Channel names

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  1. #1
    Elite Member rickaapje is offline
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    Channel names

    Hello guys,
    my question is: how i cn change the channel names. somewere i have read that you need to change it in accountini but i have changed it but stil say BLESSED (V18) ingame and in channel select. how cn i change it anyway


  2. #2
    Owner raventh1984 is offline
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    Re: Channel names

    If you have the source files then look into the source for the channel name.
    ctrl+shift+f and select entire solution.

    If you dont have the source then its hardcoded. They only whay you can change it is within the source itself.

  3. #3
    Cory James Cuvvvie is offline
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    Re: Channel names

    Quote Originally Posted by raventh1984 View Post
    If you have the source files then look into the source for the channel name.
    ctrl+shift+f and select entire solution.

    If you dont have the source then its hardcoded. They only whay you can change it is within the source itself.
    I don't believe so.

    You'll find it in Program\AccountServer.ini
    Code:
    AddTail( -1, 1, "Cluster", "127.0.0.1", 0, 1, 1000 );
       AddTail( 1, 1, "Server Name", "127.0.0.1", 0, 1, 1000 );
    If that doesn't work then iunno. It might be in the source I guess but I don't think it is.

  4. #4
    Elite Member rickaapje is offline
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    Re: Channel names

    reventh1984 has helped my out hahah i have found it in the source. if already did what you sad cuvvvie but its din`t work. so thx for your help cuvvvie and reventh1984 ^^

  5. #5
    Cory James Cuvvvie is offline
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    Re: Channel names

    Ah okay. Well good. I always thought that the server names were kept in the ini. Maybe with that source it was changed or something.


    Sent from my Galaxy Nexus

  6. #6
    Owner raventh1984 is offline
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    Re: Channel names

    I let it also controlled in the source and i dont use Blessed Files.

    In AccountServer.cpp

    In this snippet
    BOOL Script( LPCTSTR lpszFileName )

    Search for

    pServer->lEnable = (long)s.GetNumber();

    And after that

    Place this
    strcpy( pServer->lpName, "ServerName");

  7. #7
    Cory James Cuvvvie is offline
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    Re: Channel names

    I prefer it to be taken from the ini. Personal server only, no need to hardcode it in there.

  8. #8
    Elite Member rickaapje is offline
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    Re: Channel names

    Quote Originally Posted by Cuvvvie View Post
    I prefer it to be taken from the ini. Personal server only, no need to hardcode it in there.
    i thinks we all use a other server i used blessed, so

  9. #9
    Member BakaRangers is offline
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    Re: Channel names

    As for Neuz.exe's

    Try this

    Spoiler:

    Find Neuz.ccp in your source folder:

    Search for "BLESSED"

    You should find something like this:

    m_strWindowTitle = _T( "BLESSED" );
    g_pD3dApp = this;

  10. #10
    Elite Member rickaapje is offline
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    Re: Channel names

    Quote Originally Posted by BakaRangers View Post
    As for Neuz.exe's

    Try this

    Spoiler:

    Find Neuz.ccp in your source folder:

    Search for "BLESSED"

    You should find something like this:

    m_strWindowTitle = _T( "BLESSED" );
    g_pD3dApp = this;

    it solved alread but thanks thats the way i used ^^



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