[Guide]Decompile the agt files

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  1. #1
    Member ARTYOMT is offline
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    Mar 2009 Join Date
    RussiaLocation
    57Posts

    [Guide]Decompile the agt files

    I have written this guide for developing the DC server and making updates is part of it.
    So in this guide I will tell you how to decompile the agt files.

    Its very easy, all you need is:
    1)QuickBMS >>> Luigi Auriemma
    2)Drift City unpacking script >>> http://aluigi.altervista.org/papers/bms/drift_city.bms

    Decompiling:
    1)Open QuickBMS
    2)Choose the script in our case the Drift City extraction script
    3)Choose the file you want to extract
    4)Choose the directory you want to extract in
    5)Extract

    Now you done thought it is still unknown how to pack the agt files back for now
    Last edited by ARTYOMT; 12-10-10 at 05:48 PM.


  2. #2
    Account Upgraded | Title Enabled! CheckPoint is offline
    MemberRank
    Sep 2009 Join Date
    507Posts

    Re: Decompile the agt files

    1.The IP should be inside DriftCity.exe itself,it isn't on a certain agt file.
    2.What's the point anyway?We could just hook connect.
    3.That script is for QuickBMS made by Luigi Auriemma
    4.You still wouldn't be able to repack the files after unpacking.Tho it does use the classical zlib-16 deflate with a xor key.
    Last edited by CheckPoint; 11-10-10 at 06:36 PM.



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