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[Release] .HIT to .OBJ converter (and back!)
World maps (dome, moon palace, etc.) use .NIFs for visible models but the collisions are stored separately in a .HIT file for the floor and walls.
This converts from .HIT to .OBJ and from .OBJ to .HIT.
To use: Just drag and drop your file onto RiceConvert.exe
The OBJ parser is super-dumb so don't give it too complex files, stick to 1 object with just indices and vertices.
In action:

Download RicePack (AGT, TDF, LOF) and RiceConvert (HIT):
https://github.com/amPerl/RiceTools/releases
Last edited by savetherobots; 21-11-18 at 04:17 AM.
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Novice
Re: [Release] .HIT to .OBJ converter (and back!)
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Re: [Release] .HIT to .OBJ converter (and back!)
HitConvert is now part of open-source RiceConvert, which I'm bundling with RicePack.
Download RicePack (AGT, TDF, LOF) and RiceConvert (HIT):
https://github.com/amPerl/RiceTools/releases
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Novice
Re: [Release] .HIT to .OBJ converter (and back!)
Can you please tell how to save modified TDF file.