Changing level requirements for weapons

Results 1 to 3 of 3
  1. #1
    Valued Member cmmconan2 is offline
    MemberRank
    Nov 2009 Join Date
    112Posts

    Changing level requirements for weapons

    The title says it all.

    I already went into propItem.txt and changed the value "dwItemLV", but it appears that wasn't the solution.


  2. #2
    the sound's resound echo Jelle is offline
    MemberRank
    Jun 2009 Join Date
    ._.Location
    1,036Posts

    Re: Changing level requirements for weapons

    Code:
    6	II_WEA_AXE_LICHIKY	IDS_PROPITEM_TXT_000216	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_AXE	JOB_MERCENARY	TRUE	=	=	5415900	8000000	100	180	HD_ONE	=	PARTS_RWEAPON	=	0	=	=	116	116	=	1	=	=	=	325	333	_NONE	0	0	0	0	0	=	WT_MELEE_AXE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.06	=	AR_SHORT	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_GENERAL	=	II_WEA_AXE_BLOODY	20000	=	=	=	0	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	120	=	SND_PC_DMGSWDH	SND_PC_DMGSWDC	"""itm_WeaAxeWitche.dds"""	0	""""""	IDS_PROPITEM_TXT_000217
    Thats the code from propitem.txt.txt for Bloody Axe.
    Just edit 120 to w.e you want.

  3. #3
    Flyff Developer ShadowDragon is offline
    MemberRank
    Apr 2009 Join Date
    1,915Posts

    Re: Changing level requirements for weapons

    dwItemLV is the wrong one, what you want is dwLimitLevel1, it's near the end of the row



Advertisement