[Community Development] Dail Version 6 Emulator

Page 1 of 4 1234 LastLast
Results 1 to 25 of 76
  1. #1
    0xC0FFEE spikensbror is offline
    Grand MasterRank
    Dec 2006 Join Date
    SwedenLocation
    1,855Posts

    [Community Development] Dail Version 6 Emulator

    Dail Server Emulator

    About
    Here's my contribution at getting this section on the right path again.
    Dail is a version 6 FlyFF emulator.

    I expect people to actually help and if that ain't happening, I'll put the development private and Ragezone will loose another open source project.
    So I expect the actual developers of this community to help.

    Repositories
    Codeplex

    Required Software
    To compile Dail you will need the following software:
    Visual C# 2010 Express
    MySQL Connector .NET

    Progress
    Login Server - 100%
    Cluster Server - 100%
    World Server - 0%

    Credits
    TheAJ and Futwurk for their JoltEnvironment MySQL Wrapper.
    Divine and the other creators of Morpheus/osA for packet code and other code.
    Duotone for RuneFlyFF version 6 data.
    Kiki for Nerugiland version 6 data.
    Everyone else who diserves it.

    Thanks
    Thank you Duotone for helping me on general problems with the cluster server.
    Thank you Divine and Glaphan for the support.
    Last edited by spikensbror; 25-12-10 at 04:58 AM.


  2. #2
    Grand Master GlaphanKing is offline
    Grand MasterRank
    Sep 2008 Join Date
    World of MorrowLocation
    2,593Posts

    Re: [Community Development] Dail Version 6 Emulator

    You have my support. I'll have to dig out my old emulator and see if I have anything I can port over that hasn't been put in already.

    Gratz to Spikensbror for having the coconuts to bestow an open source project.

    I hope this encourages more open source projects around here. Like it should be.

    One more thing I want to add. Since this is an open source project and since the source is out, perhaps calling it an emulator would be inaccurate due to the fact we have a 95% assurance of what direction to go into. Just a thought.
    Last edited by GlaphanKing; 15-12-10 at 12:58 AM.

  3. #3
    Elite Member bryle000 is offline
    Member +Rank
    Oct 2008 Join Date
    221Posts

    Re: [Community Development] Dail Version 6 Emulator

    I'll try to learn some with c#, im stuck here with the old stuff c and c++ :), i hope i can help :D

  4. #4
    Grand Master Sezrma is offline
    Grand MasterRank
    Aug 2005 Join Date
    West AthenLocation
    530Posts

    Re: [Community Development] Dail Version 6 Emulator

    Good luck with the project, looks promosing.

  5. #5
    Newbie Invitation is offline
    MemberRank
    Nov 2009 Join Date
    18Posts

    Re: [Community Development] Dail Version 6 Emulator

    Good Luck I hope the project has a future.

  6. #6
    0xC0FFEE spikensbror is offline
    Grand MasterRank
    Dec 2006 Join Date
    SwedenLocation
    1,855Posts

    Re: [Community Development] Dail Version 6 Emulator

    Thanks guise. ;)

  7. #7
    Grand Master 404 is offline
    Grand MasterRank
    Jul 2007 Join Date
    3,140Posts

    Re: [Community Development] Dail Version 6 Emulator

    Sounds like a challenge.

    You should also add it to sourceforge (;

  8. #8
    0xC0FFEE spikensbror is offline
    Grand MasterRank
    Dec 2006 Join Date
    SwedenLocation
    1,855Posts

    Re: [Community Development] Dail Version 6 Emulator

    I don't see the point in doing that though.

  9. #9
    dAI for president. MentaL is offline
      The OG  Rank
    Nov 2001 Join Date
    31,613Posts

    Re: [Community Development] Dail Version 6 Emulator

    good luck.

  10. #10
    Now you can tag me! Detox is offline
    Grand MasterRank
    May 2009 Join Date
    NorwayLocation
    1,820Posts

    Re: [Community Development] Dail Version 6 Emulator

    Good luck spikensbror <3

  11. #11
    Member Henry is offline
    MemberRank
    Aug 2010 Join Date
    FinlandLocation
    88Posts

    Re: [Community Development] Dail Version 6 Emulator

    Could someone upload already installed version 6 client somewhere because the installer isn't working for some reason for me? I'll sure try to help with development as soon as I get the client so I can test if stuff works.

  12. #12
    Grand Master Masius is offline
    Grand MasterRank
    Dec 2007 Join Date
    1,580Posts

    Re: [Community Development] Dail Version 6 Emulator

    Best of luck, community ;)

  13. #13
    0xC0FFEE spikensbror is offline
    Grand MasterRank
    Dec 2006 Join Date
    SwedenLocation
    1,855Posts

    Re: [Community Development] Dail Version 6 Emulator

    I have yet to see any contributions though.
    Give me some information about anything really.
    General v6 info, packets, etc.
    Remember that I haven't even started on the WorldServer yet, so I need all packets I can get before I begin.

  14. #14
    Grand Master GlaphanKing is offline
    Grand MasterRank
    Sep 2008 Join Date
    World of MorrowLocation
    2,593Posts

    Re: [Community Development] Dail Version 6 Emulator

    Here's my solution to the packets. Most if not all are in the world server source. The others we can find either by trial and error OR code them ourselves. I'm going to spend some time looking for packets and such.

    For those of you looking for a v6 client, I suggest looking up Nerugiland, the c++ source. Along with it you will find a link to the client.[COLOR="Silver"]
    Last edited by GlaphanKing; 21-12-10 at 08:55 AM.

  15. #15
    Elite Member KrYpT0n is offline
    Member +Rank
    Dec 2010 Join Date
    MasqueradeLocation
    205Posts

    Re: [Community Development] Dail Version 6 Emulator

    There is a lot of pointless code, and libraries are used for code that could be coded in a matter of minutes. What's the point of using strings instead of defines such as
    Code:
    case "Link":
                            {
                                Program.InitializeLink();
                            }
                            break;
            private static void InitializeLink()
            {
                LogHandler.Write(LogType.Notice, "Initializing LinkServer...");
    vs
    Code:
    #define LINK 1
    case LINK:
    LogHandler.Write(LogType.Notice, "Initializing LinkServer...");
    break;
    Another thing that bothers me is the lack of comments. I think that community projects should be well commented, so others can easily understand what's going on.

  16. #16
    0xC0FFEE spikensbror is offline
    Grand MasterRank
    Dec 2006 Join Date
    SwedenLocation
    1,855Posts

    Re: [Community Development] Dail Version 6 Emulator

    I'll probably re-code the core since I know most stuff are uneccessary.
    AND comment everything.

  17. #17
    Grand Master GlaphanKing is offline
    Grand MasterRank
    Sep 2008 Join Date
    World of MorrowLocation
    2,593Posts

    Re: [Community Development] Dail Version 6 Emulator

    I strongly recommend against using #define. While OK in small does, using it like the C++ source will have you run into MAJOR issues later on down the road.

    I see why KrYpT0n posted that but this project is going to be on a large scale scope, not a simple one. Were it the case I would say go for it.

  18. #18
    ASDFGHJKL RckyCls is offline
    Grand MasterRank
    Apr 2010 Join Date
    At your back!Location
    730Posts

    Re: [Community Development] Dail Version 6 Emulator

    Cool :thumbsup:

  19. #19
    Ace of Hearts Reimniess is offline
    Grand MasterRank
    Jul 2009 Join Date
    in your headLocation
    783Posts

    Re: [Community Development] Dail Version 6 Emulator

    hmmmmmmm, the irony

    I was taking a quick scroll through the forums and deciding if I should put in an archive request for if the section has no development happening none was likely to happen

    and to my surprise, something is happening, best of luck spikensbror hopefully you can get this one finished

  20. #20
    Newbie Cyre is offline
    MemberRank
    Dec 2010 Join Date
    Under your Bed.Location
    13Posts

    Re: [Community Development] Dail Version 6 Emulator

    You've my support. Good luck!

  21. #21
    Elite Member KrYpT0n is offline
    Member +Rank
    Dec 2010 Join Date
    MasqueradeLocation
    205Posts

    Re: [Community Development] Dail Version 6 Emulator

    Quote Originally Posted by GlaphanKing View Post
    I strongly recommend against using #define. While OK in small does, using it like the C++ source will have you run into MAJOR issues later on down the road.

    I see why KrYpT0n posted that but this project is going to be on a large scale scope, not a simple one. Were it the case I would say go for it.
    I see what you're getting at, but if you name the constants well, you should be okay. Also a separate file for constants, such as VersionCommon, so you can see, and make sure there are no re-definitions. Could you imagine a C++ win32 app w/out defines? :P

  22. #22
    0xC0FFEE spikensbror is offline
    Grand MasterRank
    Dec 2006 Join Date
    SwedenLocation
    1,855Posts

    Re: [Community Development] Dail Version 6 Emulator

    This isn't C++ however, actually, C# doesn't even have proper "pre-processor" commands. It's actually an emulated pre-processor wrapper as the code is ran in realtime.

  23. #23
    0xC0FFEE spikensbror is offline
    Grand MasterRank
    Dec 2006 Join Date
    SwedenLocation
    1,855Posts

    Re: [Community Development] Dail Version 6 Emulator

    Here's my ultimatum. 1 day, if I don't get any contributions by tomorrow at 6PM GMT+1, I'll close this project down.

    People whine and moan about how development is not happening, but the truth is, when development comes, they just ignore it or don't contribute to it at all.

  24. #24
    Grand Master GlaphanKing is offline
    Grand MasterRank
    Sep 2008 Join Date
    World of MorrowLocation
    2,593Posts

    Re: [Community Development] Dail Version 6 Emulator

    Were I you, I would leave it open indefinitely regardless if people contribute or not.

    If you close it down and people are working on it, then you are hindering development. A lot of people are seeing promise on this one.

    But that's just my two cents.

  25. #25
    Found a place to live. Blackbox is offline
    Grand MasterRank
    Sep 2008 Join Date
    2,412Posts

    Re: [Community Development] Dail Version 6 Emulator

    Quote Originally Posted by spikensbror View Post
    Here's my ultimatum. 1 day, if I don't get any contributions by tomorrow at 6PM GMT+1, I'll close this project down.

    People whine and moan about how development is not happening, but the truth is, when development comes, they just ignore it or don't contribute to it at all.
    Give it some time for people to actually see it. Not everyone checks every hour/day, or even every week. Some people only check back here once every couple weeks or so.

    Be patient. You have to give it time.



Page 1 of 4 1234 LastLast

Advertisement