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Trust your senses
Conversion of mvr Models
I opened mvr_Masquerpet.o3d with my O3D Converter (released by pipelli once) and opened it with a different texture afterwards saving it as a o3d again.
In-game it only shows up as a model floating across the floor not using its walk animation.
How can I convert a o3d model without destroying its animations?
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Proficient Member
Re: Conversion of mvr Models
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Infraction Magnet
Re: Conversion of mvr Models
You have to add back all the bones. that extractor does not save the bones. You have to readd them all and it is a pain in the ass. Easy but time consuming but worth it once it is done.
If you want to change just the texture then use a different method. Dont use o3d editor just change the texture in the o3d itself.
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Re: Conversion of mvr Models
What's more easy than changing the texture through editing the file >Removed due to probably seen it and haven't said thanks or replied in the thread. Could be leeching.<
This also saves you from other problems that may arise.
Last edited by Fenris; 28-11-12 at 12:44 AM.
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Re: Conversion of mvr Models
u need to import model, texture and bones (by using any script) in any program where u can export it as ASE. then u can use cola to load the ASE and ANI to build your O3D again.