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg26]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 126
tag = 126
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg26]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg27]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 127
tag = 127
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg27]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg28]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 128
tag = 128
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg28]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#宋金战场
#--------------------------------------------------------------------------------------
[World_bg31]
is_battle_world = 1
battle_id = 12
battle_type = 5
battle_max_player_count = 200
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 131
tag = 131
cid = 10003,2,13
base_path = b31/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;can-use-battleground-skill-mater;
;limit = allow-root;faction-team;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg31]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
a