Adding armor (Cuvvvie files)

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  1. #1
    Novice Nagini is offline
    MemberRank
    Aug 2014 Join Date
    2Posts

    sad Adding armor (Cuvvvie files)

    Hi all,

    I'm pretty new with setting up a server, I'm currently using Cuvvvie's clean v15 files. I'm just messing with the resources atm and succesfully added weapons too the game without any errors. Now i wanted to add the kalgas set items and started with one set too see if it worked and my neuz doesn't do anything, it stays white screen all the time. So if anyone would want to check my files to see what is wrong, I'd be thankful.

    I also added all .o3d and .dds files.

    defineItem.h
    Code:
    #define    II_ARM_M_KIN_HELMET_SET_35        25061
    #define    II_ARM_M_KIN_SUIT_SET_35        25062
    #define    II_ARM_M_KIN_GAUNTLET_SET_35        25063
    #define    II_ARM_M_KIN_BOOTS_SET_35        25064
    mdlDyna.inc
    Code:
        "GenMatSuitbox"    II_ARM_M_KIN_HELMET_SET_35    MODELTYPE_MESH    "mLordkSet01Cap"        0 MD_NEAR 0  1.0f 0 1 ATEX_NONE 1    
        "GenMatSuitbox"    II_ARM_M_KIN_SUIT_SET_35    MODELTYPE_MESH    "mLordkSet01Upper"        0 MD_NEAR 0  1.0f 0 1 ATEX_NONE 1    
        "GenMatSuitbox"    II_ARM_M_KIN_GAUNTLET_SET_35    MODELTYPE_MESH    "mLordkSet01Hand"        0 MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
        "GenMatSuitbox"    II_ARM_M_KIN_BOOTS_SET_35    MODELTYPE_MESH    "mLordkSet01Foot"        0 MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    propItem.txt.txt
    Code:
    IDS_PROPITEM_TXT_012160    Majestic Bileire Helmet (M)
    IDS_PROPITEM_TXT_012161    This Helmet is for Templars
    IDS_PROPITEM_TXT_012162    Majestic Bileire Suit (M)
    IDS_PROPITEM_TXT_012163    This Suit is for Templars
    IDS_PROPITEM_TXT_012164    Majestic Bileire Gauntlet (M)
    IDS_PROPITEM_TXT_012165    This Gauntlet is for Templars
    IDS_PROPITEM_TXT_012166    Majestic Bileire Boots (M)
    IDS_PROPITEM_TXT_012167    This Boots is for Templars
    propItem.txt
    Code:
    15    II_ARM_M_KIN_HELMET_SET_35    IDS_PROPITEM_TXT_012160    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_HELMET    JOB_KNIGHT    TRUE    =    SEX_MALE    2000000    4500000    100    180    =    =    PARTS_CAP    =    1    =    PARTS_HAIR    120    200    =    1    =    =    =    1717    1719    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_SET    =    =    =    1550    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    120    =    =    =    """Part_mLordkSet01Cap.dds"""    0    """"""    IDS_PROPITEM_TXT_012161
    15    II_ARM_M_KIN_SUIT_SET_35    IDS_PROPITEM_TXT_012162    1    1    IK1_ARMOR    IK2_ARMOR    IK3_SUIT    JOB_KNIGHT    TRUE    =    SEX_MALE    2000000    4500000    100    180    =    =    PARTS_UPPER_BODY    =    1    PARTS_LOWER_BODY    =    120    200    =    1    =    =    =    2614    2623    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_SET    =    =    =    4000    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    120    =    =    =    """Part_mLordkSet01Upper.dds"""    0    """"""    IDS_PROPITEM_TXT_012163
    15    II_ARM_M_KIN_GAUNTLET_SET_35    IDS_PROPITEM_TXT_012164    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_GAUNTLET    JOB_KNIGHT    TRUE    =    SEX_MALE    2000000    4500000    100    180    =    =    PARTS_HAND    =    1    =    =    120    200    =    1    =    =    =    1713    1719    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_SET    =    =    =    2500    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    120    =    =    =    """Part_mLordkSet01Hand.dds"""    0    """"""    IDS_PROPITEM_TXT_012165
    15    II_ARM_M_KIN_BOOTS_SET_35    IDS_PROPITEM_TXT_012166    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_BOOTS    JOB_KNIGHT    TRUE    =    SEX_MALE    2000000    4500000    100    180    =    =    PARTS_FOOT    =    1    =    =    120    200    =    1    =    =    =    1713    1719    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_SET    =    =    =    1950    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    120    =    =    =    """Part_mLordkSet01Foot.dds"""    0    """"""    IDS_PROPITEM_TXT_012167
    Thanks in advance.


  2. #2
    Enthusiast katacombs is offline
    MemberRank
    Jan 2014 Join Date
    38Posts

    Re: Adding armor (Cuvvvie files)

    sir do you know how to add items in inventory I'm using cuvvvie files

  3. #3
    (つ•̀ᴥ•́)つ Marvinoo is offline
    MemberRank
    Feb 2009 Join Date
    245Posts

    Re: Adding armor (Cuvvvie files)

    Error log?

    I quess ur using v17 Spec_Item codes.

    Copy set line of the resource and edit it to the Kalgas info.

  4. #4
    Novice Nagini is offline
    MemberRank
    Aug 2014 Join Date
    2Posts

    Re: Adding armor (Cuvvvie files)

    No it was weird, I started from back-up .res files, added them again and it worked.



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