3ds Max: Invisible item model

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  1. #1
    Newbie Venge is offline
    MemberRank
    Oct 2012 Join Date
    Berlin, GermanyLocation
    2Posts

    ! 3ds Max: Invisible item model

    Hello everyone.

    So straight to the point!


    Pre information
    I was modeling a new weapon design in 3ds max, saved it as a .ASE, edited the .ASE file with notepad for the right .dds file path and converted it with Cola into a .o3d.

    So to view my models in flyff itself I use the CSViewer by Reiko.

    Main Problem




    As you can see, the model texture is invisible on the outside (depends on the viewers point)
    but you can see it from the inside.


    Other information
    The texture was made with the photoshop cs6 dds plugin.



    I really appreciate your help!

    Regards,
    Venge'


  2. #2
    Banana Adler is offline
    Grand MasterRank
    Feb 2009 Join Date
    1,119Posts

    Re: 3ds Max: Invisible item model

    Flip the normals.

  3. #3
    Newbie Venge is offline
    MemberRank
    Oct 2012 Join Date
    Berlin, GermanyLocation
    2Posts

    Re: 3ds Max: Invisible item model

    Quote Originally Posted by Adler View Post
    Flip the normals.
    How do I do that?
    I'm not a professional with 3ds max, so I only know the basics to create stuff.

  4. #4
    Member Addi is offline
    MemberRank
    Nov 2011 Join Date
    72Posts

    Re: 3ds Max: Invisible item model

    That is basics :c

    Select mesh, edit tris mode, select all, scroll down in edit panel, Normals->Flip

    Not completely sure it'll fix it but whatev.



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