Normal Monsters Structures
So let's say, I want to edit dummy monster exp..Code:<?xml version="1.0" ?> <!--Name--> <MOB> <TYPE> <Health> <Magic> <EXP> <DMG> <DEF> <Spawn> <Attack Speed> <Move Speed> <Attack Range> <Evasion Rate> <X> <Y> <MAP_ID> <MOBID> <Total Items> <Items> <ID> </Items> </MOB>
I will open with the notepad, but I don't understand what the language means, so I have to follow the structure.
So we found out that dummy monster exp is 6000000, and if I want to change it to 0, it will be like this..Code:<?xml version="1.0" ?> <!--DUMMY--> <MOB> <-- <MOB> <TYPE>8</TYPE> <-- Type <ÉúÃüÖµ>6000000</ÉúÃüÖµ> <-- Health <ħ·¨Öµ>0</ħ·¨Öµ> <-- Magic <¾ÑéÖµ>6000000</¾ÑéÖµ> <-- EXP <¹¥»÷Á¦>0</¹¥»÷Á¦> <-- DMG <·ÀÓùÁ¦>0</·ÀÓùÁ¦> <-- DEF <ˢмä¸ô>15</ˢмä¸ô> <-- Spawn <¹¥»÷¼ä¸ô>0</¹¥»÷¼ä¸ô> <-- Attack Speed <ÒÆ¶¯¼ä¸ô>0</ÒÆ¶¯¼ä¸ô> <-- Move Speed <¹¥»÷·¶Î§>0</¹¥»÷·¶Î§> <-- Attack Range <ÒÆ¶¯·¶Î§>0</ÒÆ¶¯·¶Î§> <-- Evasion Rate <X>212</X> <-- X <Y>202</Y> <-- Y <MAP_ID>2</MAP_ID> <-- Map ID <¹ÖÎïID>2237</¹ÖÎïID> <-- Mob ID <µôÂäÊýÁ¿>4</µôÂäÊýÁ¿> <-- Total Items <µôÂäÎïÆ·> <-- Items <ID>0</ID> [All the items id] <ID>432</ID> <ID>433</ID> <ID>434</ID> [to here] </µôÂäÎïÆ·> <-- </Items> </MOB> <-- </MOB>
And once done changing, you are done, it's easy, isn't it?Code:<?xml version="1.0" ?> <!--DUMMY--> <MOB> <TYPE>8</TYPE> <ÉúÃüÖµ>6000000</ÉúÃüÖµ> <ħ·¨Öµ>0</ħ·¨Öµ> <¾ÑéÖµ>0</¾ÑéÖµ> <-- EXP <¹¥»÷Á¦>0</¹¥»÷Á¦> <·ÀÓùÁ¦>0</·ÀÓùÁ¦> <ˢмä¸ô>15</ˢмä¸ô> <¹¥»÷¼ä¸ô>0</¹¥»÷¼ä¸ô> <ÒÆ¶¯¼ä¸ô>0</ÒÆ¶¯¼ä¸ô> <¹¥»÷·¶Î§>0</¹¥»÷·¶Î§> <ÒÆ¶¯·¶Î§>0</ÒÆ¶¯·¶Î§> <X>212</X> <Y>202</Y> <MAP_ID>2</MAP_ID> <¹ÖÎïID>2237</¹ÖÎïID> <µôÂäÊýÁ¿>4</µôÂäÊýÁ¿> <µôÂäÎïÆ·> <ID>0</ID> <ID>432</ID> <ID>433</ID> <ID>434</ID> </µôÂäÎïÆ·> </MOB>![]()



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