Breath of Life inverted skill effect

Results 1 to 5 of 5
  1. #1
    Proficient Member VisualChaser is offline
    MemberRank
    Jan 2011 Join Date
    153Posts

    Breath of Life inverted skill effect

    It seems that the skill "Breath of Life" has an inverted effect in my server.
    When I use it on a party member, it take about 3 seconds and then it starts taking hp from the caster, and also all the party members that are being "healed".
    The first second it takes the hp from all players to something around 3500, and then it keeps adding a few hp, and taking a few hp till the buff runs out of time.
    So basicly it's taking life instead of giving it.
    I've checked the codes and everything seems fine, all settings are based on healing just like the normal heal skill.
    I didn't add any code for this skill in the source though, because I didn't think it was needed.
    Could someone tell me where to look for this bug?


  2. #2
    xFutureB
    Guest

    Re: Breath of Life inverted skill effect

    Mover.cpp row nr. 1278 .

  3. #3
    Proficient Member VisualChaser is offline
    MemberRank
    Jan 2011 Join Date
    153Posts

    Re: Breath of Life inverted skill effect

    I added a lot of code to the file so I can't find it with a line number D:
    Line 1278 in my file has nothing to with healing lol.
    Can you tell me the code I have to look for please?

  4. #4
    xFutureB
    Guest

    Re: Breath of Life inverted skill effect

    Code:
    #if __VER >= 9	// __PET_0410
    	int nHeal	= GetAdjParam( DST_HEAL );
    	if( nHeal > 0 )	// АЪµї ДЎАЇ »уЕВёй,

  5. #5
    Valued Member denenom is offline
    MemberRank
    Nov 2010 Join Date
    NO!Location
    115Posts

    Re: Breath of Life inverted skill effect

    Interesting, I seem to have the same problem.
    I'm gonna have a look into that



Advertisement