Conversion of mvr Models

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  1. #1
    Trust your senses Gravious is offline
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    Conversion of mvr Models

    I opened mvr_Masquerpet.o3d with my O3D Converter (released by pipelli once) and opened it with a different texture afterwards saving it as a o3d again.
    In-game it only shows up as a model floating across the floor not using its walk animation.
    How can I convert a o3d model without destroying its animations?


  2. #2
    Proficient Member TheAnkou is offline
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    Re: Conversion of mvr Models

    Same too muhaha

  3. #3
    Infraction Magnet KING5 is offline
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    Re: Conversion of mvr Models

    You have to add back all the bones. that extractor does not save the bones. You have to readd them all and it is a pain in the ass. Easy but time consuming but worth it once it is done.

    If you want to change just the texture then use a different method. Dont use o3d editor just change the texture in the o3d itself.

  4. #4
    RE:ℓσα∂є∂ Fenris is offline
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    Re: Conversion of mvr Models

    What's more easy than changing the texture through editing the file >Removed due to probably seen it and haven't said thanks or replied in the thread. Could be leeching.<

    This also saves you from other problems that may arise.
    Last edited by Fenris; 28-11-12 at 12:44 AM.

  5. #5
    • ♠️​ ♦️ ♣️ ​♥️ • שเ๒єtгเ๒є is offline
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    Mar 2012 Join Date
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    Re: Conversion of mvr Models

    u need to import model, texture and bones (by using any script) in any program where u can export it as ASE. then u can use cola to load the ASE and ANI to build your O3D again.



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