@julioclitwin
Thank you bro :)
Yep, not a winrar fan :) worked like a champ though, thank you again.
@cHiPiDle thanks for uploading this.
@julioclitwin
Thank you bro :)
Yep, not a winrar fan :) worked like a champ though, thank you again.
@cHiPiDle thanks for uploading this.
he he yep, just found that out. omg that was tripping me out. :-D thanks again
If you have problems at all comparing to what other setups look like:
http://www.52676.com/soft/sort01/sor...own-11424.html
Vision IRIS 1.18 server training circus battlefield
Spoiler:
Inside the spoiler is the cut and paste from that website, translated to English. May be hard to read, many apologies for that. It is the best I can do without restructuring what they wrote.
I know this isn't exactly what your using, but the "configuration" files and structure may help someone if they download the file.
If you do download it, do so in a controlled environment (I have not tested against viruses, but I'm in a controlled environment and not so worried about it).
Last edited by DNC; 30-03-13 at 10:42 PM.
Source is same releasead here (v1.12)...
[Tutorial] How to compile the source - RaGEZONE forums
Good luck. (:
Have a lot going on with classes, even on Sunday :( :(
But I'll take a look soon and test bro.
@holchan, nice post on compilation and configuration. :-)
refer to post I wrote following CoyoteM's
Last edited by DNC; 01-04-13 at 11:24 AM.
link pack off ;(
When I refer to cHiPiDle's thread, I mean this one: http://forum.ragezone.com/f640/relea...server-920390/
When I refer to holchan's thread, I mean this one: http://forum.ragezone.com/f641/tutor...source-920921/
Adding this note here as well:
-----------------------------
STL seems to be an issue with both releases of source code cHiPiDle's and holchan's.
I can get holchan's Code to successfully compile, all but the patcher.
----------------------------------------
Update 4 AM 4/1/2003
----------------------------------------
Key = Build type (Note: Always make sure HttpDownLoader is set to <R>)
----------------
<D> = <Debug>
<R> = <Release>
<S> = <Release_Selling>
<U> = <Release_Unicode>
----------------
***Successful builds using the following Build Types***
<D> DummyClient
<R> AgentDemon
<S> Client
<R> GameServ
<R> HttpDownLoader
<R> Launcher
<R> LogDemon
<R> LoginSrv
<R> MapEditor
<R> ModelViewer
<R> PatchBackupMaker
<R> PatchMaker
<R> RC5Crypto
<R> ResourceChecker
<D> ServerTool
<D> UnPackTool
<U> ZipArchive
***Unsuccessful Build due to STL incompatability***
<Any build type> Patcher *Fail*
VS2005 <Includes>
------------------
ThirdParty\MilesWin\include <-- from cHiPiDle's post
ThirdParty\curl-7.21.3\include\curl <-- from cHiPiDle's post
IRIS_Code\RC5Crypto <-- from holchan's post
STLport-5.1.5\stlport <-- from cHiPiDle's post
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include <-- as mentioned in holchan's post
VS2005 <Libraries>
------------------
ThirdParty\MilesWin\lib <-- from cHiPiDle's post
ThirdParty\curl-7.21.3\lib\LIB-Release <-- from cHiPiDle's post
STLport-5.1.5\lib <-- from cHiPiDle's post
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86 <-- as mentioned in holchan's post
Build Order was same as listed above. It truly didn't matter when I built it this way.
Still looking into the Patcher issue with STLport-5.1.5 (this version is listed through out the source code, so it must have been a machine dependency based on architecture that allowed them to bypass this issue. would not surprise me if the code was originally compiled on either Sun Sparc, AIX, or HP-UX Mid-Range Servers; as this is the typical architecture for STLport development.)
Keeping notes in both threads kinda suxxors, but it is the only way I can guarantee I don't have to wonder who read what. ;-)
So anyhow, successful built files:
--------------------------------
DummyClient.exe
IrisAgentDemon.exe
IrisClient.exe
IrisGameSrv.exe
IrisLauncher.exe
IrisLogDemon.exe
IrisLoginSrv.exe
IrisMapEditor.exe
ModelView.exe
RegenTool.exe
ServerTool.exe
(Click Me: File Link) Binaries.zip Contains the listed .exe files
Did not modify the Client password from your previous post, in case your curious.
What I may do:Code:Still the same: #define PACK_PASSWORD _T("dkdlfltmehdwjq10aks")
For STLport issues not recognizing some commands:
Just not going to fight this patcher right now.
It may very well be better to take what is there for the patcher and re-write it properly.
Last edited by DNC; 02-04-13 at 08:10 AM. Reason: Updated to match holchan's thread
the database users are?
Translated everything that was in chinese, and could not find the users to put in security...Code:username: 175iris password: zida@()#(zk2 Username: 175web Password: tmvdemgmspdlgfd$$
I hadn't modified the default username and password.
For english patch for client from source.7z look at the link below.
http://forum.ragezone.com/f641/tutor...ml#post7553445
That's gamebryo SDK error. I'll upload the sdk, and when done, i'll edit this post.
EDIT:
Here is Gamebryo sdk..
sdk.rar (480.4 MB)
https://mega.co.nz/#!PUdCzAqL!CLZU3y...5Wv9L__4c_Jq4w
Last edited by tidie10; 28-06-13 at 01:37 AM.
Thank you Very much
The game server throws an error when inserting data related to game items. Other data such as skills, etc is inserted just fine when running /insert parameter.
I looked into the source and SQL command that executes the insert throws -1 error which translates to something like data is null or something.
Code:SQLCHAR* statement = (SQLCHAR*)"{call GP_ITEM_DEFINE_INSERT(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)}";Is this caused by item name not being read properly?C:\IRIS_SERVER>IrisGameSrv.exe /insert
=============== INSERT START ===============
SQLGame Initialization & Data loading success.
1 ├╩║╕└┌└╟ ╝⌠ ╝╥╡σ 1 0 0 0 1 101 49999 21 1 1 1 1
1665 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1
1 1 0 0 0 397 100001 0 0 2 0
SQLReturn Error: -1
TB_ITEM_DEFINE table was not complete!!!
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