Hello Ragezone,
I tried to add new Piercing card for suits in my private server. While 2, 3, 4 and 7% already exists, I wanted to add 10 and 15% for each element.
My problem is that the bonus doesn't appear on the suit and doesn't effect.
I use Max98 files, I translated them with official french files.
A screen :
And there is what I added :
defineItem.h :
Spoiler:
#define II_GEN_MAT_ELE_CANDLE10 70000
#define II_GEN_MAT_ELE_CANDLE15 70001
#define II_GEN_MAT_ELE_RAIN10 70002
#define II_GEN_MAT_ELE_RAIN15 70003
#define II_GEN_MAT_ELE_BREEZE10 70004
#define II_GEN_MAT_ELE_BREEZE15 70005
#define II_GEN_MAT_ELE_SPARK10 70006
#define II_GEN_MAT_ELE_SPARK15 70007
#define II_GEN_MAT_ELE_SAND10 70008
#define II_GEN_MAT_ELE_SAND15 70009
propitem.txt (I don't have Spec_Item.txt)
Spoiler:
There is a link to see it better : http://spitfire76380.free.fr/card.txt15 II_GEN_MAT_ELE_CANDLE10 IDS_PROPITEM_TXT_016000 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _FIRE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleFlame.dds""" 0 """""" IDS_PROPITEM_TXT_016001
15 II_GEN_MAT_ELE_CANDLE15 IDS_PROPITEM_TXT_016002 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _FIRE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleFlame.dds""" 0 """""" IDS_PROPITEM_TXT_016003
15 II_GEN_MAT_ELE_RAIN10 IDS_PROPITEM_TXT_016004 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _WATER = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleRiver.dds""" 0 """""" IDS_PROPITEM_TXT_016005
15 II_GEN_MAT_ELE_RAIN15 IDS_PROPITEM_TXT_016006 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _WATER = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleRiver.dds""" 0 """""" IDS_PROPITEM_TXT_016007
15 II_GEN_MAT_ELE_BREEZE10 IDS_PROPITEM_TXT_016008 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _WIND = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleCyclon.dds""" 0 """""" IDS_PROPITEM_TXT_016009
15 II_GEN_MAT_ELE_BREEZE15 IDS_PROPITEM_TXT_016010 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _WIND = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleCyclon.dds""" 0 """""" IDS_PROPITEM_TXT_016011
15 II_GEN_MAT_ELE_SPARK10 IDS_PROPITEM_TXT_016012 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _ELECTRICITY = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleGenerator.dds""" 0 """""" IDS_PROPITEM_TXT_016013
15 II_GEN_MAT_ELE_SPARK15 IDS_PROPITEM_TXT_016014 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _ELECTRICITY = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleGenerator.dds""" 0 """""" IDS_PROPITEM_TXT_016015
15 II_GEN_MAT_ELE_SAND10 IDS_PROPITEM_TXT_016016 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _EARTH = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleDesert.dds""" 0 """""" IDS_PROPITEM_TXT_016017
15 II_GEN_MAT_ELE_SAND15 IDS_PROPITEM_TXT_016018 1 9999 IK1_GENERAL IK2_MATERIAL IK3_SOCKETCARD = TRUE = = 2000 = = = = = = = 0 = = 1 200 = 4 = = = = = _EARTH = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEleDesert.dds""" 0 """""" IDS_PROPITEM_TXT_016019
propitem.txt.txt
Spoiler:
IDS_PROPITEM_TXT_016000 Carte Volcano (10%)
IDS_PROPITEM_TXT_016001 enchantement PV +10%
IDS_PROPITEM_TXT_016002 Carte Volcano (15%)
IDS_PROPITEM_TXT_016003 enchantement PV +15%
IDS_PROPITEM_TXT_016004 Carte Océane (10%)
IDS_PROPITEM_TXT_016005 enchantement PV +10%
IDS_PROPITEM_TXT_016006 Carte Océane (15%)
IDS_PROPITEM_TXT_016007 enchantement PV +15%
IDS_PROPITEM_TXT_016008 Carte du Néant (10%)
IDS_PROPITEM_TXT_016009 enchantement PV +10%
IDS_PROPITEM_TXT_016010 Carte du Néant (15%)
IDS_PROPITEM_TXT_016011 enchantement PV +15%
IDS_PROPITEM_TXT_016012 Carte Fulgur (10%)
IDS_PROPITEM_TXT_016013 enchantement ATK +10%
IDS_PROPITEM_TXT_016014 Carte Fulgur (15%)
IDS_PROPITEM_TXT_016015 enchantement ATK +15%
IDS_PROPITEM_TXT_016016 Carte Séisme (10%)
IDS_PROPITEM_TXT_016017 enchantement Défense +10%
IDS_PROPITEM_TXT_016018 Carte Séisme (15%)
IDS_PROPITEM_TXT_016019 enchantement Défense +15%
mdlDyna.inc
Spoiler:
"GenMatEleDeck" II_GEN_MAT_ELE_CANDLE10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEleDeck" II_GEN_MAT_ELE_CANDLE15 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEleDeck" II_GEN_MAT_ELE_RAIN10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEleDeck" II_GEN_MAT_ELE_RAIN15 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEleDeck" II_GEN_MAT_ELE_BREEZE10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEleDeck" II_GEN_MAT_ELE_BREEZE15 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEleDeck" II_GEN_MAT_ELE_SPARK10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEleDeck" II_GEN_MAT_ELE_SPARK15 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEleDeck" II_GEN_MAT_ELE_SAND10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEleDeck" II_GEN_MAT_ELE_SAND15 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
propItemEtc.inc
Spoiler:
I only added the red lines. The black ones where already here.Piercing II_GEN_MAT_ELE_CANDLE
{
DST_HP_MAX_RATE 2
}
Piercing II_GEN_MAT_ELE_VOLCANO3
{
DST_HP_MAX_RATE 3
}
Piercing II_GEN_MAT_ELE_MAGMA
{
DST_HP_MAX_RATE 4
}
Piercing II_GEN_MAT_ELE_VOLCANO
{
DST_HP_MAX_RATE 7
}
Piercing II_GEN_MAT_ELE_CANDLE10
{
DST_HP_MAX_RATE 10
}
Piercing II_GEN_MAT_ELE_CANDLE15
{
DST_HP_MAX_RATE 15
}
//물계열 카드
Piercing II_GEN_MAT_ELE_RAIN
{
DST_MP_MAX_RATE 2
}
Piercing II_GEN_MAT_ELE_OCEAN3
{
DST_MP_MAX_RATE 3
}
Piercing II_GEN_MAT_ELE_FLOOD
{
DST_MP_MAX_RATE 4
}
Piercing II_GEN_MAT_ELE_OCEAN
{
DST_MP_MAX_RATE 7
}
Piercing II_GEN_MAT_ELE_RAIN10
{
DST_MP_MAX_RATE 10
}
Piercing II_GEN_MAT_ELE_RAIN15
{
DST_MP_MAX_RATE 15
}
//전기
Piercing II_GEN_MAT_ELE_SPARK
{
DST_ATKPOWER_RATE 2
}
Piercing II_GEN_MAT_ELE_LIGHTING3
{
DST_ATKPOWER_RATE 3
}
Piercing II_GEN_MAT_ELE_THUNDER
{
DST_ATKPOWER_RATE 4
}
Piercing II_GEN_MAT_ELE_LIGHTING
{
DST_ATKPOWER_RATE 7
}
Piercing II_GEN_MAT_ELE_SPARK10
{
DST_ATKPOWER_RATE 10
}
Piercing II_GEN_MAT_ELE_SPARK15
{
DST_ATKPOWER_RATE 15
}
//땅 계열 카드
Piercing II_GEN_MAT_ELE_SAND
{
DST_ADJDEF_RATE 2
}
Piercing II_GEN_MAT_ELE_EARTHQUAKE3
{
DST_ADJDEF_RATE 3
}
Piercing II_GEN_MAT_ELE_MOUNTAIN
{
DST_ADJDEF_RATE 4
}
Piercing II_GEN_MAT_ELE_EARTHQUAKE
{
DST_ADJDEF_RATE 7
}
Piercing II_GEN_MAT_ELE_SAND10
{
DST_ADJDEF_RATE 10
}
Piercing II_GEN_MAT_ELE_SAND15
{
DST_ADJDEF_RATE 15
}
//바람 계열 카드
Piercing II_GEN_MAT_ELE_BREEZE
{
DST_FP_MAX_RATE 2
}
Piercing II_GEN_MAT_ELE_VACCUM3
{
DST_FP_MAX_RATE 3
}
Piercing II_GEN_MAT_ELE_STORM
{
DST_FP_MAX_RATE 4
}
Piercing II_GEN_MAT_ELE_VACCUM
{
DST_FP_MAX_RATE 7
}
Piercing II_GEN_MAT_ELE_BREEZE10
{
DST_FP_MAX_RATE 10
}
Piercing II_GEN_MAT_ELE_BREEZE15
{
DST_FP_MAX_RATE 15
}
Thanks for help !







