[GUIDE] Editing Monsters XMLs

Page 1 of 2 12 LastLast
Results 1 to 15 of 18
  1. #1
    Account Upgraded | Title Enabled! Carrino is offline
    MemberRank
    Mar 2010 Join Date
    1,114Posts

    [GUIDE] Editing Monsters XMLs

    Normal Monsters Structures

    Code:
    <?xml version="1.0" ?>
    <!--Name-->
    <MOB>
    <TYPE>
    <Health>
    <Magic>
    <EXP>
    <DMG>
    <DEF>
    <Spawn>
    <Attack Speed>
    <Move Speed>
    <Attack Range>
    <Evasion Rate>
    <X>
    <Y>
    <MAP_ID>
    <MOBID>
    <Total Items>
    <Items>
    <ID>
    </Items>
    </MOB>
    So let's say, I want to edit dummy monster exp..

    I will open with the notepad, but I don't understand what the language means, so I have to follow the structure.

    Code:
    <?xml version="1.0" ?>
    <!--DUMMY-->
    <MOB> <-- <MOB>
    	<TYPE>8</TYPE> <-- Type
          <ÉúÃüÖµ>6000000</ÉúÃüÖµ> <-- Health
          <ħ·¨Öµ>0</ħ·¨Öµ>  <-- Magic
          <¾­ÑéÖµ>6000000</¾­ÑéÖµ> <-- EXP
          <¹¥»÷Á¦>0</¹¥»÷Á¦> <-- DMG
          <·ÀÓùÁ¦>0</·ÀÓùÁ¦> <-- DEF
          <ˢмä¸ô>15</ˢмä¸ô> <-- Spawn
          <¹¥»÷¼ä¸ô>0</¹¥»÷¼ä¸ô> <-- Attack Speed
          <ÒÆ¶¯¼ä¸ô>0</ÒÆ¶¯¼ä¸ô> <-- Move Speed
          <¹¥»÷·¶Î§>0</¹¥»÷·¶Î§> <-- Attack Range
          <ÒÆ¶¯·¶Î§>0</ÒÆ¶¯·¶Î§> <-- Evasion Rate
          <X>212</X> <-- X
          <Y>202</Y> <-- Y
          <MAP_ID>2</MAP_ID> <-- Map ID
          <¹ÖÎïID>2237</¹ÖÎïID> <-- Mob ID
          <µôÂäÊýÁ¿>4</µôÂäÊýÁ¿> <-- Total Items
          <µôÂäÎïÆ·> <-- Items
    	    	<ID>0</ID>  [All the items id]
    		<ID>432</ID>
    	    	<ID>433</ID>
              	<ID>434</ID> [to here]
          </µôÂäÎïÆ·> <-- </Items>
    </MOB> <-- </MOB>
    So we found out that dummy monster exp is 6000000, and if I want to change it to 0, it will be like this..

    Code:
    <?xml version="1.0" ?>
    <!--DUMMY-->
    <MOB>
    	<TYPE>8</TYPE>
          <ÉúÃüÖµ>6000000</ÉúÃüÖµ>
          <ħ·¨Öµ>0</ħ·¨Öµ>
          <¾­ÑéÖµ>0</¾­ÑéÖµ> <-- EXP
          <¹¥»÷Á¦>0</¹¥»÷Á¦>
          <·ÀÓùÁ¦>0</·ÀÓùÁ¦>
          <ˢмä¸ô>15</ˢмä¸ô>
          <¹¥»÷¼ä¸ô>0</¹¥»÷¼ä¸ô>
          <ÒÆ¶¯¼ä¸ô>0</ÒÆ¶¯¼ä¸ô>
          <¹¥»÷·¶Î§>0</¹¥»÷·¶Î§>
          <ÒÆ¶¯·¶Î§>0</ÒÆ¶¯·¶Î§>
          <X>212</X>
          <Y>202</Y>
          <MAP_ID>2</MAP_ID>
          <¹ÖÎïID>2237</¹ÖÎïID>
          <µôÂäÊýÁ¿>4</µôÂäÊýÁ¿>
          <µôÂäÎïÆ·>
    	    	<ID>0</ID>
    		<ID>432</ID>
    	    	<ID>433</ID>
              	<ID>434</ID>
          </µôÂäÎïÆ·>
    </MOB>
    And once done changing, you are done, it's easy, isn't it?
    Last edited by Carrino; 16-11-10 at 05:28 AM.


  2. #2
    Legendary of Sleyer sleyer is offline
    MemberRank
    Apr 2006 Join Date
    EarthLocation
    249Posts

    Re: [Guide]Editing Monsters XMLs

    look like Structures same as ragnarok easy n simple
    Last edited by sleyer; 17-11-10 at 02:40 AM.

  3. #3
    Account Upgraded | Title Enabled! Carrino is offline
    MemberRank
    Mar 2010 Join Date
    1,114Posts

    Re: [Guide]Editing Monsters XMLs

    Quote Originally Posted by sleyer View Post
    look like Structures same as ragnarok easy n simple
    It's almost the same.

  4. #4
    Novice accretia is offline
    MemberRank
    Dec 2008 Join Date
    3Posts

    Re: [Guide]Editing Monsters XMLs

    30001.xml in "mobs" folder

    Code:
    <?xml version="1.0" ?>
    <!--ÄϹÏСÍè×Ó[ÍÁ]-->
    <Mob>
    <TYPE>8</TYPE>
    <ÉúÃüÖµ>1421</ÉúÃüÖµ>
    <ħ·¨Öµ>0</ħ·¨Öµ>
    <¾­ÑéÖµ>1102</¾­ÑéÖµ>
    <¹¥»÷Á¦>227</¹¥»÷Á¦>
    <·ÀÓùÁ¦>90</·ÀÓùÁ¦>
    <ˢмä¸ô>15</ˢмä¸ô>
    <¹¥»÷¼ä¸ô>2</¹¥»÷¼ä¸ô>
    <ÒÆ¶¯¼ä¸ô>2</ÒÆ¶¯¼ä¸ô>
    <¹¥»÷·¶Î§>1</¹¥»÷·¶Î§>
    <ÒÆ¶¯·¶Î§>15</ÒÆ¶¯·¶Î§>
    <X>277</X>
    <Y>286</Y>
    <MAP_ID>11</MAP_ID>
    <¹ÖÎïID>110</¹ÖÎïID>
    <µôÂäÊýÁ¿>10</µôÂäÊýÁ¿>
    <µôÂäÎïÆ·>
    <ID>1072</ID>
    <ID>1059</ID>
    <ID>1063</ID>
    <ID>432</ID>
    <ID>433</ID>
    <ID>149</ID>
    <ID>168</ID>
    <ID>300</ID>
    <ID>924</ID>
    <ID>202</ID>
    </µôÂäÎïÆ·>
    </Mob>
    and this fix code i think

    Code:
    <?xml version="1.0" ?>
    <Mob>
          <TYPE>8</TYPE>
          <HP>3546</HP>
          <Magic>0</Magic>
          <Exp>2181</Exp>
          <Attack>262</Attack>
          <Def>121</Def>
          <Refresh>11</Refresh>
          <AttackInterval>2</AttackInterval>
          <Movement>2</Movement>
          <AttRange>3</AttRange>
          <Env>7</Env>
          <X>141</X>
          <Y>341</Y>
          <MAP_ID>7</MAP_ID>
          <Monster_ID>998</Monster_ID>
          <DropRate>12</DropRate>
          <DropItem>
              <ID>52</ID>
              <ID>167</ID>
              <ID>171</ID>
              <ID>377</ID>
              <ID>433</ID>
              <ID>439</ID>
              <ID>381</ID>
              <ID>410</ID>
              <ID>620</ID>
              <ID>1453</ID>
              <ID>2281</ID>
              <ID>2281</ID>
          </DropItem>
    </Mob>

  5. #5
    Novice herizko is offline
    MemberRank
    Dec 2010 Join Date
    3Posts

    Re: [Guide]Editing Monsters XMLs

    how about edit the skill code??

    i edited the damage code,but didn't work with the game

  6. #6
    Account Upgraded | Title Enabled! Carrino is offline
    MemberRank
    Mar 2010 Join Date
    1,114Posts

    Re: [Guide]Editing Monsters XMLs

    Quote Originally Posted by herizko View Post
    how about edit the skill code??

    i edited the damage code,but didn't work with the game
    Skill might have different structure.

  7. #7
    Novice herizko is offline
    MemberRank
    Dec 2010 Join Date
    3Posts

    Re: [Guide]Editing Monsters XMLs

    where is the different?? please tell me :D

  8. #8
    Account Upgraded | Title Enabled! Carrino is offline
    MemberRank
    Mar 2010 Join Date
    1,114Posts

    Re: [Guide]Editing Monsters XMLs

    Quote Originally Posted by herizko View Post
    where is the different?? please tell me :D
    Like the first value originally is <MOB> but in skills first value is different value.

  9. #9
    Apprentice riodsa123 is offline
    MemberRank
    Dec 2010 Join Date
    21Posts

    Re: [Guide]Editing Monsters XMLs

    Hello Carrino I want to ask how to fix the skills?

  10. #10
    Apprentice iponks is offline
    MemberRank
    Dec 2010 Join Date
    ElimLocation
    16Posts

    Re: [Guide]Editing Monsters XMLs

    Carrino why when i start server game always crash...
    i just edit value of damage and exp..

  11. #11
    Account Upgraded | Title Enabled! Carrino is offline
    MemberRank
    Mar 2010 Join Date
    1,114Posts

    Re: [Guide]Editing Monsters XMLs

    Quote Originally Posted by iponks View Post
    Carrino why when i start server game always crash...
    i just edit value of damage and exp..
    Replied.

  12. #12
    Apprentice iponks is offline
    MemberRank
    Dec 2010 Join Date
    ElimLocation
    16Posts

    Re: [Guide]Editing Monsters XMLs

    @Carrino
    sorry,,

    ok i have done to edit the monster that problem in server files..

    sorry yeah..

    how about edit warp ??

    what is the mean of sou??

  13. #13
    Account Upgraded | Title Enabled! Carrino is offline
    MemberRank
    Mar 2010 Join Date
    1,114Posts

    Re: [Guide]Editing Monsters XMLs

    Quote Originally Posted by iponks View Post
    @Carrino
    sorry,,

    ok i have done to edit the monster that problem in server files..

    sorry yeah..

    how about edit warp ??

    what is the mean of sou??
    You can edit warp by editing the map files.

    SOU means Seal Online Units.

  14. #14
    Apprentice iponks is offline
    MemberRank
    Dec 2010 Join Date
    ElimLocation
    16Posts

    Re: [Guide]Editing Monsters XMLs

    @Carrino
    that mean that is a warp object??
    or Target to transfer character to different map??

  15. #15
    Account Upgraded | Title Enabled! Carrino is offline
    MemberRank
    Mar 2010 Join Date
    1,114Posts

    Re: [Guide]Editing Monsters XMLs

    Quote Originally Posted by iponks View Post
    @Carrino
    that mean that is a warp object??
    or Target to transfer character to different map??
    Warp object.



Page 1 of 2 12 LastLast

Advertisement