View Poll Results: Play with v6 skills and PvP with v12 files?

Voters
95. You may not vote on this poll
  • Hell Yea! Bring back the Skill Spamming parties!

    78 82.11%
  • No thanks, the new system is ok

    14 14.74%
  • I abstain mostly because v6 was before my time.

    3 3.16%

Back to basics. Something not done before....

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  1. #76
    Alpha Member GlaphanKing is offline
    MemberRank
    Sep 2008 Join Date
    World of MorrowLocation
    2,594Posts

    Re: Back to basics. Something not done before....

    Within the next day, I will be putting up a development thread to track the progress. After careful consideration, the source will not be available however once I get it to where I want it, the source will be released along with the binaries.

  2. #77
    Enthusiast xGarvorious is offline
    MemberRank
    Apr 2009 Join Date
    42Posts

    Re: Back to basics. Something not done before....

    Yay -Cheers-

  3. #78
    Novice Euphora is offline
    MemberRank
    May 2009 Join Date
    3Posts

    Re: Back to basics. Something not done before....

    Quote Originally Posted by GlaphanKing View Post
    Heres another tidbit, are all the skills minus hero and master still the same. How many in total are there. 40? 45?

    I need to know this because the world packet needs to load it.
    All of the skills are the same, besides the fact that they had no lvl requirement, and that some names and effects were different.
    All that I can remember about spells:
    Merc/Blade/Knight:
    "Slash" attack used to be called "Splmash"
    Sneaker slowed movement speed and attack speed by 15% each
    Sword mastery and Axe mastery used to last a full hour ^_^
    Pain reflection reflected 50% dmg in PvP and PvM

    Mage/Psy/Ele:
    "Rooting" spell used to be called "Looting"
    Blinkpool used to have a farther range
    The lvl 18 ice spell used to slow movement (Don't know exact %)
    Spell elements actually DID something
    Elemental mastery spells actually added damage
    Lvl 75 ele AoE spells (the laggy ones, like sandstorm) used to have elemental damage
    Crucio reflected 200% dmg in PvP and PvM

    Acro/Jester/Ranger:
    (side note) Dark Illusion was...Dark ILLUSION (literally, in all caps :3)
    Jester's "Escape" skill didn't do anything at all, just looked flashy xD
    Silent Strike used to be called Backstep
    Counter used to have a 100% stun rate in both PvP AND PvM
    Stun rates were higher than they are now, xline had a 40% stun rate and backstep had a 60% stun rate (I'm not 100% sure on this, but after the switch to v7 I DEFINITELY noticed a difference when trying to stun with my jester)
    Penya Strike was Hit of Penya
    HoP was the ONLY skill (or was it along with asal?) in v6 that ignored defence
    Ranger's Ice arrow slowed attack and movement speed (Don't know exact %)

    Assist/Rm/Bp:
    Stonehand couldn't be cast with a knuckle on, had to switch to stick. /ridicule
    The one spell after Burst Crack's name got changed; forgot previous name.
    Sonic hand used to hit 5 times, compared to 3. (Not 100% on this fact)


    That's all the stuff that I remember from v6, if I made any mistakes, don't hesitate to mention it.
    Hope this can help you out.
    ~Euphora

  4. #79
    Enthusiast xGarvorious is offline
    MemberRank
    Apr 2009 Join Date
    42Posts

    Re: Back to basics. Something not done before....

    Hey, just found it from what I said before

    This was probally cFlyff but still its good to post

    From this video, I want to say a few things:

    1) There's a loud noise at the very end of the video so once it says "Thanks for watching" close it or you may have broken ears

    2) OMG BATTLE MUSIC WILL BE BACK ONCE V6 IS RELEASE :D :D :D OMG :D

    3) Yeah if eFlyff put these skills in here, mages would be so overpowered.

    http://www.youtube.com/watch?v=Hx6jw1xptNU



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