Thanks, I'll keep that in mind for any future guides I make (if any).
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Thanks, I'll keep that in mind for any future guides I make (if any).
and those of course.
I guess I forgot to say when add a CS pet follow his guide and then the files i told.
I find it hard to add a new cloak, with my own design.
I followed another guide, but when I copy the *.o3d to another name (have texture *.dds in folders), it somehow get invisible. When I try *.o3d -> *.obj and then *.obj + *.dds -> *.o3d the cloak stays still since the converter dont handle animation.
In the end, I end up in making the new cloak use an already existing *.o3d, but replaces the *.dds to mine.
Anyone else made it work with add a new cloak?
Edit: For the great guide, when edit the propItem.txt in notepad, it's important to use TAB between column and NOT spacebar.
good.. nice nice nice
i got prob look i dont have discription and only said Behemoth Weapon its a yoyo how fix this....and when i login in game choose character i dont see it wearing the yoyo but it already have the icon Attachment 81220 and i putted it all on texture mid and the other one..
As Improved said, you might have forgotteon the .o3d file OR you didn't properly link to it in the mdlDyna.inc file. The line you added in there, you must put the correct name in quotes at the beginning.
Ex. if the .o3d file name looks like this: Itm_WeaSwoSkel.o3d (Skeleton sword 1-hand)
then the name in quotes should be "WeaSwoSkel" and must be exactly that or it won't link properly.
---------- Post added at 05:33 PM ---------- Previous post was at 05:30 PM ----------
I think you didn't follow the guide properly. I had the same problem when I was trying to do it for the first time. Start over and read through the guide 1-2 times and make sure you fully understand it before making changes to your files.
Hey!
I had a small question, I have managed to add a new item to the client, you can see the item, it all works until.. I drop the item on the floor(then the client freezes and crashes).. Any ideas? I checked both client and server for errors (since you also need to add the new o3d to the server models folder) but none found.
If you have any ideas about this tell me!
Hm, well that's a new one. I actually haven't tried dropping any of the items I made. Are you sure there's no error? It would be in the error.txt in the client folder.
Hm. I was thinking, what if you wanted to make a custom item such as Cotton Candy and when you eat it, it boosts your stats. Un-equipable item.
very nice guide i lili lili like it...
I actually first check the error.txt in the client when the client crashes, but it did not add a new error. What I'm going to do and try is replace my new o3d with an already existing o3d (or change the "ItemName" to an existing name in mdlDyna.inc so he uses that o3d) .. But I'm still open for suggestions!
testing:
Ok so, I change:
"MyItem" II_WEA_SWO_CUS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
to:
"WeaSwoBloody" II_WEA_SWO_CUS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
He did use the Bloody weapon o3d, I saw it, but same problem... Client crashes when dropping...
When I add something new, and dont work. I go back to how the server was right befor. Then I add the item again step by step, and see where it crash.
About the o3d file, have you made it yourself?
Yes I did make the o3d myself (the obj + dds) but that is not the problem apparantly since if I use an original o3d for the weapon the dropping still crashes the client.